jdf@ptsfd.UUCP (Jack Fine) (04/02/86)
I am using ms-dos version 2.1 and Turbo Pascal version 2. I would like to see if anyone can help me with the code necessary to load a program in RAM and call it up when needed by key selection. Hardware will be both ibm pc and compaq. In case I am asking this question poorly let me rephrase it. I would like to make a turbo pascal program memory resident with control returned to dos and the program called up by typing a certain key (using the interrupt process I assume.) This would be like programs such as Sidekick, Graphlink, and so on... Thanks In Advance. Jack
gbs@voder.UUCP (George Smith) (04/03/86)
In article <316@ptsfd.UUCP>, jdf@ptsfd.UUCP (Jack Fine) writes: > > I would like to > see if anyone can help me with the code necessary to load a program in RAM > and call it up when needed by key selection. Hardware will be both ibm pc > > Jack I think I can help. First there are two magazine articles that are very good references about writing Terminate and Stay Resident programs for PC-DOS. They are: (1) Writing Desk Accessories by Tom Wadlow Fall 85 Special issue of Byte called Inside the IBM PCs (2) Interrupt Borrowing with Turbo Pascal by Stephen Davis Sep/Oct 1985 issue of Micro/Systems Journal Second, I have the source code for the THELP.PAS program that is mentioned in the article by Davis. It could be used as a skeleton for any program that needs to be TSR and callable by hitting a 'hot key'. I will mail it to those who request it (if there are a lot of requests, I will post it to net.micro.pc).
emv@ccunix.UUCP (Edward Vielmetti) (04/06/86)
In addition to THELP.PAS, there's a collection called STAYRES.PAS (written by Lane Ferris, "The Hunter's Helper") which I found on the Borland SIG (BOR-100) of Compuserve. These have been posted to <info-ibmpc> for those of you with arpa access. If you can't find them on a local BBS, try the Wipcus BBS (313) 663-1835 24hr 2400baud. A big problem with writing resident code in turbo is the overhead associated with it--at least 15K, even for small applications. Until Borland comes out with an optimizing Turbo, if you want to write *real* resident programs stick to a lower-level language. (My 640K machine is already full of all the resident stuff it can handle.) Edward Vielmetti, computing center MicroGroup, University of Michigan vielmetti%UMich-MTS.Mailnet@MIT-Multics.ARPA emv@madvax.UUCP (it's near ihnp4, but I don't know how near)
dowdy@cepu.UUCP (Dowdy Jackson) (04/07/86)
If anyone has any info on this , I too would like to be informed.... Thanks in advance Dowdy Jackson UCLA Dept of Neurology UCLA School of Medicine
riedl@purdue.UUCP (John T Riedl) (04/08/86)
I got the following program from usc-isib's info-ibmpc directory. It is a well documented model for building memory resident TURBO programs. Cut the code at both the cut lines, and enjoy! ------ cut here ------ {$C-} {-----------------------------------------------------------------------------} { } { } { } { " S o r r y , D a v e, I C a n ' t D o T h a t . " } { } { } { Arthur C. Clark } { " 2 0 0 1 " } {-----------------------------------------------------------------------------} { A Turbo "stay-resident" program clobbers the Dos register stack. It jumps over the Turbo run-time initialization code that would set up the program registers and environment. Secondly, a stay-resident program could not ordinarily issue file I/O since that would clobber Dos interrupt registers. Therefore, the following code proposes an inline solution, providing a Turbo entry stack for "stay-resident" programs and allowing those programs to issue Dos I/O and other interrupts. This Turbo stay-resident demo has been put together to perform both Dos I/O and Bios interrupts. It has also been tested for re-entrancy and recursiveness on an IBM PC with PCDos . Separate the include files, compile to a COM file and execute with the Alt-F10 key. It will also free its memory and return to Dos with the Ctrl-Home key at