[net.games.video] Vectrex review

dad (01/18/83)

I've had my Vectrex now for about 3 weeks and have been playing with it a lot.
Having also played a lot of Colecovision in the past, I'll give my reactions
to Vectrex, coming from the experience of a traditional home arcade type
system.

I'll assume that everyone is familiar with Vectrex's general appearance.  Its a
self contained unit with built in B/W CRT, vector refresh display system, and
a control panel w/ 8 way joystick and 4 buttons.  The  control panel snaps
into a slot in the Vectrex cabinet to completely hide/protect the panel
during transportation.

The Vectrex is very portable.  You can pick it up and move it to the dining
room table, a desk in the den, or almost anywhere else.  It seemed particularly
"at home" on my uncle's bar in the basement.  It was almost like having a real
coin-op system right there on the counter top.  Anyway, I guess I totally
underestimated the value of portability in a home arcade system.  In this
respect Vectrex can not be beat.

I purchased 2 games cartridges for Vectrex: STAR TREK and BERZERK.  My
selection was based on a half hours worth of trying all 9 of the current
games at my local store.  Vectrex also comes equipped with a built in game
called MINE STORM.  I discuss each of these in turn below.


MINE STORM:

This game is somewhat similar to coin-op Asteroids.  In the beginning of the
game an alien space ship scatters "mine seeds" (dots) all over the dislay. 
Your Asteroids-like space ship is then placed in the center of the screen,
perhaps right on top of one of the dots.  You have about 2 seconds to THRUST
your ship to a safer spot before 4 of the dots turn into "dumb" floating mines
(deadly on contact).

Mines come in 3 sizes.  At the start of each round there are 4 large slow
moving mines.  When you shoot one of these two of the remaining "mine seeds"
turn into medium sized faster moving mines.  Each of these in turn produces
two small sized, fast moving mines.

Game controls are familiar: the joystick turns the ship smoothly clockwise or
counter-clockwise, FIRE, THRUST, and HYPERSPACE (random relocation) buttons.
When you've cleared the first wave of "dumb" mines, the alien space ship
returns to offer you a new and greater challenge.  Each successive wave
increases in difficulty.  In wave 2 you have both dumb and "fireball" mines -
mines that shoot a piece of debris right at the ship when they explode.  In
wave 3 the magnetic mines are introduced - these come right for you.  Wave 4
has magnetic fireball mines, etc. etc.  There are 13 basic waves, after that
the instruction book says you face the "space dust".

I've got to tell you, after a couple hours of practice on MINE STORM your
forget your playing a video game.  The sharp, clean vector graphics (no vector
stair stepping) start to look like pieces of glowing wire.  You start to get
the feeling that you are remotely controlling real objects on a low friction
playing surface (like ice).  This illusion is very strong.  Your ship has
inertia.  You start to become incredable skilled at THRUSTing around and
sliding on the playing field (in fact, you have to to get past wave 3).
As a first exposure to Vectrex all I can say is WOW!! 


STAR TREK:

This game is similar to a sit-down booth coin-op I played last summer.  You are
presented with the cockpit view as a space fighter pilot.  A star filled sky
(dots) serve as a background.  Your engines hum away in the background.  When
you push the joystick to the left the star field pans to the right etc. to give
the illusion of turning in 3D.

All of a sudden, here they come - Klingons and Romulans.  They streak across
the sky starting about the size of a dot, smoothly growing in size until they
wizz right past you.  WOooo... the aliens fire what can best be described as
spinning asterisks (*) at you.  No problem, you can dodge the fire by turning
away (joystick) or press the SHIELDS button to make yourself invulnerable for
1 second.  If you get hit and your shields are up... BOOOING the spinning
torpedo bounces smartly off you and fades away.  If your shields are down...
CCRACK, your windshield is cracked (like in coin-op Tank Battlezone) and you
lose that ship (3 per game).

At the bottom of the screen are two vectors that gauge your remaining shield
energy and fire power.  When either starts to get low you have to refuel at
the space station.  This is accomplished by aiming your ship's crosshair
(always displayed in the middle of the screen) on the door of the spinning
space station and pressing the LINK button.  When you've successfully linked
up, the space station sends you fuel under the illusion of 4 expanding vectors
drawn from the center of the space station to the four corners of the screen.
When your fuel gauges are full, the space station smoothly reduces in size to
a dot, then disappears completely until all the aliens in this sector are
eliminated  (only one space station per sector so you really have to pace
your fuel consumption).
 
There are nine levels of play.  Levels 1-2 are tame, 3-4 are challenging, and
5-8 are heart attack!  You can only survive level 8 after becoming incredably
skilled at using FIRE and SHIELDS, and after having developed a good sense of
timing about refueling.  In level 9 you face the "dreaded Klingon mothership"
and there are no friendly space stations for extra fuel.  Your can only destroy
the mothership by shooting directly down it's photon canon, and only when it
has just fired a new torpedo (*) at you.  Gawd!

There are some other items in the game I didn't mention, but I think I've
covered all the important points of the game.  Once again, Vectrex has created
a strong illusion.  In this case, the way objects grow and shrink in size gives
one the illusion of depth in the CRT.  I found myself rocking my head from
side to side in an unconscious effort to see around all the stuff coming at
me.  Another comment- Vectrex is fast!  The speed of the vector animation and
game action in this case are phenomenal.  The console joystick response is
instantaneous, the action "real-time".  The game speed is so fast in fact that
its difficult to compare it with other home arcade systems.  It is certainly 
a far cry from the controller response on Intellivision's "Space Spartans" 
game or even Colecovision's "Cosmic Avenger" or "Zaxxon".  STAR TREK on the
Vectrex is definetly "a take".


BERZERK:

Everyone should be familiar with this famous game so I spare the scenario.
Berzerk on the Vectrex is exactly what you'd expect it to be.  The game is
a faithful recreation of the original coin-op (as far as I can tell).  Its
obvious that the Vectrex display hardware is just coasting along with this
game, but that isn't a concern to the user - the enjoyment level is still
high.  Berzerk seems particularly appropriate when visiting friends and
relatives come over.  The game speed is slower than MINE STORM and STAR TREK
(its interesting that you need a mix of games... some for the dedicated game
fanatic, others for casual players).

One point:  Apparently some of the BERZERK cartridges have a software
bug which causes the game score to occasionally go nuts.  This happened to
me.  I called the toll-free California number and they told me to send it
in for replacement.  When you have a bad cartridge the problem occurs
rarely.  A word to the wise.

--------------------------

Of the current Vectrex games out I think STAR TREK and BERZERK make excellent
1 or 2 player games.  I've heard that SCRAMBLE is another, and that SPACE WAR
is a great 2 player game (you need to buy the extra game console though).
Anybody else out there have Vectrex?  Please review your cartridges on the
net.

	Don deCourcelle		eisx!dad
	ABI - Piscataway N.J.
	PY2-J227   x2140