greenber@phri.UUCP (Ross Greenberg) (02/05/86)
while (TRUE){ puts("*** REPLACE THIS LINE WITH YOUR MESSAGE ***");} There is a game making the rounds on some of the MS-DOS BBS's called CROBOTS. An interesting game that can allow those that respond to determine just how good their 'C' programming is. In this game, you program your "robot" to seek out and destroy other robots that have been programmed by someone else. Each robot has the capability of movement, sensor detection of other robots, and the ability to fire a cannon at a given direction and range. Typical robots might use programs that allow the robot to scan the playfield, locate any one of four opponents, fire a cannon at that opponent, and start zig-zagging towards that opponent while firing a cannon. If you are interested in determining how *your* robot stands up to other robots, then here are the contest rules: 1) Get a copy of the program from a local MS-DOS machine. There may be a UNIX version out, but I'm not aware of it 2) Create a robot that will (2 out of 3 times), destroy the preconfigured robots that come in the .ARC package. 3) Document your robot's code and send it off to me at the below address. Entries accepted until March 1, 1986. 4) You may enter no more than two robots. The way I'll run the contest should work, although comments are welcomed: For every four robots that come in, I'll send them off to battle. I'll run the simulation twice for each four, or until a have a clear consensus of which two out of the robots make it to the next round. This process will be repeated until there are finally only four top robots. They'll slug it out until I can determine which are the top two. From that, of course, I can determine which is the robot that deserves the applause. The top four robots will be posted to the net. Each losing robot will be returned to its designer, along with the code for the robots which destroyed it. Consider this first contest the beginning round. The next round will be in about three months. Good Luck! Ross -- ------ ross m. greenberg ihnp4!allegra!phri!sysdes!greenber [phri rarely makes a guest-account user a spokesperson. Especially not me.]
greenber@phri.UUCP (02/07/86)
> > >There is a game making the rounds on some of the MS-DOS BBS's called >CROBOTS. And I forgot to tell you where some of these boards are.... Two that I know of are: NYACC (New York Amateur Computer Club) at 1-718-539-3338 and my board at 1-212-889-6438, login with 'demo' and 'demo'. Happy Robot Designing.... ross -- ------ ross m. greenberg ihnp4!allegra!phri!sysdes!greenber [phri rarely makes a guest-account user a spokesperson. Especially not me.]
bad@npoiv.UUCP (Bruce Dautrich) (02/08/86)
This games sounds like a game called bolo which to my knowledge was first written by Peter Langston who also wrote empire.
greenber@phri.UUCP (Ross Greenberg) (02/12/86)
The author claims to be a person named Tom Poindexter. I guess he would know. -- ------ ross m. greenberg ihnp4!allegra!phri!sysdes!greenber [phri rarely makes a guest-account user a spokesperson. Especially not me.]
hsu@eneevax.UUCP (Dave Hsu) (02/12/86)
In article <4136@npoiv.UUCP> bad@npoiv.UUCP writes: > > This games sounds like a game called bolo which to my knowledge >was first written by Peter Langston who also wrote empire. I will assume that bolo was one of the Golden Oldie programs, but never having seen it, I'll leave its age at that. This sounds an awful lot like RobotWar, written by Muse Software for the Apple ][ many many eons ago. By coincidence, there was a Bolo program for the apple also, but that was more of an arcade game than anything else. It did have one side effect though: it made me decide not to read too much Keith Laumer :-) -dave -- David Hsu Communication & Signal Processing Lab, EE Department <disclaimer> University of Maryland, College Park, MD 20742 hsu@eneevax.umd.edu {seismo,allegra}!umcp-cs!eneevax!hsu "They were the elite, the vanguard of progress. They would take mankind to the heights...and perhaps beyond." -Arthur C. Clarke, Childhood's End