the "Press a key" prompt. (Illustrated in the Stayxit file). Maximum free dynamic memory should be between A40-B00 since this demo uses a recursive stack. The Hunters Helper L.Ferris 4268 26th St San Francisco,Ca. 94131 [ 70357,2716 ] } {-----------------------------------------------------------------------------} { This code has been tested/used on an IBM PC using PC-DOS 2.10 } {-----------------------------------------------------------------------------} { Authors: Lane H. Ferris (Stay Resident Code) Neil J. Rubenking (Directory code and ideas) Jim Everingham (The Window Manager/Editor) Other Public Gurus on whose shoulders we stand. { PURPOSE: This code will serve as a template to create other "Stay Resident" programs in Turbo Pascal(tm). This code intercepts Int 16, displacing original Interrupt 16 Vector to User Interrupt 68. During execution of other programs, it can be invoked by the special key combination specified by "Our_Char" (in this case <Alt>-F10.) } Program Stay_Resident; { * * * * * * * CONSTANTS * * * * * * * * * * * * * * * * * * * * * * } const Our_Char = 113; {this is the scan code for AltF10} Ctrl_Home = #119; {Control Home Scan Code } Quit_Key = #119; Ctrl_End = #117; {Control End Scan Code } User_Int = $68; {place to put new interrupt} Kybrd_Int = $16; {BIOS keyboard interrupt} { - - - - - - - T Y P E D E C L A R A T I O N S - - - - - - - - - - - - } Type Regtype = record Ax,Bx,Cx,Dx,Bp,Si,Di,Ds,Es,Flags:integer end; HalfRegtype = record Al,Ah,Bl,Bh,Cl,Ch,Dl,Dh:byte end; filename_type = string[64]; { - - - - - - - T Y P E D C O N S T A N T S - - - - - - - - - - - - - - -} Const {regs is defined as a typed constant in order to get it in the code segment} Regs : regtype = (Ax:0;Bx:0;Cx:0;Dx:0;Bp:0;Si:0;Di:0;Ds:0;Es:0;Flags:0); OurDseg: integer = 0; {Our Data Segment Value } OurSseg: integer = 0; {Our Stack Segment Value } DosSseg: integer = 0; {Dos Stack Segment Value } Inuse : Boolean = false; {Recursion flag } { - - - - - - - V A R I A B L E S - - - - - - - - - - - - - - - - - - - - - -} Var SaveRegs : regtype; HalfRegs : halfregtype absolute regs; Terminate_flag : boolean ; Keychr : char ; Old_Xpos,Old_Ypos : integer ; { - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - } { - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - } { Check Terminate Keys { - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - } Procedure Chk_Term_Key; {$I StayXit.Inc} {Check for Exit to Dos } {-----------------------------------------------------------------------------} { G E T F I L E } {-----------------------------------------------------------------------------} procedure get_file; {$I staysubs.inc} var attribyte, OldAttribute : byte; Xcursor : integer ; Ycursor : integer ; {----------------------------------------------------------------------------} begin filename := '*.*' ; attribyte := 255 ; OldAttribute := attribyte; Xcursor := 2 ; Ycursor := 1 ; GotoXy(Xcursor,Ycursor) ; Find_First(attribyte,filename,Retcode); If Retcode = 0 then begin write(Filename); Ycursor := Ycursor +1 ; end; {Now we repeat Find_Next until an error occurs } repeat Find_Next(attribyte,filename,Retcode); if Retcode = 0 then begin GotoXY(Xcursor,Ycursor); Write(filename) ; Ycursor := Ycursor + 1 ; if WhereY >= 14 then begin Xcursor := Xcursor + 16 ; Ycursor := 1 ; end; if (Xcursor >= 50) and (Ycursor = 13 ) then begin Ycursor := Ycursor + 1; GotoXY(Xcursor,Ycursor); Write ('More...'); read ; clrscr ; Xcursor := 2 ; Ycursor := 1 ; end; end; until Retcode <> 0; GotoXY(Xcursor,Ycursor); Write('Press a key . . .'); repeat until keypressed ; Chk_Term_Key ; { See if Return to Dos } end; {-----------------------------------------------------------------------------} { D E M O } {-----------------------------------------------------------------------------} Procedure Demo ; { Give Demonstration of Code } {$I WINDMNGR.INC} begin Add_Window(5,5,75,20,11,0,2); Get_file; Remove(1); end; { Demo } {----------------------------------------------------------------------------} { P