[net.games.pbm] Table lovers

hammy@mit-eddie.UUCP (J. Scott Hamilton) (11/17/83)

These are directly out of Character Law  (Iron Crown Enterprises)
Mr. JJ, if you want, I can post 11.52 (Stats for normal animals), so
that people can get an idea of what they will have to be up against.

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15.11 STAT POTENTIALS TABLE

Roll On	       	       Range of the Initial Stat
D100	    Under 
	     25    25-39  40-59  60-74  75-84  85-89  90-94  95-97  98-99   100


01-10        25      -      -      -      -      -      -      -      -      -
11-20        30      -      -      -      -      -      -      -      -      - 
21-30        35     39      -      -      -      -      -      -      -      -
31-35        38     42     59      -      -      -      -      -      -      -
36-40        40     45     62      -      -      -      -      -      -      -
41-45        42     47     64      -      -      -      -      -      -      -
46-49        44     49     66      -      -      -      -      -      -      -
50-51        46     51     68      -      -      -      -      -      -      -
52-53        48     53     70      -      -      -      -      -      -      -
54-55        50     55     71      -      -      -      -      -      -      -
56-57        52     57     72     74     84      -      -      -      -      -
58-59        54     59     73     75     85      -      -      -      -      -
60-61        56     61     74     76     86      -      -      -      -      -
62-63        58     63     75     77     87      -      -      -      -      -
64-65        60     65     76     78     88      -      -      -      -      -
66-67        62     67     77     79     88     89      -      -      -      -
68-69        64     69     78     80     89     89      -      -      -      -
70-71        66     71     79     81     89     90      -      -      -      -
72-73        68     73     80     82     90     90      -      -      -      -
74-75        70     75     81     83     90     91      -      -      -      -
76-77        72     77     82     84     91     91      -      -      -      -
78-79        74     79     83     85     91     92      -      -      -      -
80-81        76     81     84     86     92     92      -      -      -      -
82-83        78     83     85     87     92     93      -      -      -      -
84-85        80     85     86     88     93     93     94      -      -      -
86-87        82     86     87     89     93     94     94      -      -      -
88-89        84     87     88     90     94     94     95      -      -      -
 90          86     88     89     91     94     95     95     97      -      -
 91          88     89     90     92     95     95     96     97      -      -
 92          90     90     91     93     95     96     96     97      -      -
 93          91     91     92     94     96     96     97     98      -      -
 94          92     92     93     95     96     97     97     98     99      -
 95          93     93     94     96     97     97     98     98     99      -
 96          94     94     95     97     97     98     98     99     99      -
 97          95     95     96     97     98     98     99     99     99      -
 98          96     96     97     98     98     99     99     99    100      -
 99          97     97     98     98     99     99    100    100    100      -
100          98     98     99     99     99    100    100    100    100    101

Number given is the stat potential. A "-" indicates that the potential is the
same as the initial stat.

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15.12 STAT GAIN TABLE

           DIFFERENCE BETWEEN
Roll on    TEMPORARY AND POTENTIAL STAT
D100
           1    2    3   4-5  6-7  8-9 10-11 12-14 15+

01-04       *    *    *    *    *    *    *    *    *
05-10       0    0    0    0    0    0   +1   +1   +1
11-15       0    0    0    0    0   +1   +1   +2   +2
16-20       0    0    0    0   +1   +1   +2   +3   +3
21-25       0    0    0   +1   +1   +2   +2   +4   +4
26-30       0    0   +1   +1   +2   +2   +3   +5   +5
31-35       0   +1   +1   +1   +2   +2   +3   +5   +6
36-40       0   +1   +1   +1   +2   +3   +4   +6   +7
41-45       0   +1   +1   +2   +3   +3   +4   +6   +8
46-50       0   +1   +1   +2   +3   +3   +5   +7   +9
51-55      +1   +1   +2   +2   +3   +4   +5   +7  +10
56-60      +1   +1   +2   +2   +4   +4   +6   +8  +11
61-65      +1   +1   +2   +3   +4   +4   +6   +8  +11
66-70      +1   +2   +2   +3   +4   +5   +7   +9  +12
71-75      +1   +2   +2   +3   +5   +5   +7   +9  +12
76-80      +1   +2   +3   +3   +5   +6   +8  +10  +13
81-85      +1   +2   +3   +4   +5   +6   +8  +10  +13
86-90      +1   +2   +3   +4   +6   +7   +9  +11  +14
91-95      +1   +2   +3   +4   +6   +7   +9  +11  +14
96-99      +1   +2   +3   +4   +6   +8  +10  +12  +15
 100       +1   +2   +3   +4   +6   +8  +10  +12  +15

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15.13 BONUSES FOR UNUSUAL STATS


1-100     Bonus on    Development   Power
Stat.       D100        Points      Points

102+        +35           11          4
101         +30           10          3
100         +25           10          3
98-99       +20            9          2
95-97       +15            9          2
90-94       +10            8          1
85-89        +5            8          1
75-84        +5            7          1
60-74         0            6          0
40-59         0            5          0
25-39         0            4          0
15-24        -5            3          0
10-14        -5            2          0
 5-9        -10            2          0
 3-4        -15            1          0
  2         -20            1          0
  1         -25            1          0

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15.14 STAT EFFECT TABLE

                                   Basic Stat     Optional Stat(s)
ACTION (Skill)             Type       Used             Used*

Maneuvering in Armor         M         AG             AG/ST
Melee                       OB         ST             ST/ST/AG
Bow                         OB         AG             AG/AG/ST
Thrown                      OB         ST             ST/AG
Defensive Bonus             DB         QU             QU
                                                      
Climbing                     M         AG             AG
Swimming                     M         AG             AG
Riding                       M         EM             EM/AG
Disarming Traps              S         IN             IN/AG
Picking Locks                S         IN             IN/RE/AG
Stalking                     M         AG             AG/SD
Hiding                       S         SD             SD
Perception                   S         IN             IN/IN/RE
                                                         
Stunned Maneuvers            M         SD             SD
Movement**                   M         QU             QU/AG
                                                      
Spell Acquisition           SP         --         Prime Req. of Realm
Runes                       SP         EM             EM/IN
Staves/Wands                SP         EM             EM/IN
Channeling                  SP         IN             IN
Directed Spells             OB         AG             AG
             
Ambush                      SP         --             --
Linguistics                 SP         --             --
                                                      
Adrenal Moves              M,S         PR             PR/SD
Striking Martial Arts       OB         ST             ST/ST/AG
Sweeps and Throws M.A.      OB         AG             AG/AG/ST
Adrenal Defense             DB         --             --
                                                      
Body Development            SP         CO             CO

*   -see section 14.21
**  -Bonus for movement at faster than a walk.
M   -Action is a maneuver (see sections 5.72).
OB  -Stat bonus is applied to the appropriate Offensive Bonus.
DB  -Stat bonus is applied to the Defensive Bonus.
S   -Action is a static action (see section 5.73)
SP  -Action is treated in a special manner (see the part of 
     section that deals with the specific skill).

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-- 
						J. Scott Hamilton
						!genrad!mit-eddie!hammy