broehl@wateng.UUCP (Bernie Roehl) (09/26/84)
In light of the recent Macannouncements, the following comparison may be of some interest: Macintosh PC Base system $ 2495 $ 1400 (*minimal* configuration) Display card included $ 250 Monitor included $ 300 Printer $ 500 $ 400 (typical, for Gemini 10-X) Addt'n'l RAM $ 1000 $ 600 (some shopping around, includes board) Drive cntrler included $ 300 first drive included $ 350 second drive $ 495 $ 350 mouse included $ 195 Bottom line... $ 4490 $ 4145 In other words, they're in the same ballpark. The reason that the prices in the PC column are in so low (relative to what Big Blue is asking) is that there are *lots* of third-party vendors supplying low-priced peripherals for the PC. In fact, most of the figures in the PC column are *high*; you can get much better deals if you shop around a bit. (The same is true for the Macintosh, which is why the PC figures are "un-shopped"). Both systems have a mouse and a bit-mapped display. (512 x 384 for the Mac, 640 x 200 for the PC). However, you can get (for a couple of hundred bucks more) a high-resolution display for the PC that beats the pants off the Mac. You can also hook up a larger display to the PC; the Mac won't let you use anything but the dinky 9-inch screen they have built-in. The PC also gives you the option of color, which the Mac doesn't. (True, the Quickdraw roms supposedly know about handling a color display; the problem is that the hardware can't interface to a standard monitor of any kind. This means another expensive Macmod, and if the prices their asking for their ram expansion are any indication, you can expect to pay through the nose). The Mac uses the 68000, an extremely powerful and well-thought-out processor. The 68K can run rings around the 8088 used in the PC. The major advantages of the 68k are that it's fast, has a much simpler architecture, and has a large unsegmented address space. None of these advantages are apparent in the Mac. The Macsoftware doesn't seem significantly faster than the equivalent PC versions of the same software. The simpler architecture is only apparent if you program in assembler, which is rare in these days of "portable" code. The large address space means nothing on a machine with a *maximum* of 512k. The only area where the Mac shines is user interface. It looks pretty, which is more than you can say for a lot of the PC software. The problem is that the "prettiness" is all in the software. The mouse and windows approach, the icons, the pull-down menus, and all the other goodies that make the Mac *fun* to use are all *software*, and already people are writing the same software for the PC. Mice and windows (like 'em or not) seem to be drawing a lot of novice users, and the whole Xerox-descended approach to user interface is going to be widespread in years to come on *all* machines, including the PC. It's a shame. I *like* the Mac. But I also *like* the PC, and will like it even more as it becomes more Mac-like. The Mac, unfortunately, is proving to be an expensive, closed system. In a way, Apple and IBM have both done the unexpected; IBM (after literally decades of a monopolistic approach in the mainframe world) produced one of the most open systems around. They allow (indeed, *encourage*) the installation of boards and peripherals from other vendors, even to the point of publishing schematics and giving source code for their BIOS roms. Apple (after many years of open architecture on the II) has decided to slam the doors shut. Open their box, and you violate your warranty. No support for drives, printers or anything else that isn't made by Apple. No easy way for third-party vendors to do *anything* without going through Apple and paying the price Apple asks. You want more memory? You buy it from Apple, and pay through the nose. You want to use another display? Sorry, Apple only gives you the one. Another printer? Uh-uh. This kind of philosophy may well doom the Macintosh to being an also-ran, which is a genuine shame. It may also mean that Big Blue's dominant position in the marketplace will continue, which ultimately doesn't help anyone. Time will tell, but it's a shame Apple's chosen the path it has. -- -Bernie Roehl (University of Waterloo) ...decvax!watmath!wateng!broehl
bruce@godot.UUCP (Bruce Nemnich) (09/30/84)
In article <> broehl@wateng.UUCP (Bernie Roehl) writes: >The simpler architecture is only apparent if you program in assembler, which >is rare in these days of "portable" code. The large address space means >nothing on a machine with a *maximum* of 512k. The address space isn't the problem; it is the segmentation of it in the 8086 architecture. No matter how hard I try to avoid it, there are just some things in life which call for data structures > 64k, and they present a royal pain. I got a great laugh out of last year's 3-part series of articles in Byte titled "8086: An Architecture for the Future." Written by someone at Intel, of course. -- --Bruce Nemnich, Thinking Machines Corporation, Cambridge, MA {astrovax,cca,harvard,ihnp4,ima,mit-eddie,...}!godot!bruce, BJN@MIT-MC.ARPA