R O C E S S I N T E R R U P T } { - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - } Procedure Process_Intr; { PURPOSE: This procedure replaces the standard keyboard interrupt. If anything but <Alt>-F10 is pressed, the key is passed on to the standard keyboard interrupt. B*U*T when <Alt>- F10 is pressed, this program takes over. The variable InUse is set to TRUE to ensure that this code doesn't try to run "on top of itself " AND to indicate to the Inline code to save/restore the original interrupt regs. } Begin { K e y b o a r d Interrupt o c c u r s here } {----------------------------------------------------------------------} {$I Staysave.inc} {----------------------------------------------------------------------} { Check the Int 16 request function in Ah reg: 0 = read character from Keyboard 1 = check character available 2 = check shift key values } if HalfRegs.Ah <> 0 then {if this is not character request...} Begin Intr(User_Int,Regs) { just pass it on to standard interrupt } End Else { HalfRegs.Ah = 0 then { This is a Character Request } Begin {Get Keyboard Char } Intr (User_Int, Regs); { Use the standard interrupt} if (Halfregs.Ah = Our_Char) { Separate the test so code } { performs efficiently } then if (not InUse) then begin { Demo } InUse := true; { "dont clobber saved stack"} { . . . Your . Program . Goes . Here . } { Get current Cursor Position } Old_Xpos := WhereX; Old_Ypos := WhereY; Demo ; GotoXY(Old_Xpos,Old_Ypos); { Put Cursor Back } Regs.Ax := Ord(KeyChr) shl 8 ; {Give back Last entered char } InUse := false; { ok to restore interrupted stack } end { Demo } end; {Get Keyboard Char } {$I Stayrstr.inc} { Return to Caller } end ; {-----------------------------------------------------------------------} {The main program installs the new interrupt routine and makes it permanently resident as the keyboard interrupt. The old keyboard interrupt is addressed through #68H, so it can still be used. The following dos calls are used: Function 25 - Install interrupt address input al = int number, ds:dx = address to install Function 35 - get interrupt address input al = int number output es:bx = address in interrupt Function 31 - terminate and stay resident input dx = size of resident program obtained from the memory allocation block at [Cs:0 - $10 + 3] Function 49 - Free Allocated Memory input Es = Block Segment to free Interrupt 20 - Return to invoking process } {-----------M A I N B L O C K---------------------------------------------} Begin {**main**} InUse := false; OurDseg:= Dseg; { Save the Data Segment Address for Interrupts } OurSseg:= Sseg; { Save our Stack Segment for Interrupts } Terminate_Flag := false ; {now install the interrupt routine} SaveRegs.Ax := $35 shl 8 + User_Int; Intr($21,SaveRegs); {Check to make sure int not already used} if SaveRegs.Es <> $00 then WriteLn ('Interrupt in use -- can''t install Resident Turbo Code') else begin { Initialize Your Progam Here since you wont get control again until "Our_Char" is entered from the Keyboard. } SaveRegs.Ax := $35 shl 8 + Kybrd_Int; Intr($21,SaveRegs); {get the address of keyboard interrupt } SaveRegs.Ax := $25 shl 8 + User_Int; SaveRegs.Ds := SaveRegs.Es; SaveRegs.Dx := SaveRegs.Bx; Intr($21,SaveRegs); { set the user-interrupt address to point { to the keyboard interrupt address } SaveRegs.Ax := $25 shl 8 + Kybrd_Int; SaveRegs.Ds := Cseg; SaveRegs.Dx := Ofs(Process_Intr); Intr ($21,SaveRegs); { set the keyboard interrupt to point to "Process-Intr" above} Writeln(' Turbo Stay-Resident Demo: Press Alt-F10'); {now terminate and stay resident} { Pass return code of zero } SaveRegs.Ax := $31 shl 8 + 0 ; { Terminate and Stay Resident } SaveRegs.Dx := MemW [Cseg-1:0003] ; { Prog_Size from Allocation Blk} Intr ($21,SaveRegs); end; { END OF RESIDENCY CODE } end. {****************************************************************************} { S T A Y S A V E . I N C } { } { This is the Staysave.Inc file included above } { } { Separate the code out into a file or replace the $I Staysave.Inc } { statement above with this code. } {****************************************************************************} {This Inline routine will save the regs and Stack for Stay resident programs. It restores Ds and Ss from the previously saved integer constants "OurDseg" and "OurSSeg". This is important since Dos is not re-entrant and any attempt to use Interrupt I/O services will clobber the very stack on which the Resident Turbo program just saved its regs. Thus, on the final return, you and Toto will end up somewhere other than Kansas and without your Ruby Reds. } { Arthor: L.H. Ferris Distributed to the Public Domain for use without profit. Original Version 5.15.85 } { On entry the Stack will already contain: } { 1) Sp for Dos } { 2) Bp for Dos } { 3) Ip for Dos } { 4) Cs for Dos } Inline ( { 5) Flags for Dos } $FA / { Cli Stop all interrupts } { Bp and Sp aready saved at Begin Stmt } $55/ {Push Bp Save again for Regpak } $BD/Regs/ {Mov Bp,offset REGS} $2E/$89/$46/$00/ {CS:Mov [Bp+0],AX} $2E/$89/$5E/$02/ {Cs:Mov [Bp+2],Bx} $2E/$89/$4E/$04/ {CS:Mov [Bp+4],CX} $2E/$89/$56/$06/ {CS:Mov [Bp+6],DX} $2E/$8F/$46/$08/ {Pop Cs:[Bp+8] Fetch Bp from stack } $2E/$89/$76/$0A/ {CS:Mov [Bp+A],SI} $2E/$89/$7E/$0C/ {CS:Mov [Bp+C],DI} $2E/$8C/$5E/$0E/ {CS:Mov [Bp+E],DS} $2E/$8C/$46/$10/ {CS:Mov [Bp+10],ES} $9C/ {PUSHF put Flags on stack to retrieve } $2E/$8F/$46/$12/ {POP Cs:[Bp+12]} { If Current SS := [OurSseg] or Inuse = True, then dont save the stack. } { This program is being recursive. } $2E/$80/$3E/Inuse/$01/ {Cmp Cs:[Inuse],1 } $74/$4D/ {Je ReCurin ------J-U-M-P--------------- } { Now save 5 Words from the Dos Stack before performing any } { I/O or re-using the Dos stack } $2E/$8C/$16/DosSSeg/ {Mov Cs:DosSSeg,SS Save Dos Stack Segment } $8C/$D6/ {Mov Si,SS If this is our Stack Seg } $8E/$C6/ {Mov Es,Si Get Dos StackSeg } $2E/$8E/$16/OurSSeg/ {Mov SS,Cs:OurSSeg Get our Stack segment } $2E/$8E/$1E/OurDseg/ {Mov Ds,Cs:Our_Ds Setup our Data Segment } $2E/$3B/$36/OurSSeg/ {Cmp Si,Cs:OurSSeg ..use current Stack ptr } $89/$E6/ {Mov Si,Sp ..value..else reset stack } $74/$05/ {Je $+5 ..to original Turbo stack } $3E/$8B/$36/$74/$01/ {Mov Si,Ds:[174] ..(cf. code at B2B 3.0x) } $87/$F4/ {Xchg Sp,Si Set new Stack Pointer } $2E/$FF/$76/$00/ {Push [Bp+0] Save Dos/User regs for Exit } $2E/$FF/$76/$02/ {Push [Bp+2] Save Bx } $2E/$FF/$76/$04/ {Push [Bp+4] Save Cx } $2E/$FF/$76/$06/ {Push [Bp+6] Save Dx } {Push [Bp+8] Save Bp } $2E/$FF/$76/$0A/ {Push [Bp+A] Save Si } $2E/$FF/$76/$0C/ {Push [Bp+C] Save Di } $2E/$FF/$76/$0E/ {Push [Bp+E] Save Ds } $2E/$FF/$76/$10/ {Push [Bp+10] Save Es } $2E/$8E/$16/OurSSeg/ {Mov SS,Cs:OurSSeg Set up our Stack } $56/ {Push Si Save bottom of Dos Stack } $2E/$8C/$5E/$0E/ {Mov Cs:[Bp+E],Ds Set New Data Segmt in regs} {Recurin Jump here if Recursion } $FB {Sti Enable Interrupts } ) ; {****************************************************************************} { S T A Y R S T R . I N C } { } { This is the StayRstr.Inc file included above } { Separate the code out into a file or replace the $I StayRstr.Inc } { statement above with this code. } {****************************************************************************} { Inline Code to restore the stack and regs moved to the Turbo Resident Program Stack to allow re-entrancy into the Dos Code for I/O and recursion from built-in Turbo functions. ; Arthor: L.H. Ferris ; Distributed to the Public Domain for use without profit. ; Original Version 5.15.85 ;----------------------------------------------------------------------; ; Restore the Dos Regs and Stack ;----------------------------------------------------------------------; ; On entry the Stack will already contain: ; ; 1) Bottom of Dos Stack Ptr ; 2) Dos Flags ; 3) Dos Code Segment ; 4) Dos Instruction Ptr ; 5) Dos Base Pointer ; 6) Dos Original Stack Ptr } inline( $BD/Regs/ {Mov Bp,offset REGS} $2E/$8B/$46/$00/ {CS:Mov Ax,[Bp+0]} $2E/$8B/$5E/$02/ {Cs:Mov