POSTEL@USC-ISIB.ARPA (10/03/85)
Hi: Back in the olden days when TCP's were first being tested by those "old network boys" of legend, there were a couple of events called "TCP Bakeoff"s. The first bakeoff was held at ISI with all the implementers of different TCP in the same room (well actually a set of offices on a common hall) -- all six of them. The date of this event escapes me just now. The second bakeoff was held over the network in the spring of 1980. I've dug up the rules used in that bakeoff and appended them below. They may or may not be helpful in suggesting some testing for current implementations of TCP. --jon. < INC-PROJECT, BAKEOFF.NLS.2, >, 8-Apr-80 22:12 JBP ;;;; TCP & IP BAKE OFF --- - -- ---- --- This is the procedure for the distributed TCP & IP Bake Off. Each implementer of a TCP & IP is to perform the following tests and to report the results. You are on the honor system. I will try to figure out some way of presenting the results. The testing period is from now through 27 April. All results must be reported via sndmsg to LINDA@ISIE by midnight (Pacific time) on Monday 28 April. Scoring Note that many of the following apply for each distinct TCP contacted (for example, in the Middleweight Division there is a possibility of 20 points for each other TCP in the Bake Off). Note Bene: Checksums must be enforced. No points will be awarded if the checksum test is disabled. Featherweight Division 1 points for talking to yourself (opening a connection) 1 points for saying something to yourself (sending and receiving data) 1 points for gracefully ending the conversation (closing the connection without crashing) 2 point for a repeating the above without reinitializing the TCP 5 points for a complete conversation via the testing gateway Middleweight Division 2 points for talking to someone else (opening a connection) 2 points for saying something to someone else (sending and receiving data) 2 points for gracefully ending the conversation (closing the connection without crashing) 4 points for a repeating the above without reinitializing the TCP 10 points for a complete conversation via the testing gateway Heavyweight Division 10 points for being able to talk to more than one other TCP at the same time (multiple connections open and active simultaneously with different TCPs) 10 points for correctly handling urgent data 10 points for correctly handling rubber baby buffer bumpers in both directions (End of Letter sequence number adjustments) 10 points for correctly handling sequence number wraparound 10 points for correctly being able to process a "Kamikaze" packet (AKA Nastygram, Christmas tree packet, lamp test segment, et al.) That is, correctly handle a segment with the maximum combination of features at once, e.g., a SYN URG EOL FIN segment with options and data. 30 points for KOing your opponent with legal blows (That is, operate a connection until one TCP or the other crashes, the surviving TCP has KOed the other. Legal blows are segments that meet the requirements of the specification.) 20 points for KOing your opponent with dirty blows (Dirty blows are segments that do not meet the requirements of the specification.) 10 points for showing your opponents checksum test is faulty or disabled Host & Gateway IP Division 25 points for doing fragmentation and reassembly 15 points for doing source route option 10 points for doing return route option 10 points for using quench messages 10 points for using routing advice messages 5 points for doing something with the type of service 5 points for doing something with the security option 5 points for doing something with the timestamp option 5 points for showing that a gateway forwards datagrams without decreasing the time to live 5 points for showing that a gateway forwards datagrams with the time to live equal zero 10 points for showing that a gateway or hosts checksum test is faulty or disabled Bonus Points 10 point for the best excuse 20 points for the fewest excuses 30 points for the longest conversation 40 points for the most simultaneous connections 50 points for the most simultaneous connections with distinct TCPs The following tests have been identified for checking the capabilities of a TCP implementation. These may be useful in attempting to KO an opponent. 1. Single connection. Open & close a single connection many times. 2. Multi connections. Open several connections simultaneously. Two connections to the same socket (i.e., a-b and a-c) check proper separation of data. 3. Half Open Connection. Open a connection, crash local TCP and attempt to open same connection again. 4. Piggy-back Loop. Open connections via Telnet. user telnet--->TCP--->TCP--->server telnet ! V server telnet<---TCP<---TCP<---user telnet ! V user telnet--->... 5. Maximum connections. Open connections between a pair of TCP until refused or worse. 6. Refused connection. Open a connection to a non-accepting socket, does it get refused? 7. Zero Window. Try to send data to a TCP that is presenting a zero window. 8. Fire Hose. Make many connections to data source ports (e.g., TTYTST at TENEX), or connections to a data sink and send as fast as you can. 9. Urgent Test. Try to send data to a user program that only receives data when in urgent mode. 10. Kamikazi Segment. Send and Receive NASTYGRAMS. A NASTYGRAM is a segment with SYN, EOL, URG, and FIN on and carrying one octet of data. 11. Sequence Wraparound. Test proper functioning when sequence numbers (a) pass 2**31 (i.e., go from plus to "minus") and (b) pass 2**32 (i.e., go from 2**32-1 to 0). 12. Buffer size. With buffer size not equal to one, send data in letters of various sizes, use urgent occasionally. 13. Send a NASTYGRAM into a half open connection when the sequence number is about to wrap around. *** end *** -------