chenr@tilt.FUN (Ray Chen) (11/14/84)
First off: fighting at warp speeds. A warp drive creates a warp in space as well doing something to compensate for relavistic effects. (At least, the current one does, the so-called Time Warp, or Quantum Warp II drive (I'm not sure about that name)) The phaser beam, which is a beam of particles in phase with the light beam (hence the name phaser, phased-particle laser) was made possible by the increased concentration and control of power resulting from matter/anti-matter reactions due to the discovery of the dilithium "focus". While things travelling inside the warp field are travelling faster than light relative to things outside the warp field, inside the field, the speed of light is still a limit. There are, of course, interesting problems of possible doppler effects when a light beam enters the fields but no one has bothered with figuring out what the situation is. I doubt if there's a problem. Anyway, you can see what I'm getting at. Inside the fields, the speed of light is faster than that of the ship. Then, when the beam leaves the area affected by the field, it "slows down" relative to the ship's field. So, you now have a situation in which the targeting must be down relative to the warp fields and the ships as there are probably curvature effects also. However, it's not as bad as people have been making it out to be. Your beam leaves you, going very fast, slows down as it gets farther away until it's at its slowest (relatively speaking) when it's midway between the warp fields of the two ships, then it picks up speed again as it enters the other guy's warp field. Note that this probably takes a LOT of computer power. Now as for space combat, in the old days, (pre-Time Warp days, warp 4.8 was the maximum limit) people fought by dodging in and out of real and warp space as there computers weren't so hot either. Warp space was for primarily manuvering and real space was for firing. Fights were often long chases until one guy realized he was going run out of power soon. With advent of the duotronic computer, fighting at warp speeds became possible. Nowadays, the things are getting more sophisticated as the increased control over warp fields enable people do to things like do somersaults with the warp field and the latest trick is to extend your warp field until it either intersects the other guys or is so close it doesn't matter and THEN fire. (For a great description of a "modern" battle, read The Wounded Sky by Diane Duane, a protoge of David Gerrold.) A note about deflectors, phasers, and transporters. The Federation transporters have a super-carrier wave polarized in space-plus (or something like that, see The Final Reflection for details by John Ford). It's possible that deflectors could be one-way for something like a phaser beam. What's more likely, though, is that the deflector grids (which are on the skin of the ship) around the phasers and photon torpedo tubes can be selectively lowered for brief instants of time. Howver, they didn't build this in to the transporter because 1) transmission time is too long, thus posing a danger to the ship 2) or control isn't so hot. Your signal could go splat against the deflector if the grid malfunctions or if the signal is a bit off target. The Federation is paranoid about personal safety. Cheers, Ray Chen princeton!tilt!chenr