Bx,[Bp+2]} $2E/$8B/$4E/$04/ {CS:Mov Cx,[Bp+4]} $2E/$8B/$56/$06/ {CS:Mov Dx,[Bp+6]} $2E/$8B/$76/$0A/ {CS:Mov Si,[Bp+A]} $2E/$8B/$7E/$0C/ {CS:Mov Di,[Bp+C]} $2E/$8E/$5E/$0E/ {CS:Mov DS,[Bp+E]} $2E/$8E/$46/$10/ {CS:Mov ES,[Bp+10]} $2E/$FF/$76/$12/ {Push Cs:[Bp+12]} $9D/ {Popf} { If [Cs:InUse]:= True, then dont restore the stack. This program is } { being recursive. Else restore Dos Stack and Program Entry registers } $2E/$80/$3E/Inuse/$01/ {Cmp byte ptr Cs:[Inuse],1 } $74/$12/ {Je ReCurOut } $FA / { Cli ; Stop all interrupts } $5D/ {Pop Bp Save Dos Sp across pops } $07/ {Pop Es } $1F/ {Pop Ds } $5F/ {Pop Di } $5E/ {Pop Si } $5A/ {Pop Dx } $59/ {Pop Cx } $5B/ {Pop Bx } $44/$44/ {Inc sp/Inc sp Thow old Ax value away } $89/$EC/ {Mov Sp,Bp Setup Dos Stack Ptr } $2E/$8E/$16/DosSSeg/ {Mov SS,Cs:DosSSeg Give back Dos Stack } {RecurOut Clean up the Stack } $5D/ {Pop Bp Throw away old dos Sp } $BD/Regs/ {Mov Bp,offset REGS} $2E/$FF/$76/$12/ {Push Cs:[Bp+12]} $9D/ {Popf} $5D/ {Pop Bp Retrieve old BP } $FB/ {Sti Enable interrupts } $CA/$02/$00 {Ret Far 002 } ); {****************************************************************************} { S T A Y S U B S . I N C } { } { Separate this file into "Staysubs.Inc" to provide Directory routines } { for the Stay-Resident Demo. } { } {****************************************************************************} {----------------------------------------------------------------------------} { F I L E S U B R O U T I N E S } {----------------------------------------------------------------------------} type Dir_Entry = record Reserved : array[1..21] of byte; Attribute: byte; Time, Date, FileSizeLo, FileSizeHi : integer; Name : string[13]; end; var RetCode : byte; Filename : filename_type; Buffer : Dir_Entry; Attribute : byte; {----------------------------------------------------------------------------} { S E T Disk Transfer Address } {----------------------------------------------------------------------------} Procedure Disk_Trns_Addr(var Disk_Buf); var Registers : regtype; Begin with Registers do begin Ax := $1A shl 8; { Set disk transfer address to } Ds := seg(Disk_Buf); { our disk buffer } Dx := ofs(Disk_Buf); msdos(Registers); end; end; {----------------------------------------------------------------------------} { F I N D N E X T F I L E E N T R Y } {----------------------------------------------------------------------------} Procedure Find_Next(var Att:byte; var Filename : Filename_type; var Next_RetCode : byte); var Registers : regtype; Carry_flag : integer; N : byte; Begin {Find_Next} Buffer.Name := ' '; { Clear result buffer } with Registers do begin Ax := $4F shl 8; { Dos Find next function } MsDos(Registers); Att := Buffer.Attribute; { Set file attribute } Carry_flag := 1 and Flags; { Isolate the Error flag } Filename := ' '; if Carry_flag = 1 then Next_RetCode := Ax and $00FF else begin { Move file name } Next_RetCode := 0; for N := 0 to 12 do FileName[N+1] := Buffer.Name[N]; end; end; {with} end; {----------------------------------------------------------------------------} { F I N D F I R S T F I L E F U N C T I O N } {----------------------------------------------------------------------------} Procedure Find_First (var Att: byte; var Filename: Filename_type; var RetCode_code : byte); var Registers :regtype; Carry_flag :integer; Mask, N :byte; begin Disk_Trns_Addr(buffer); Filename[length(Filename) + 1] := chr(0); Buffer.Name := ' '; with Registers do begin Ax := $4E shl 8; { Dos Find First Function } Cx := Att; { Attribute of file to fine } Ds := seg(Filename); { Ds:Dx Asciiz string to find } Dx := ofs(Filename) + 1; MsDos(Registers); Att := Buffer.Attribute; { set the file attribute byte } { If error occured set, Return code. } Carry_flag := 1 and Flags; { If Carry flag, error occured } { and Ax will contain Return code } if Carry_flag = 1 then begin RetCode_code := Ax and $00FF; end else begin RetCode_code := 0; Filename := ' '; for N := 0 to 12 do