davidk@dartvax.UUCP (David C. Kovar) (01/15/84)
Has anyone out there heard of a language designed for writing such simulation games as SSI and Avalon Hill put out? Basically your classic wargames. It would need to include methods for representing terrain, objects on the terrain, determining line of sight between two or more objects on the terrain, determining movement costs for a particular unit depending on terrain, etc. Graphics routines to assist in the display of such objects would be nice, as would dozens of other features. I sort of doubt that such a language exists, or at least it does not exist in a form that the average person can get at and use. Which leads to my second question: What would you like to see in such a simulation language? What data structures would it have, what functions? Any sort of replies, no matter how far off the wall, would be appreciated. -- David C. Kovar Usenet: {linus, decvax}!dartvax!davidk ARPA: kovar@MIT-ML (Infrequent) U.S. Snail HB 3140 Dartmouth College Hanover NH 03755 "The difficult we did yesterday, the impossible we are doing now."