[net.games.pbm] "blind" diplomacy

derek@uwvax.UUCP (Derek Zahn) (08/19/85)

I would like to try an experiment, and I am looking for players.

The Game: Blind Diplomacy

In this variant, player  X is only aware of enemy positions that are within
"seeing" distance of X's armies and fleets.  Seeing distance is defined as
any bordering piece of land or water.  

Other than this, the game proceeds as in normal diplomacy, with the exception
of espionage, which will be handled rather simply.  It is assumed that all
nations will be interested in spying to find out what is going on elsewhere
in Europe.  So, with each turn result will come some "rumors".  These
rumors will be computed for each individual player separately, and will
be based upon the following criteria:

- Closeness.  Things that are going on nearby are more likely to be noticed.
For example, the construction of a French fleet in Brest would be more
likely to be noticed by England than a skirmish between Turkey and Russia
east of the Black Sea.

- Power.  The more powerful a nation is, the more spies it will have abroad.
Thus a 10-unit Germany would be more likely to gain information than Italy
with a lone army in Tunis.

- Interest.  An army in Moscow holding is much less interesting than an
all-out strunngle between Russia, Germany and England for Norway, and
thus would be less likely to be noticed.

the amount of rumors must be balanced carefully.  If too many are given
there is little point in blind diplomacy.  If too few are given, it is
too unrealistic.  I will try to carefully balance this, taking fewer
rumors as better than more -- but not to an extreme; If France has all
of its units in the South, they are still quite likely to notice an
English fleet landing in Brest.

So, anybody care to give it a try?  If so, mail me and let's have at it.

derek


-- 
Derek Zahn @ wisconsin
...!{allegra,heurikon,ihnp4,seismo,sfwin,ucbvax,uwm-evax}!uwvax!derek
derek@wisc-rsch.arpa