FileName[N+1] := Buffer.Name[N]; end; end; {with} end; {****************************************************************************} { S T A Y X I T . I N C } { } { Separate this file into "StayXIT.Inc" to provide a "Go-non-Resident" } { routine or the Stay-Resident Demo. } { } {****************************************************************************} {-----------------------------------------------------------------------------} { Stay_Xit Check Terminate Keys } { } { Check for Ctrl_Home key. Free the Environment , the program segment } { memory and return to Dos. Programs using this routine ,must be the } { last program in memory, else ,a hole will be left causing Dos } { to go GooGoo . } {-----------------------------------------------------------------------------} Begin { Block } if Keypressed then Begin { Keypressed } While Keypressed do read (Kbd,Keychr); If Keychr = Quit_Key then Begin { Terminate } Writeln ('Stay-Resident program Terminating') ; SaveRegs.Ax := $35 shl 8 + User_Int; MsDos(SaveRegs); {get the original Int 16 Addr } SaveRegs.Ax := $25 shl 8 + Kybrd_Int; SaveRegs.Ds := SaveRegs.Es; SaveRegs.Dx := SaveRegs.Bx; { set the user-interrupt address to } MsDos(SaveRegs); { the keyboard interrupt address } MemW[$00:User_Int * 4] := 0 ; { Clear User Interrupt vector } MemW[$00:User_Int * 4 + 2] :=0; Saveregs.Ax := $49 shl 8 + 0 ; { Free Allocated Block function} Saveregs.Es := MemW[Cseg:$2C] ; { Free environment block } MsDos( Saveregs ) ; Saveregs.Ax := $49 shl 8 + 0 ; { Free Allocated Block function} Saveregs.Es := Cseg ; { Free Program } MsDos( Saveregs ) ; Intr($20,Regs) ; { Return to Dos } End { Terminate } ; End { Keypressed }; End { Block }; {****************************************************************************} { W I N D M N G R . I N C } { } { Separate this file into "WindMngr.Inc" to provide a Window for } { the Stay-Resident Demo. } { } {****************************************************************************} { Window Manager/Editor System Include file .. } { Author: Jim Everingham (The Window Manager/Editor) } Const MaxScreens = 8; { Number of Windows Allowed, do not Change } Screen_seg = $B800; { Change to #B000 for MonoChrome, Change then # sign to a Dollar sign Though. } Data_Addr = $0000; Fc : Array[1..4, 1..7] of Integer = ((218, 196, 191, 179, 192, 196, 217), (201, 205, 187, 186, 200, 205, 188), (213, 205, 184, 179, 212, 205, 190), (219, 219, 219, 219, 219, 219, 219)); type maxstr = string[80]; window_rec = record x1,x2,y1,y2,c1,b1,w1,w2: Integer; Screen: Array[1..4000] of byte; end; var Stack_Top,Last_Window_Num, line_pos,F1 : Integer; screen : Array[1..4000] of byte; real_screen : Array[1..4000] of byte absolute Screen_Seg:Data_Addr; Page_1 : Array[1..4000] of byte absolute Screen_Seg:$1000; Imig : Array [1..MaxScreens] of Window_rec; Original : Array[1..4000] of byte; Coords : Array[1..8,1..MaxScreens] of Integer; {----------------------------------------------------------------------------} { S E T _ P A G E } {----------------------------------------------------------------------------} procedure set_page(page: byte); type Result = record AX,BX,CX,DX,BP,SI,DI,DS,ES,Flags: byte; end; var rec:result; begin Rec.AX := page; Rec.BX := $05; Intr($10,Rec); end; {----------------------------------------------------------------------------} { S C R N _ O F F } {----------------------------------------------------------------------------} Procedure Scrn_off; begin inline($52/$50/$ba/$d8/$03/$b0/$21/$ee/$58/$5a) end; {----------------------------------------------------------------------------} { S C R N _ O N } {----------------------------------------------------------------------------} Procedure Scrn_on; begin inline($52/$50/$ba/$d8/$03/$b0/$29/$ee/$58/$5a) end; {----------------------------------------------------------------------------} { A C T I V E } {----------------------------------------------------------------------------} Function active: integer; begin active:=stack_top end; {----------------------------------------------------------------------------} { P U S H } {----------------------------------------------------------------------------} Procedure Push(Ulx, Uly, Lrx, Lry, Foreground, Background: integer); { This procedure Saves screens in memory. When a new window is put on the Screen, the preceding window is stored away for later reference.