david@fisher.UUCP (David Rubin) (08/05/85)
The discussion marches eastwards! England, France, Germany, Italy, and now...Austria-Hungary. For convenience's sake, I shall assume that the Austro-Prussian War of 1866 did not compel the official recognition of Magyar peculiarism by the Hapsburgs, and shall refer to the Danubian entity by the shorter "Austria". Austria has a near-lock on two neutral centers in 1901: Serbia and Greece. Let us consider two cases: a specific one, wherein Austria allies strongly with Turkey from the very start, and the more general one, wherein Austria pursues a more independent initial policy or allies with some other power. First, the more general. Under these circumstances, unless Austria has decided upon some exotic joint endeavor with Italy (cf. Steve Knight's article on the Key Lepanto and (yeecch!) the Three Fleets), it would be an act of folly to pass on either of those two supply centers. Here, F Tri -> Alb and A Bud -> Ser are almost forced. The question then becomes: what to do with A Vie? The choices are: (1) A Vie -> Boh. Don't ever do this. If you are trying for sneak attack on Mun in 1901, it won't be much of a surprise carried out this way. (2) A Vie -> Tyl. Do this once in a hundred times on your own initiative. Maybe you can convince Italy it's going to Munich, or Germany that it's going to Venice. Of course, if the Italian player is furtively glancing at the Tyrol, this should then be given top consideration. After all, if Italy is hostile, you must outguess him either in the Spring or in the Fall (if you allow A Ven -> Tyl). If you think your chances are better guessing immediately, by all means... (3) A Vie -> Tri. If Italy is not to be trusted. Probably the most common choice. It's drawback is not that it prevents the build of a fleet (Austria usually doesn't require too many early on), but that it puts Austria to a guess if Italy made the more common attack A Ven -> Tyl rather than the anticipated A Ven -> Tri. See #2. (4) A Vie -> Bud. Don't do this, either. We all know that it's directed at Rumania, so if you're going to be greedy, you may as well do #5 in your effort for three. If you're going to offend the Russians this early, why do it half-heartedly? (5) A Vie -> Gal. You must be a very lucky (or skilled) Hapsburg to pull off this one, but it gives you a chance for three if Turkey is friendly. Of course, if Russia is hostile, its merits are self-evident; it also gains time for the Italians to make themselves felt in the East if there's a Russo-Turkish alliance. Of course, if the Russians were not allied with the Turks, they will certainly try after you do this. (6) A Vie Holds. Don't do this. You can defend against an attack from either Russia or Italy. It's not a good idea to defend against neither. This is sort of analogous to the horse who dies of thirst because he is exactly midway between two water holes. If you must be passive, #3 is a far better way to be it. Now, what if that elusive Austro-Turkish alliance has been nailed down in Spring 1901? Here, we must consider two subcases: (a) Russia is hostile or to be the first target. Go with #5 above, as it is unhealthy to agree to cede Greece for Turkish support into Rumania. You do NOT want Turkish armies in both Bulgaria and Greece. Promise, instead, to support Turkey into Rumania; exchange centers later as called for, if the alliance survives long enough for an Austrian assault on Germany and a Turkish assault on Italy. (b) Russia is friendly or neutral and Italy is the first target. No doubt, you have (shudder) agreed to turn over Greece to the Ottomans, so the strongest move you can make is: F Tri -> Adr A Vie -> Tri A Bud -> Ser. You could go all out (all three units) for Venice, but you'd have to give up Serbia (that is too much, no matter what you are offered) and you might wind up with nothing if A Ven -> Tri or Tyl. In any case, you've given up a likely build, so you better have secured an extremely favorable diplomatic situation as compensation. David Rubin {allegra|astrovax|princeton}!fisher!david