[net.games.video] Importance of game sounds

burton (12/21/82)

I seem to remember there was a discussion a while back about the importance
of sound in video games, and since I just had an experience with game sound,
here's my 2-cents worth:

	I just finished playing about 3-4 dollars worth of Robotron, in
an arcade jammed with other video games. Now, I've been playing Robotron
for a while, and am very familiar with the game; but until today, I thought
that sounds had very little effect on my play in Robotron, except to let
me know when I get an extra man. WRONG! You see, the Robotron game was
right next to a Starcastle game, and as anyone who is familiar with Starcastle
knows, it is LOUD and OBNOXIOUS! I noticed a definite difference in my
playing ability, depending upon whether someone was playing Starcastle
next to me. I noticed that I tended to run into things more often, and miss
picking up family members, because I couldn't hear when I had shot something
or successfully picked up a family member. Robotron is a game of instinct;
in many cases, you are not consciously checking to see if you shot or picked
up, but that audible feedback lets you know when you have done so. Case in
point: many times I would 'swoop' to pick up a family member, without actually
looking to see where I was going or whether I had picked it up, because
I would just aim for the general area and be watching and shooting elsewhere.
Similarly, if there were a few GRUNTS in my path, I would just fire until
I didn't hear anymore things being hit as I moved in that direction, all
the while watching elsewhere for more sinister things. While Starcastle
was being played, however, I did not have this feedback, and consequently
my game suffered (tremendously in some cases).


	Doug Burton
	inuxc!burton

silver (12/25/82)

Of course video sound is important!  Why do you think so many arcades
have the music turned up so LOUD?  They make more money that way...