} begin { If last Window up, move the Original Screen into Screen Memory} if stack_top = 0 then begin Scrn_off; move(real_screen, Original, 4000); Scrn_on end; {Save all Data concerning the windows} if (Stack_top < MaxScreens) and (Stack_Top >= 0) then begin Stack_top:=Stack_top+1; Imig[Stack_top].x1:=Ulx; Imig[Stack_top].y1:=Uly; Imig[Stack_top].x2:=Lrx; Imig[Stack_top].y2:=Lry; Imig[stack_top].c1:=Foreground; Imig[Stack_top].b1:=Background end; { Push Screen on Stack ... Sort of... } Scrn_off; Move(real_screen,Imig[Stack_top].Screen,4000); Scrn_on end; {----------------------------------------------------------------------------} { P O P } {----------------------------------------------------------------------------} Procedure Pop; { This Procedure takes the screen that procedes the current window and Copies back to screen memory, restores all data concerning the previous window and activates it.. Neat huh? } begin { If no windows are active, save the current screen } if stack_top =0 then begin normvideo; window(1,1,80,25); Scrn_off; move(Original, real_screen, 4000); Scrn_on; end; { Get Preceding screen and copy it to screen memory } Scrn_off; Move(Imig[Stack_top].Screen,Real_Screen,4000); Scrn_on; Stack_top:=Stack_top-1 end; {----------------------------------------------------------------------------} { W R I T E X Y } {----------------------------------------------------------------------------} Procedure Writexy(long_string:maxstr; xcoord,ycoord:integer; var color: integer); { This procedure Draws whatever you want, wherever you want, by changing the value of Screen in the variable declaration, it can draw a "Picture" any- were in memory. This allows for the Speed of the window making process..} var str_len, real_pos, scr_pos: integer; begin {$I-} str_len:=length(long_string); { So I know how much to write } Scr_pos:=0; { The next 8 lines write the string in every "even" location in memory and ever odd location gets the attribute with determines how the string is displayed on the screen} for real_pos:=1 to str_len do if scr_pos < 4001 then begin scr_pos:=((xcoord*2)-1)+(ycoord*160); screen[scr_pos]:=ord(copy(long_string,real_pos,1)); screen[scr_pos+1]:=color; xcoord:=xcoord+1; end {$I+} end; {----------------------------------------------------------------------------} { F R A M E } {----------------------------------------------------------------------------} Procedure Frame(WindowType, UpperLeftX, UpperLeftY, LowerRightX, LowerRightY, color: Integer); { This procedure draws the window frame in another part of memory. } var i: integer; begin WriteXY(chr(Fc[WindowType,1]),UpperLeftX, UpperLeftY,color); for i:=UpperLeftX+1 to LowerRightX-1 do WriteXY(chr(Fc[WindowType,2]),i,UpperleftY,color); WriteXY(chr(Fc[WindowType,3]),i+1,UpperleftY,color); for i:=UpperLeftY+1 to LowerRightY-1 do begin WriteXY(chr(Fc[WindowType,4]),UpperLeftX , i,color); WriteXY(chr(Fc[WindowType,4]),LowerRightX, i,color); end; WriteXY(chr(Fc[WindowType,5]),UpperLeftX, LowerRightY, color); for i:=UpperLeftX+1 to LowerRightX-1 do WriteXY(chr(Fc[WindowType,6]),i,LowerrightY,color); WriteXY(chr(Fc[WindowType,7]),i+1,LowerRightY,color); end { Frame }; {----------------------------------------------------------------------------} { I N I T I A L I Z E } {----------------------------------------------------------------------------} Procedure initialize; { Set up memory and the stack } var i:integer; begin Stack_top:=0; move(real_screen,screen,4000); with imig[1] do for i:=1 to 4000 do screen[i]:=$00; for i:=2 to 9 do