bi50xrs@sdcc3.UUCP (rich) (10/19/85)
> At the risk of starting something that already been done before, >how about compiling a list of the all-time best scores in a number >of video games? >Michael Richmond Princeton University, Astrophysics how about first listing all of the games and dates to be included in this potentially monsterous file ? game name score Robotron Michael Richmond 3.5 million Astron Belt Dragonpup 21 k (one quarter) dragonpup uucp: ...!{ucbvax,ihnp4,noscvax}!sdcsvax!sdcc3!{bi50xrs} arpa: sdcsvax!sdcc3!bi50xrs@{Berkeley,Nosc} decnet: {ucbvax,ihnp4}!sdcsvax!sdcc3!bi50xrs%DECWRL bitnet: sdcsvax!sdcc3!bi50xrs%{UCBUNIXG,WISCVM} cs-net: gatech!akgua!sdcsvax!sdcc3!bi50xrs@CSNET-RELAY.ARPA
agb@reed.UUCP (Alexander G. Burchell) (10/20/85)
- EAT THIS - Sorry to dissapoint the poster who scored 4.5 million on robotron, but once (while wearing my walkman, I believe that is the key) scored ~9 million. After a while, it just *can't* get any harder, and the main thing that lets you score high (real high) is stamina. Alexander G. Burchell UUCP: ..!{decvax,ucbvax,hplabs,ihnp4,zehntel}!tektronix!reed!agb MAIL: Box 172, Reed College, 3203 SE Woodstock Dr., Portland OR 97202 Funny Graphics have been deleted at the insistance of the USENET Police.
matt@srs.UUCP (Matt Goheen) (10/21/85)
> ...Alas, my only hope for personal inclusion is a > score of 3.5 million in Robotron. I used to be a REAL quarter killer. I've gotten some pretty high scores in quite a few games....some are: Robotron: ~2,000,000 Tempest: ~690,000 Asteroids: forever Monaco GP: ~12,000 Incidently, I'm not sure if this has been posted but Atari's Tempest has some real neat "features". If you get over 180,000 and end in 17 (maybe it's 13, been a long time) and then kill yourself and then wait until the game begins it's demo, you'll get 40 free games. MOST games have been fixed but there are still quite a few with the door. There are lot's of other doorways into Tempest, some other magic numbers are (all >180,000) 00, 48, 13. There is a way to skip all the way to the green lavel but I never figured out how (hell, with 40 free games I learned how to get there by myself!). oh well, Matt G.
lip@gcc-milo.ARPA (Seth Lipkin) (10/23/85)
In article <171@srs.UUCP> matt@srs.UUCP (Matt Goheen) writes: >> ...Alas, my only hope for personal inclusion is a >> score of 3.5 million in Robotron. > Scores from Robotron (along with Joust, Defender, and Stargate) are really not worth mentioning unless you know at which difficulty level you were playing. Robotron difficulty ranges from Level 0 ("Extra Liberal") to Level 10 ("Extra Conservative"). Level 5 ("Recommended") is the usual setting of arcade machines. As an example of how the difficulty increases, I used to be able to get EITHER 1.2 million on Level 7 or 2.5 million on Level 5. Level 10 is definitely *much* tougher than Level 5. Our current high score (Level *10*, 25000 per man) is 4,236,000. The all-time record (Level 5, I strongly believe) is somewhere in the HUNDRED millions (I can look this up if anyone wants - there used to be a high score table in one of the game magazines). Seth Lipkin General Computer Company harvard!gcc-milo!lip
cs2551ao@unmc.UUCP (10/26/85)
In article <> bi50xrs@sdcc3.UUCP (rich) writes: >> At the risk of starting something that already been done before, >>how about compiling a list of the all-time best scores in a number >>of video games? >>Michael Richmond Princeton University, Astrophysics > >how about first listing all of the games and dates to be included >in this potentially monsterous file ? >game name score >Robotron Michael Richmond 3.5 million How about 16.? million on Robotron, played for 4 hours and got too hungry to continue. So I killed over 200 men (something like 214). I only had the want to beat a friends 10M score... I also scored 1.5 million on defender before I had to go. Arg! I never get to finish my best games! dave
rhw9906@wucec2.UUCP (Richard Hill Wyatt Jr) (10/30/85)
I don't think a high score list is a good idea because of differing skill level settings on various machines. But has anyone seen a score higher than 155,000 on Marble Madness? Just wondering. -- Rick Wyatt
greg@harvard.ARPA (Greg) (10/31/85)
In article <502@unmc.UUCP> cs2551ao@unmc.UUCP (Dave North) writes: >How about 16.? million on Robotron, played for 4 hours and got too hungry to >continue. So I killed over 200 men (something like 214). I only had the want >to beat a friends 10M score... Alas, my high score in Robotron is only 8M, and that was on a 20,000 machine... A friend of mine who could play Robotron forever described how he and two of his friends went to the local arcade one morning and played ONE game of Robotron until that evening. Total score: ~37M. The game with a nasty surprise: One of the players made a sacrifice play for the 256th man, and alas! The extra-man counter rolled over to zero and he sacrificed what suddenly became the last man. -- gregregreg
timp@gcc-milo.ARPA (Tim Peacock) (11/02/85)
In article <1144@wucec2.UUCP> rhw9906@wucec2.UUCP (Richard Hill Wyatt Jr) writes: > > I don't think a high score list is a good idea because of differing >skill level settings on various machines. But has anyone seen a score >higher than 155,000 on Marble Madness? Just wondering. > > -- Rick Wyatt The high score on Marble Madness here is 196,420 by Seth Lipkin.
47631718@sdcc13.UUCP (47631718) (11/02/85)
But has anyone seen a score higher than 155,000 on Marble Madness? Just wondering. Yes, 250,000+ is possible. You need two players to do this. One player has to follow close behind the other one. It takes good timing and good trac-balls... Steve Lau UCSD Academic Computing Center ...!sdcsvax!lau
kato@utcsri.UUCP (John Kitamura) (11/04/85)
> > I don't think a high score list is a good idea because of differing > skill level settings on various machines. But has anyone seen a score > higher than 155,000 on Marble Madness? Just wondering. > > -- Rick Wyatt A person named `LAW' consistently got scores in the 200,000 - 260,000 range at a fairly easy game in Toronto. He did this by playing with both men, in order to get the bonus time at the end of each screen (i.e., it required 3 quarters at a quarter a man, since the second man would run out of time and have to be started up again). Unfortnately, the game has since dissapeared from the arcade. J Kitamura/University of Toronto
nomura@uiucdcsp.CS.UIUC.EDU (11/17/85)
I used to follow the national high scores on Robotron back when Joystick magazine published them. I remember it being somewhere around 350 million when Joystick stopped coming out. Now that is a truly incredible score: 10M takes from 2.5-3.5 hours depending on how efficient you are, and once I played a 38M game with 2 other people at space port that lasted from 9am-7pm (we died because the count of extra men wrapped to 0...) 350M would take 87 hours by this reckoning, or 3.6 days of solid play. The credit was given to one person, though I find this hard to believe. Also I wish they had given the game parameters - it doesn't mean quite as much to roll a 20K/level 2 machine (old space port style) as it would to roll 30K/level 8 (impossible).