[net.micro.atari] We don't need ST software yet!

steve@kontron.UUCP (Steve McIntosh) (05/30/85)

MY theory of software evolution:     (and what it is, too!)

Recently, there have been many people fretting out load about how the
Atari ST will HAVE TO have loads and loads of software available when
it hits the streets in order to be successful.

Every time I heard this, it provoked an immediate gut level response of
"WRONG!" and finally it struck me what felt wrong about it. I present
the following statements for your amusement:

1) There has yet to be a successful personal computer come out with
more than minimal software at the time it gets on the shelves.

2) Having a set of "canned" software available hurts sales and
popularity more than it helps.

3) The REALLY successful personal computers have become so due to third
party software and hardware add-on's.

My reasoning is thus:

Looking back at the REALLY successful PC's (Thats Personal Computer in
the generic sense) we have in order of appearance - The Apple II, the
TRS-80 the IBM-PC the Commodore 64 and (perhaps) the Apple Mackintosh.

With the exception of the Mac, NONE of these machines had much more
than a BASIC interpreter available when they first hit the shelves. In
the case of the Mac, it's worse. You couldn't even program it, just
draw pictures.

(I was there when the local Computerland uncrated the first IBM-PC they
got for sale, and was helping them line up third party software
support, so I know quite well what was ACTUALLY available at the time.)

The reason the machines appeared without much in the way of software is
that software development costs much more, and takes longer than
hardware development. The companies needed to sell some machines to
make enough money to afford to pay for software development. 

When a company develops a computer, they really cannot afford to wait
the extra time required to develop software. This is due to the highly
competitive nature of the business. Sales windows slam shut. 

Four examples that come quickly to mind are the Japanese MSX machines,
the Coleco ADAM, the Commodore +4 and the Sinclair QL.

The Japanese have spent so much time developing software that they
think they needed to get into the American market, the market has
passed them by. Even a top of the line MSX machine hasn't got a chance
of selling if the Atari ST hits even near the quoted prices.

The Coleco machine had a full range of your "basic business needs"
software including a Letter Quality printer for a reasonable price.
Everybody liked the price and the printer, but couldn't stand the
software. (At least those associates of mine who, after a few drinks,
would confess to having actually purchased one.) ((The Adam bombed.))

The Commodore +4 was to sell to people who weren't interested in games.
It also had all the "basic business" programs built in. Too bad you
could buy a C64 and whatever programs suited you for less than the cost
of the +4. (It has also bombed out)

The Sinclair QL comes with a suite of "basic business" programs, and
form personal experience, I can say that it is a great little machine.
Too bad the sales window is slamming shut on it - the phrase that comes
to mind is 'too little too late'. (It may not get a chance to bomb out.)

The Buyers want CHOICE!

The thing that makes or breaks a PC is choice. Choice comes from
third party support.

If a machine comes out with a great raft of "approved" or built in
software, for better or worse this software becomes the "standard" for
that machine. No matter how good or bad the software is. 

Third party vendors have to sandwich their products in around this
software and often meet active hostility from the manufacturer who sees them
as unfair competition. (silly but true) This leaves the consumer with
little in the way of choice, and throttles third party vendors.

A machine that does not have "pre-approved" software gives third party
vendors an open field and a much larger market for their programs.
After a while, there is a vast choice of programs for users. More and
more users buy the machine, because they can get software that they
like (instead of what the manufacturer likes) and so even more machines
are sold and more vendors support it and so on.

== Third Party Support ==

The ONE factor that makes or breaks a PC is the third party support. A
manufacturer just simply does not have the resources to provide
everything potential buyers want. The more software and hardware
available for your machine, the more likely it will suit someones needs
and the more likely a sale. 

The likelihood of a vendor supporting your machine can be guessed at by
how many units they expect to see out in the hands of users.

That number can be guessed at by considering the unit price of the
machine and the price/performance ratio. (The CRAY has a very good
price/performance ratio but there are not very many of them due to a
high unit price.)

Of course, there are exceptions - the IBM PC has a (fairly) high unit
price and a (fairly) low price/performance ratio. It sold because of
the three initials on the front. And even that wasn't a sure thing, the
current IBM P/X/At line is a fluke - remember the IBM S-100 box? And you
do know that the PC failed in its target market - the home - do they
still have the cassette and joystick ports on the PC?

The Commodore 64 became a big hit because of the usual factors. For one
third the price of an Apple II you could get a system that except for
the lack of card slots is superior to the Apple II. Even at the initial
price of $400 the price/performance ratio was high. (At $200 even better)

The ST, IF it comes out near the rumored price and IF it has the
features promised and IF Atari can keep from hindering third party
vendors will be the Next Big Gold Mine and probably the most popular PC
yet to hit the market. The lack of initial software will keep the bean
counters from buying up the initial supply, leaving them available for
small software houses and kitchen table hackers to buy so they can write
the hordes of software the public needs to satisfy its needs. (figure 6
months - or about the time production really ramps up.)

Enough time on the soapbox - opposing arguments welcomed (I like mail 
too!)

[The above is One Hackers Opinion and not (yet?) the opinion of anybody
or organization I know of. Keep computin' - Steve McIntosh @ Kontron]