move(Imig[i-1].screen,imig[i].screen,4000); move(imig[1].screen,screen,4000); move(imig[1].screen,original,4000) end; {----------------------------------------------------------------------------} { A D D _ W I N D O W } {----------------------------------------------------------------------------} Procedure Add_window(UpperLeftX,UpperLeftY,LowerRightX,LowerRightY,Foreground, BackGround, WindowType: Integer); { This procedure does all the laborous work for you.. The variables make it Fairly easy to understand. } Var i,j,k,Color: Integer; begin Imig[Stack_top].w1:=whereX; Imig[Stack_top].w2:=WhereY; UpperLeftX:=UpperLeftX+1; LowerRightX:=LowerRightX-1; LowerRightY:=LowerRightY-2; f1:=WindowType;color:=0; Scrn_off; move(real_screen,screen,4000); Scrn_on; { Set color attribute for direct writeng to memory } if background < 17 then Color:=foreground+(background*16); { Check for invalid window frame types } if (WindowType > 5) or (WindowType < 0) then begin Clrscr; Writeln('Invalid Frame Type!') end else { If the window is valid then Procede } begin { Fill color Attribute of window directly into memory } k:=1; for j:=UpperLeftY to LowerRightY do for i:=UpperLeftX to LowerRightX do begin k:=(j*160)+(i*2); Screen[k]:=Color; Screen[k-1]:=$20 end; { Frame Window } Case Windowtype of 1:Frame(WindowType,UpperLeftX-1,UpperLeftY-1, LowerRightX+1,LowerRightY+1, color); 2:Frame(WindowType,UpperLeftX-1,UpperLeftY-1, LowerRightX+1,LowerRightY+1, color); 3:Frame(WindowType,UpperLeftX-1,UpperLeftY-1, LowerRightX+1,LowerRightY+1, color); 4:Frame(WindowType,UpperLeftX-1,UpperLeftY-1, LowerRightX+1,LowerRightY+1, color); end { Case } end; { Activate newly formed window } Window(1,1,80,25); Window(UpperLeftX,UpperLeftY+1,LowerRightX,LowerRightY+1); push(UpperLeftx,UpperLeftY+1,LowerRightX,LowerRightY+1,Foreground, Background); Scrn_off; Move(screen,real_screen,4000);gotoxy(1,1); Scrn_on; Textcolor(Foreground);TextBackground(backGround);ClrScr; end; {----------------------------------------------------------------------------} { C O L O R _ W I N D O W } {----------------------------------------------------------------------------} Procedure Color_window(Foreground, Background: integer); { This procedure allows you to change the foreground and background color of the active window. } var i,j,Color: Integer; begin { Set Attribute value } if background < 8 then Color:=foreground+(background*16); { Write new attribute direclty to screen memory } for j:=(Imig[Stack_top].y1-2) to Imig[Stack_top].y2 do for i:=(Imig[Stack_top].x1-1) to (Imig[Stack_top].x2+1) do begin Real_Screen[(j*160)+(i*2)]:=Color end end; {----------------------------------------------------------------------------} { R E M O V E } {----------------------------------------------------------------------------} Procedure Remove(Num_to_Remove: Integer); { This Procedure removes 1 or a specified number of windows from the screen and reactivates the underlying window } var i: integer; begin if (Num_to_Remove > 0) and (Num_to_Remove < MaxScreens) then for i:=1 to Num_to_remove do Pop else Pop; Window(1,1,80,25); Window(Imig[Stack_top].x1+1,Imig[Stack_top].y1,Imig[Stack_top].x2,Imig[Stack_top].y2); gotoxy(1,1); TextBackground(Imig[Stack_top].b1);TextColor(Imig[Stack_top].c1); GotoXY((Imig[Stack_top].w1-1),Imig[Stack_top].w2) end; {----------------------------------------------------------------------------} { W I N D O W _ T I T L E } {----------------------------------------------------------------------------} Procedure Window_Title(Name: Maxstr; color:integer); var i, k, l, m: integer; begin If Length(name)>0 then begin l:=1; color:=color+(Imig[Stack_top].b1*16); if f1 < 4 then Real_Screen[(((Imig[Stack_top].Y1-2)*160)+(Imig[Stack_top].X1*2))+l]:=$5b; for i:=1 to length(Name) do begin k:=(((Imig[Stack_top].Y1-2)*160)+(Imig[Stack_top].X1*2))+l+1; Real_Screen[k+1]:=ord(copy(Name,i,1)); Real_Screen[k+2]:=color; l:=l+2 end; if f1 < 4 then Real_Screen[k+3]:=$5d end end; { Thats all.. } ------- cut here too -------- John Riedl {ucbvax,decvax,hplabs}!purdue!riedl -or- riedl@mordred.Purdue.EDU