[net.games.pbm] Startup Diplomacy game seeks players

hardlj@drutx.UUCP (hardouinLJ) (06/25/85)

The diplomacy game I was playing in has ended, and I would
now like to try my hand at moderating a game.  The rules I
will follow are listed below.

Larry Hardouin
ihnp4!drutx!hardlj

Players & Countries:
	Countries will be determined by preference lists submitted by
	the players (each country ranked from most preferred to least
	prefered); with conflicts settled by lot by the moderator.

	Players must submit a list of all the ways in which they are willing
	to be contacted by others in the game to the moderator before the
	initial diplomacy period.  You will want to list your electronic
	mail address(es), US Mail address(es), and phone number(s) with
	area code.  If you do not want to be accessible by US Mail or by
	telephone, don't supply that information.

Victory Conditions:
	Victory levels  determined by the number of supply centers controlled
	after 20 moves, or when all players agree to end the game.

Civil Disorder:
	If a player is compelled to drop out of a game and cannot find his
	or her own replacement, a replacement will
	be supplied from a list of alternates, if possible.  Otherwise the
	standard Civil Disorder rules will apply.  Players who need to drop
	out are encouraged to continue to receive the move results, even
	though they are no longer actively involved in the game.  This also
	goes for players playing an eliminated country.

	If you only need to miss any turns, you may have a friend act
	in your stead for those turns (excluding the player of another
	country).  If you miss a turn, a call will be put out for an
	alternate to take your place; if you then miss the next turn,
	the alternates move will apply, and you'll be out of the game.

Deadlines:
	Moves must be postmarked by midnight Thursday and received by
	midnight Saturday.  Results will be mailed Sunday morning.
	Builds and retreats must be postmarked by midnight Wednesday after the
	move results are out. These will be displayed as soon as I have
	them all or by Friday midnight which every is earlier.
	If I do not recieve a retreat order by the alloted time I will
	disband the unit. If I do not recieve a build order you will lose
	the build. The next move will be due the following Thursday. 
	Thus we will religiously have moves every two weeks.


Writing Moves:
	The moderator will follow the rules faithfully, especially with
	regard to ambiguous orders; make them as complete as possible.

Diplomacy:
	Diplomacy can go on at any time.  Remember that you
	can communicate with other players separately, in small groups,
	or via broadcast messages.  The moderator can be used to help
	*broadcast* communiques, or act as a random number generator :-).

	Since the moderator is not actively involved in the game, it
	would greatly increase his or her enjoyment of the game if all
	diplomatic messages are carbon copied to the moderator.
 
Espionage:
	The rules about espionage have been suspended for the play by
	mail game. I don't want anyone trying to do strange things with 
	mail, and I also want to allow more than one person on a 
	single machine to play if they request it.