hall@ittral.UUCP (Doug Hall) (11/26/84)
[ two wrongs don't make a right, but three rights make a left ] I recently bought Aztec C for the Apple and have begun to write some graphics routines. I added lo-res graphics first, since they were easiest, then I started work on the hi-res stuff. Before I spend a lot of time on this has anyone written a graphics library in C for the Apple that they would be willing to share? For those of you who have written graphics routines, did you write them entirely in C or did you use assembly language? If you used only C, how do your routines compare in speed with say the Applesoft ROM routines or the Turtlegraphics routines from Pascal? I'm really interested in getting a good graphics library for the Apple running under C, but I don't want to repeat what someone else has done if I don't have to. If nobody else has tackled this project and I go ahead and finish my work, would anyone out there be interested in this sort of thing? I already have some utility programs that I could post/mail if there's sufficient interest. Doug Hall ittvax!ittral!hall