[net.startrek] Play By Mail Star Trek Role Playing Game

marie@nmtvax.UUCP (07/30/84)

INVITATION AND INTRODUCTION TO THE STAR TREK ROLE PLAYING PLAY BY
                            MAIL GAME

     We are starting to organize a Star Trek Role Playing Play By
Mail Game here at Tech.  An introduction to the game follows.  If
you are interested please respond to this account.

     STAR TREK: The Role-Playing Game is not  a  standard  family
board  game; it doesn't feature a board around which players move
playing pieces, with dice rolls determining movement  and  random
events.   This  game  uses  a board (at times), dice, and playing
pieces, but these are used differently  than  in  standard  board
games.
     Those familiar with  the  popular  pastime  of  role-playing
games  (RPG  for  short)  need not continue reading this section,
which describes the procedures for this type  of  game.   Experi-
enced  players may wish to review the mini-glossary at the end of
this section before continuing or can move on to the system over-
view.  Those unfamiliar with how role-playing games are organized
and played should read on.
     Role-playing games (RPG's) differ in a number of  ways  from
boardgames  or card games.  In an RPG the rules define situations
and conditions in a fictional world  of  the  players'  choosing.
Many  RPG's  derive  from  the  fictional worlds of myth, such as
Camelot of the LEGENDS OF THE KNIGHTS OF THE ROUND TABLE; or from
the  universes  of  heroic  fantasy  such  as  Professor J. R. R.
Tolkien's Middle Earth from his  LORD  OF  THE  RINGS  series  of
books.  Other fictional settings include the swashbuckling era of
the Three Musketeers, the ingenious combat of World War II, comic
book worlds populated by superheroes, and many others.

     The object of role-playing games is to follow the  rules  in
establishing  a  character  who might have lived in the fictional
world being used and to play that character during the game, much
as  an  actor plays a role on stage or in the movies.  To succeed
in the game, one must think like the character  would  think  and
react to situations just as that character would, inhabiting that
fictional world.  Unlike most plays or movies, however, there are
no  set lines and characters don't know what will happen until it
occurs.  RPG's are like improvisational theater in  this  regard.
The situations characters will encounter are set up in advance by
a referee, known as a gamemaster, who uses the rules to structure
the adventure situations.  The gamemaster does not play a specif-
ic character himself, but sets up the  adventure  and  plays  any
people or animals met by the characters in the fictional world.
     There are no set winners or losers in a  role-playing  game.
Instead  of  competing  with each other, players cooperate toward
common goals.  As they meet challenges set by the gamemaster  and
overcome  them,  they  learn new skills and become better at what
they do.  The gamemaster's job is  therefore  not  to  constantly
block the player's progress, but rather to set up challenging si-
tuations.  Within the framework of the rules, the gamemaster must
provide  enough  challenge  to make the game interesting, but not
boring and frustrating.
     In this game you will play characters who are  officers  and
crew  of  a  spacecraft of the United Federation of Planets.  The
setting is the rich fictional universe of STAR TREK, television's
most popular science fiction series.
     During three seasons on the air, the  STAR  TREK  television
series  created  a fascinating universe of science fiction adven-
ture that captured the imagination of its viewers  in  a  way  no
television  series  before  or since can rival.  Despite the fact
that it has not appeared on network television since 1969 (except
for  an  all-too-brief  revival  as an animated cartoon series in
1973-74), STAR TREK is more alive in the hearts, minds and imagi-
nation  of its fans than ever before.  The series has spawned two
feature motion pictures, several series of popular novels,  toys,
collectibles, and the most well-organized and devoted fan organi-
zation in the history of creative endeavor.
     In this game, players are able to take the role  of  Captain
James Kirk, Science Officer Spock, Lt. Uhura, and any of the oth-
er familiar characters from the series.  If you prefer,  you  may
create  new  characters to play aboard the famous USS ENTERPRISE,
or on any other Star Fleet vessel.
     The basic game rules provide for all characters to  be  Star
Fleet  officers.   In  later  expansions to these rules, material
will be provided for creating other  types  of  player-controlled
characters,  including  Klingons  and  Romulans -- STAR TREK vil-
lains!  For now, such Bad Guys and other non-starfleet  individu-
als  will  be  played  by the gamemaster as non-player characters
(NPCs).
     Star Fleet officers s player characters may be human  beings
like  Kirk  and  Dr.  McCoy,  Vulcans  like those of Spock's home
world, or members of ny of four other major United Federation  of
Planets  cultures.  Humans tend to be more numerous in Star Fleet
and have some advantages  in  play  because  they  are  familiar.
Playing  an  alien character can be extremely rewarding, however,
because it encourages players to  develop  a  whole  new  way  of
thinking and acting within the game.
     Game characters have various strengths  and  weaknesses  de-
fined  by  the  rules, the gamemaster and the players themselves.
Within personal limitations they  try  to  accomplish  tasks  set
forth  by  the gamemaster as part of Star Fleet's mission to "ex-
plore  strange  new  worlds...seek   out   new   life   and   new
civilizations...and to boldly go where no man has gone before!"
     When combat between players  and  non-player  characters  is
called  for,  it is done on Star Ship deck plans, in buildings or
on the surfaces of alien worlds, as drawn up by the Gamemaster on
a  grid  of squares.  The characters are represented by cardboard
markers (or metal miniature figures, if players have them)  which
are moved about the board according to the rules to simulate com-
bat.  A character can be injured (or rarely, killed outright)  in
such  combat.   (Fortunately,  in  a  game,  such a calamity only
results in developing a new character for the player!)
     Combat between Star Ships is simulated in this game as well,
using  a unique system of Starship control consoles.  Unlike many
science fiction games, this Starship combat system  involves  all
the players in the action, recalling the exciting scenes on board
the bridge of the Enterprise in episodes  of  the  STAR  TREK  TV
Series!
     Players during a game will try to take on the personality of
their  favorite STAR TREK character, or develop a new character's
personality in interesting ways.  The adventure possibilities are
as  unlimited  as  the  Universe itself with STAR TREK: The Role-
Playing Game.

                           Dave Spicer
                          nmtvax!marie