[net.games.pbm] Opening Moves

david@fisher.UUCP (David Rubin) (08/05/85)

The discussion marches eastwards!  England, France, Germany, Italy,
and now...Austria-Hungary.

For convenience's sake, I shall assume that the Austro-Prussian War of
1866 did not compel the official recognition of Magyar peculiarism by
the Hapsburgs, and shall refer to the Danubian entity by the shorter 
"Austria".

Austria has a near-lock on two neutral centers in 1901: Serbia and
Greece.  Let us consider two cases: a specific one, wherein Austria
allies strongly with Turkey from the very start, and the more general
one, wherein Austria pursues a more independent initial policy or
allies with some other power.

First, the more general.  Under these circumstances, unless Austria
has decided upon some exotic joint endeavor with Italy (cf. Steve
Knight's article on the Key Lepanto and (yeecch!) the Three Fleets),
it would be an act of folly to pass on either of those two supply
centers.  Here,

			F Tri -> Alb and
			A Bud -> Ser

are almost forced.  The question then becomes: what to do with A Vie?
The choices are:

	(1) A Vie -> Boh.  Don't ever do this.  If you are
	    trying for sneak attack on Mun in 1901, it won't
	    be much of a surprise carried out this way.

	(2) A Vie -> Tyl.  Do this once in a hundred times on
	    your own initiative.  Maybe you can convince Italy
	    it's going to Munich, or Germany that it's going 
	    to Venice.  Of course, if the Italian player is
	    furtively glancing at the Tyrol, this should then
	    be given top consideration.  After all, if Italy
	    is hostile, you must outguess him either in the
	    Spring or in the Fall (if you allow A Ven -> Tyl).
	    If you think your chances are better guessing
	    immediately, by all means...

	(3) A Vie -> Tri.  If Italy is not to be trusted.
	    Probably the most common choice.  It's drawback is
	    not that it prevents the build of a fleet (Austria
	    usually doesn't require too many early on), but
	    that it puts Austria to a guess if Italy made the
	    more common attack A Ven -> Tyl rather than the
	    anticipated A Ven -> Tri.  See #2.

	(4) A Vie -> Bud.  Don't do this, either.  We all know
	    that it's directed at Rumania, so if you're going
	    to be greedy, you may as well do #5 in your effort
	    for three.  If you're going to offend the Russians
	    this early, why do it half-heartedly?

	(5) A Vie -> Gal.  You must be a very lucky (or skilled)
	    Hapsburg to pull off this one, but it gives you a
	    chance for three if Turkey is friendly.  Of course, if
	    Russia is hostile, its merits are self-evident; it also
	    gains time for the Italians to make themselves felt
	    in the East if there's a Russo-Turkish alliance.  Of
	    course, if the Russians were not allied with the
	    Turks, they will certainly try after you do this.

	(6) A Vie Holds.  Don't do this.  You can defend
	    against an attack from either Russia or Italy.
	    It's not a good idea to defend against neither.
	    This is sort of analogous to the horse who dies of
	    thirst because he is exactly midway between two
	    water holes.  If you must be passive, #3 is a far
	    better way to be it.

Now, what if that elusive Austro-Turkish alliance has been nailed down
in Spring 1901?  Here, we must consider two subcases:

	(a) Russia is hostile or to be the first target.  Go with 
	    #5 above, as it is unhealthy to agree to cede Greece for 
	    Turkish support into Rumania.  You do NOT want Turkish
	    armies in both Bulgaria and Greece.  Promise, instead, to
	    support Turkey into Rumania; exchange centers later as
	    called for, if the alliance survives long enough for an
	    Austrian assault on Germany and a Turkish assault on
	    Italy.

	(b) Russia is friendly or neutral and Italy is the first
	    target.  No doubt, you have (shudder) agreed to turn over
	    Greece to the Ottomans, so the strongest move you can make
	    is:
				F Tri -> Adr
				A Vie -> Tri
				A Bud -> Ser.

	    You could go all out (all three units) for Venice, but
	    you'd have to give up Serbia (that is too much, no matter
	    what you are offered) and you might wind up with nothing
	    if A Ven -> Tri or Tyl.  In any case, you've given up a
	    likely build, so you better have secured an extremely
	    favorable diplomatic situation as compensation.

					David Rubin
			{allegra|astrovax|princeton}!fisher!david