hammy@mit-eddie.UUCP (J. Scott Hamilton) (11/17/83)
These are directly out of Character Law (Iron Crown Enterprises) Mr. JJ, if you want, I can post 11.52 (Stats for normal animals), so that people can get an idea of what they will have to be up against. ******************************************************************************* 15.11 STAT POTENTIALS TABLE Roll On Range of the Initial Stat D100 Under 25 25-39 40-59 60-74 75-84 85-89 90-94 95-97 98-99 100 01-10 25 - - - - - - - - - 11-20 30 - - - - - - - - - 21-30 35 39 - - - - - - - - 31-35 38 42 59 - - - - - - - 36-40 40 45 62 - - - - - - - 41-45 42 47 64 - - - - - - - 46-49 44 49 66 - - - - - - - 50-51 46 51 68 - - - - - - - 52-53 48 53 70 - - - - - - - 54-55 50 55 71 - - - - - - - 56-57 52 57 72 74 84 - - - - - 58-59 54 59 73 75 85 - - - - - 60-61 56 61 74 76 86 - - - - - 62-63 58 63 75 77 87 - - - - - 64-65 60 65 76 78 88 - - - - - 66-67 62 67 77 79 88 89 - - - - 68-69 64 69 78 80 89 89 - - - - 70-71 66 71 79 81 89 90 - - - - 72-73 68 73 80 82 90 90 - - - - 74-75 70 75 81 83 90 91 - - - - 76-77 72 77 82 84 91 91 - - - - 78-79 74 79 83 85 91 92 - - - - 80-81 76 81 84 86 92 92 - - - - 82-83 78 83 85 87 92 93 - - - - 84-85 80 85 86 88 93 93 94 - - - 86-87 82 86 87 89 93 94 94 - - - 88-89 84 87 88 90 94 94 95 - - - 90 86 88 89 91 94 95 95 97 - - 91 88 89 90 92 95 95 96 97 - - 92 90 90 91 93 95 96 96 97 - - 93 91 91 92 94 96 96 97 98 - - 94 92 92 93 95 96 97 97 98 99 - 95 93 93 94 96 97 97 98 98 99 - 96 94 94 95 97 97 98 98 99 99 - 97 95 95 96 97 98 98 99 99 99 - 98 96 96 97 98 98 99 99 99 100 - 99 97 97 98 98 99 99 100 100 100 - 100 98 98 99 99 99 100 100 100 100 101 Number given is the stat potential. A "-" indicates that the potential is the same as the initial stat. ******************************************************************************* 15.12 STAT GAIN TABLE DIFFERENCE BETWEEN Roll on TEMPORARY AND POTENTIAL STAT D100 1 2 3 4-5 6-7 8-9 10-11 12-14 15+ 01-04 * * * * * * * * * 05-10 0 0 0 0 0 0 +1 +1 +1 11-15 0 0 0 0 0 +1 +1 +2 +2 16-20 0 0 0 0 +1 +1 +2 +3 +3 21-25 0 0 0 +1 +1 +2 +2 +4 +4 26-30 0 0 +1 +1 +2 +2 +3 +5 +5 31-35 0 +1 +1 +1 +2 +2 +3 +5 +6 36-40 0 +1 +1 +1 +2 +3 +4 +6 +7 41-45 0 +1 +1 +2 +3 +3 +4 +6 +8 46-50 0 +1 +1 +2 +3 +3 +5 +7 +9 51-55 +1 +1 +2 +2 +3 +4 +5 +7 +10 56-60 +1 +1 +2 +2 +4 +4 +6 +8 +11 61-65 +1 +1 +2 +3 +4 +4 +6 +8 +11 66-70 +1 +2 +2 +3 +4 +5 +7 +9 +12 71-75 +1 +2 +2 +3 +5 +5 +7 +9 +12 76-80 +1 +2 +3 +3 +5 +6 +8 +10 +13 81-85 +1 +2 +3 +4 +5 +6 +8 +10 +13 86-90 +1 +2 +3 +4 +6 +7 +9 +11 +14 91-95 +1 +2 +3 +4 +6 +7 +9 +11 +14 96-99 +1 +2 +3 +4 +6 +8 +10 +12 +15 100 +1 +2 +3 +4 +6 +8 +10 +12 +15 ******************************************************************************* 15.13 BONUSES FOR UNUSUAL STATS 1-100 Bonus on Development Power Stat. D100 Points Points 102+ +35 11 4 101 +30 10 3 100 +25 10 3 98-99 +20 9 2 95-97 +15 9 2 90-94 +10 8 1 85-89 +5 8 1 75-84 +5 7 1 60-74 0 6 0 40-59 0 5 0 25-39 0 4 0 15-24 -5 3 0 10-14 -5 2 0 5-9 -10 2 0 3-4 -15 1 0 2 -20 1 0 1 -25 1 0 ******************************************************************************* 15.14 STAT EFFECT TABLE Basic Stat Optional Stat(s) ACTION (Skill) Type Used Used* Maneuvering in Armor M AG AG/ST Melee OB ST ST/ST/AG Bow OB AG AG/AG/ST Thrown OB ST ST/AG Defensive Bonus DB QU QU Climbing M AG AG Swimming M AG AG Riding M EM EM/AG Disarming Traps S IN IN/AG Picking Locks S IN IN/RE/AG Stalking M AG AG/SD Hiding S SD SD Perception S IN IN/IN/RE Stunned Maneuvers M SD SD Movement** M QU QU/AG Spell Acquisition SP -- Prime Req. of Realm Runes SP EM EM/IN Staves/Wands SP EM EM/IN Channeling SP IN IN Directed Spells OB AG AG Ambush SP -- -- Linguistics SP -- -- Adrenal Moves M,S PR PR/SD Striking Martial Arts OB ST ST/ST/AG Sweeps and Throws M.A. OB AG AG/AG/ST Adrenal Defense DB -- -- Body Development SP CO CO * -see section 14.21 ** -Bonus for movement at faster than a walk. M -Action is a maneuver (see sections 5.72). OB -Stat bonus is applied to the appropriate Offensive Bonus. DB -Stat bonus is applied to the Defensive Bonus. S -Action is a static action (see section 5.73) SP -Action is treated in a special manner (see the part of section that deals with the specific skill). ******************************************************************************* -- J. Scott Hamilton !genrad!mit-eddie!hammy