[net.games.pbm] Rolemaster PBN game...Proposal

jj@rabbit.UUCP (11/11/83)

OK, maybe I'm nuts, but...

I hereby volunteer to run a small (6-8 person) campaign
using Rolemaster rules, with the following provisos.

1)  The 6-8 people must be in easy mail contact of rabbit.
<This isn't too hard for most>

2)  Everyone must be willing to get a copy of the Rolemaster
rule set (or have access to one), I have no intention of violating
copyright laws by typing it all in. (And I have no intention
of putting up with all that typing, either.)

3) The administration is as follows:
	a)  Over each weekend the DM will post to net
	.games.pbm the results of the last week's move.	
	b)  Each player will have from Monday to Friday 
	to get mail to rabbit!jj, describing their next set
	of actions.
	c)  Players will be informed of each other's mail addresses
	at the beginning of the campaign, and may communicate freely,
	the DM will explain if such is not proper in any given instance.
	d)  Each week will represent a variable length of time in FRP
	terms.  In melee, each week will be (unless something odd happens)
	6 rounds long. <This is roughly 1 minute game time.>
	In non-melee encounters, the time increment will be roughly
	the time between necessary decision points, with a few
	exceptions.   During non-melee, non-encounters, the
	general instructions given for that time by each player
	will guide, and the turn end when something happens,
	or when the players' instructions call for it.

4)  The timetable will be:
	a)  The campaign will start (with the creation of characters
	beginning on that date) on 11/28/83.  First come, first served,
	but PLEASE have Rolemaster Info.  You won't have to be
	experienced, but do have the info.  The names of the players
	(assuming at least 6 volunteer) will be posted on that date,
	or thereabouts.  I will post a number of character stats
	for each person in that note, which can be arranged in
	any way, modified, etc, per Rolemaster rules.  <I will
	provide ONLY the basic STATS.  All else is your choice.>
	b)  One week after that, on Monday, I WILL have received
	the basic character information from each player, and
	I will post the basic scenario.  At this time the play,
	proper, will start, with the first moves being sent to me
	during that week.  All characters will be starting at
	first level.

5)  If there is an outpouring of objections, or there are not
at least 6 players confirmed by 11/28/83, there will be no campaign.

6)  Players who miss moves will continue their previous move, or
tag along in the back, if reasonable.

7)  Non-players are, of course, welcome to follow whatever ensues.
They are requested to refrain from posting opinions and/or comments
on the campaing, and from mailing either the DM or the players
concerning the campaign. (i.e. if you recognize this or that particular
Frammis, keep your trap shut!)

8)  All decisions of the DM will be absolutely final.

Cheers.
-- 
(allegra,harpo,ulysses)!rabbit!jj

robison@eosp1.UUCP (11/13/83)

I would like to suggest two changes to rabbit!jj's rules for the
Rolemaster adventure:

 - Player's moves should be posted publicly (normally).  [Players
   would occasionally communicate privately with the DM to do things
   the other playes shouldn't know about, e.g., pick their pockets.]

 - Those of us who DO NOT recognise the scenario would like to be
   free to kibbitz.
				- Keremath,  care of:
				  Robison
			          decvax!ittvax!eosp1
				  or:   allegra!eosp1

jj@rabbit.UUCP (11/14/83)

Well, I'd rather that the players didn't post their moves,
as there is a definite chance that the party may be in confusion
part of the time. (I will say no more.)

As to non-understanding kibbitzers, I can't stop you, but I'd
rather not make too much net traffic.  Just make sure you're
NOT blowing the plot, if you think  you recognize it. <Not
all that likely, unless you have a good memory and a lot
of associative ability, but...>



As an aside, I have 5 players, as of 10:AM EST Monday 11/14.
I'm looking for 1-3 more.
-- 
(allegra,harpo,ulysses)!rabbit!jj

hammy@mit-eddie.UUCP (J. Scott Hamilton) (11/15/83)

I would very much have enjoyed playing, but I will be off the net by
January 3.  Instead, I would like to help get the game started, as well
as offer advise and arbitration (with the permission of Mr. JJ).  I
believe I am qualified, as I have played in about 30-40 game sessions in
three campaigns, and one of our players had a direct link to the
originators in Charlottesville.  I could probably get rulings on certain
matters in fairly short order.  Some of my ideas about getting this
thing started.

