DIEGERT@SANDIA.ARPA (06/20/84)
From: Carl Diegert <DIEGERT@SANDIA.ARPA> Can someone point me to assembler routines to read (x,y) coordinates from the game adapter port (201 hex)? Looks like, with my KoalaPad, one could resolve about 280x280 points with mov cx,ffff mov dx,201 out dx,al top: in al,dx and al,1 ; for "x" coordinate loopnz top ... Thanks. -------