hammy@mit-eddie.UUCP (J. Scott Hamilton) (11/17/83)
These are directly out of Character Law (Iron Crown Enterprises)
Mr. JJ, if you want, I can post 11.52 (Stats for normal animals), so
that people can get an idea of what they will have to be up against.
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15.11 STAT POTENTIALS TABLE
Roll On Range of the Initial Stat
D100 Under
25 25-39 40-59 60-74 75-84 85-89 90-94 95-97 98-99 100
01-10 25 - - - - - - - - -
11-20 30 - - - - - - - - -
21-30 35 39 - - - - - - - -
31-35 38 42 59 - - - - - - -
36-40 40 45 62 - - - - - - -
41-45 42 47 64 - - - - - - -
46-49 44 49 66 - - - - - - -
50-51 46 51 68 - - - - - - -
52-53 48 53 70 - - - - - - -
54-55 50 55 71 - - - - - - -
56-57 52 57 72 74 84 - - - - -
58-59 54 59 73 75 85 - - - - -
60-61 56 61 74 76 86 - - - - -
62-63 58 63 75 77 87 - - - - -
64-65 60 65 76 78 88 - - - - -
66-67 62 67 77 79 88 89 - - - -
68-69 64 69 78 80 89 89 - - - -
70-71 66 71 79 81 89 90 - - - -
72-73 68 73 80 82 90 90 - - - -
74-75 70 75 81 83 90 91 - - - -
76-77 72 77 82 84 91 91 - - - -
78-79 74 79 83 85 91 92 - - - -
80-81 76 81 84 86 92 92 - - - -
82-83 78 83 85 87 92 93 - - - -
84-85 80 85 86 88 93 93 94 - - -
86-87 82 86 87 89 93 94 94 - - -
88-89 84 87 88 90 94 94 95 - - -
90 86 88 89 91 94 95 95 97 - -
91 88 89 90 92 95 95 96 97 - -
92 90 90 91 93 95 96 96 97 - -
93 91 91 92 94 96 96 97 98 - -
94 92 92 93 95 96 97 97 98 99 -
95 93 93 94 96 97 97 98 98 99 -
96 94 94 95 97 97 98 98 99 99 -
97 95 95 96 97 98 98 99 99 99 -
98 96 96 97 98 98 99 99 99 100 -
99 97 97 98 98 99 99 100 100 100 -
100 98 98 99 99 99 100 100 100 100 101
Number given is the stat potential. A "-" indicates that the potential is the
same as the initial stat.
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15.12 STAT GAIN TABLE
DIFFERENCE BETWEEN
Roll on TEMPORARY AND POTENTIAL STAT
D100
1 2 3 4-5 6-7 8-9 10-11 12-14 15+
01-04 * * * * * * * * *
05-10 0 0 0 0 0 0 +1 +1 +1
11-15 0 0 0 0 0 +1 +1 +2 +2
16-20 0 0 0 0 +1 +1 +2 +3 +3
21-25 0 0 0 +1 +1 +2 +2 +4 +4
26-30 0 0 +1 +1 +2 +2 +3 +5 +5
31-35 0 +1 +1 +1 +2 +2 +3 +5 +6
36-40 0 +1 +1 +1 +2 +3 +4 +6 +7
41-45 0 +1 +1 +2 +3 +3 +4 +6 +8
46-50 0 +1 +1 +2 +3 +3 +5 +7 +9
51-55 +1 +1 +2 +2 +3 +4 +5 +7 +10
56-60 +1 +1 +2 +2 +4 +4 +6 +8 +11
61-65 +1 +1 +2 +3 +4 +4 +6 +8 +11
66-70 +1 +2 +2 +3 +4 +5 +7 +9 +12
71-75 +1 +2 +2 +3 +5 +5 +7 +9 +12
76-80 +1 +2 +3 +3 +5 +6 +8 +10 +13
81-85 +1 +2 +3 +4 +5 +6 +8 +10 +13
86-90 +1 +2 +3 +4 +6 +7 +9 +11 +14
91-95 +1 +2 +3 +4 +6 +7 +9 +11 +14
96-99 +1 +2 +3 +4 +6 +8 +10 +12 +15
100 +1 +2 +3 +4 +6 +8 +10 +12 +15
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15.13 BONUSES FOR UNUSUAL STATS
1-100 Bonus on Development Power
Stat. D100 Points Points
102+ +35 11 4
101 +30 10 3
100 +25 10 3
98-99 +20 9 2
95-97 +15 9 2
90-94 +10 8 1
85-89 +5 8 1
75-84 +5 7 1
60-74 0 6 0
40-59 0 5 0
25-39 0 4 0
15-24 -5 3 0
10-14 -5 2 0
5-9 -10 2 0
3-4 -15 1 0
2 -20 1 0
1 -25 1 0
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15.14 STAT EFFECT TABLE
Basic Stat Optional Stat(s)
ACTION (Skill) Type Used Used*
Maneuvering in Armor M AG AG/ST
Melee OB ST ST/ST/AG
Bow OB AG AG/AG/ST
Thrown OB ST ST/AG
Defensive Bonus DB QU QU
Climbing M AG AG
Swimming M AG AG
Riding M EM EM/AG
Disarming Traps S IN IN/AG
Picking Locks S IN IN/RE/AG
Stalking M AG AG/SD
Hiding S SD SD
Perception S IN IN/IN/RE
Stunned Maneuvers M SD SD
Movement** M QU QU/AG
Spell Acquisition SP -- Prime Req. of Realm
Runes SP EM EM/IN
Staves/Wands SP EM EM/IN
Channeling SP IN IN
Directed Spells OB AG AG
Ambush SP -- --
Linguistics SP -- --
Adrenal Moves M,S PR PR/SD
Striking Martial Arts OB ST ST/ST/AG
Sweeps and Throws M.A. OB AG AG/AG/ST
Adrenal Defense DB -- --
Body Development SP CO CO
* -see section 14.21
** -Bonus for movement at faster than a walk.
M -Action is a maneuver (see sections 5.72).
OB -Stat bonus is applied to the appropriate Offensive Bonus.
DB -Stat bonus is applied to the Defensive Bonus.
S -Action is a static action (see section 5.73)
SP -Action is treated in a special manner (see the part of
section that deals with the specific skill).
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--
J. Scott Hamilton
!genrad!mit-eddie!hammy