>   3) The administration is as follows:
>	d)  Each week will represent a variable length of time in FRP
>	terms.  In melee, each week will be (unless something odd happens)
>	6 rounds long. <This is roughly 1 minute game time.>

	I think each person's plan during meelee will end up looking
like a flow chart with a lot of conditionals, rather than a recipe.
Although combat resolution is very structured, the fact that conditions
can change drastically during play, as well as the probability of using
opportunity actions (provided within the melee framework) will cause
people to want to dynamic in their actions.  Some provisions should be
made for standardizing common reactions to adverse situations (e.g. full
parry until unstunned, using 'Clot' spells when suffering bleeders,
popping the ol' Mirenna berries, etc.).  If anybody tries using the
'Intuituions' spell during combat, some weeks may have to be played over
(at least that was how we played it).

>4)  The timetable will be:
>	a)  The campaign will start (with the creation of characters
>	beginning on that date) on 11/28/83.  First come, first served,
>	but PLEASE have Rolemaster Info.  

If people would like help with designing their characters, I would be glad
to help.  I will describe some of my online sheets later, one of them
includes character sheets.  I strongly suggest to Mr. JJ that he use the
optional rules provided in Character Law, especially the 'Hobby Box'
rule and the 'Half Level' Box rule.  Those two rules are extremely
valuable in getting a low level character in fighting shape.

>6)  Players who miss moves will continue their previous move, or
>tag along in the back, if reasonable.

Again, some standardization could be done.  Fighters could go on
auto-kill mode until all opponents are dead.  Healers could start doing
battlefield cures.  Magic users at low levels can generally only get off
two spells a minute anyway.

>8)  All decisions of the DM will be absolutely final.

Definitely agreed.  Even though I consider one of our DMs to be pretty
poor, we would never have a campaign unless we ultimately followed his
arbitration.  It should be more fun to role play, then to argue over the
rules.

---

As far as online sheets, I have the following:

Character sheets- (Hacked version of the one included in Character Law)

	Sheet   a) Some personal, Stats, Skill Additions, OB-DB Stats

	Sheet b,c) 'Boxes' for Spells and Skills

	Sheet   d) Spell Picks, OB for Martial Arts

	Sheet   e) (xn) Delineated Spells for the Spell Lists

I also have the following tables on the computer:

11.52, 15.11, 15.12, 15.13, 15.14

This MAY be enough to update a character, it is definitely not enough to
generate one.

I will post to the net the character sheets and tables if people are
willing (please respond by mail).  Also, if there is interest, I can
generate random first level characters to be used as examples.

This pbm really intrigues me.  Hopefully it can get off the ground.

-- 
						J. Scott Hamilton
						!genrad!mit-eddie!hammy

jj@rabbit.UUCP (11/15/83)

Various comments on Hammy's comments.

1) I do NOT want hobby skills or half level advancements considered.
   The game is balanced for characters without such abilities.
   Such hobbies,etc, will NOT be permitted.

2)  I do allow the proper stat bonus to apply to spell list rolls.
   <which stat(s) depends on the type of spell user>
   Only pure and hybrid spell users get this benefit.

As far as his comments regarding moves, I have no objections,
I am not going to try to constrain the way the players set up their
actions, and I think his advice is well taken.

As far as missing moves, I would, in melee, continue a fighter's
attacks, unless events would dictate otherwise.  In travelling
situations, etc, I would have the character wander along without
doing much.  I WILL NOT play the player's characters.   I think
this is in line (mostly) with Hammy's comments.

I certainly welcome his offer to help build characters. I'm 
interested in character sheets in an on-line form.  I do
want the players to remember what they've read about the
basic scenario when they consider building their characters.

AS to mirenna berries...  I will put out a short set of comments on
healing later.  The names of the various herbs will not be as
in the Character Law book, as they don't fit into the scenario
very well.  There will be limited amounts of healing herbs
available,  but those herbs are not common.  <Most involve
trips into the mountain regions.>
-- 
(allegra,harpo,ulysses)!rabbit!jj