[net.games.pbm] PBM Monopoly Information and Protocol

wws@whuxlm.UUCP (Stoll W William) (09/10/85)

PBM Monopoly Information and Protocol
-------------------------------------

[This protocol may be modified by individual moderators, but
 since it was contributed to by all, it should be pretty stable]


1) The Moderator's duties:

	a) Disputes
	The moderator will handle all disputes, staying within the
	official rules as much as possible.

	b) "House" rules
	In the interest of simplicity, no "house" rules (that is,
	rules other than official Parker Brothers rules) will be
	used.  Moderators may solicit house rules if they wish.

	c) Trades
	All trades must be approved by the moderator; this will allow
	any nebulous aspects of the trade to be clarified (preventing
	later disputes).  For more info, see TRADING below.

	d) Holidays
	Moderator will anticipate holidays and tell players
	about "gaps" in the play.  It is players' responsibility to
	tell moderator if they will be on vacation, moving, etc.

	e) Quitting
	If a player quits, moderator will try to get a substitute
	to take the player's position as it stands.  Otherwise, all
	the player's possessions will be returned to the bank.

	f) Librarian
	Moderator will keep a log of the game such that he/she may be
	questioned at the end of the game about any player's status
	at the end of any given round.

	g) Miscellaneous
	Moderator will keep track of the game's progress and submit
	a complete report at regular intervals (see below for more
	specific info).  Moderator will perform banker duties.

2) Preparation for Play

	Players will each be assigned a moderator.  Moderators and
	players will establish contact to determine whether net
	response time for certain players is bad enough to warrant
	changing players with other moderators.  Moderators will
	submit any modifications of this protocol to the players, who
	may comment and/or request another moderator (quickly, in the
	latter case!).  Players can submit confidential info to moder-
	ators in an attempt to speed the game (e.g., player may say to
	the moderator, "buy every property", "pay my way out of jail
	immediately until further notice", etc).  When all players are
	ready, the moderator will make the initial set of moves
	(see below for details).

3) The Play

	a) OVERVIEW:
	Given that there are N players in the game, the moderator will
	move for N-1 players at a time and mail the results to the
	players.  Therefore, in games with five players, a round will
	consist of four moves (there will be one non-moving player in
	each round).

	Mailings look something like this:

------------------
Results of last move:

	Joe bought Reading RR for $200 (giving him ALL FOUR Railroads!!)
	Betty subsequently landed on it
	Josie is at Park Place and choose not to buy it:
	   After a round of sealed bids Ralph bought it for $750
	   (giving him the monopoly on that colour group)
	Ralph is still in jail (he's been there for two moves)

This move:	

	Joe rolled [3][5] putting him on Boardwalk.
	Betty rolled [4][6] and landed on Reading.
	Josie rolled [1][1] putting him on Baltic...
	      he then rolls [3][1] putting him on
	Ralph rolls [5][5] getting him out of jail and onto Free Parking.

	Left to resolve this turn:

	    Does Joe want to buy ?  If not, who will???  If so, what will
			he mortgage (if Reading, he can't collect rent from Betty).
	    Can Betty afford the rent on ANOTHER railroad???
	    Can Josie afford the rent for ??

	Get those responses in quick!!!

Current holdings:

	Betty: Oriental (light blue)		4 houses
	       Vermont  (light blue)		4 houses
	       Connecticut (light blue)		3 houses

	Joe:   all four railroads...

	Josie: Baltic (purple)			1 house
	       Mediterranean (purple)

	Ralph: <nothing>
--------------------------------

	Each individual would also get a message of the form:
	    
--------------------------------

	Betty:

		You currently have $675 dollars in cash and
	the following properties:

	Oriental (light blue)	with 4 houses.
	   Mortgage value: $150,  houses are $50 each.
	Vermont (light blue)    with 4 houses.
	   Mortgage value: $170,  houses are $50 each.
	Vermont (light blue)    with 3 houses.
	   Mortgage value: $150,  houses are $50 each.

--------------------------------


	The players will then make "adjustments" and moderators will dis-
	tribute the new state of the game with the header
	
		ROUND 13,	ADJUSTMENT 2
		
	or somesuch.  Some samples of adjustments:

	--"I want to buy/sell [1-4] house(s)/hotel(s)".  This could cause
	  an auction (see BUYING/SELLING below).
	--"I don't want to buy water works".  This causes an auction (see
	  AUCTIONS below), but the other players' moves stand.
	--"I'd like to submit a trade agreement".  All involved traders should
	  send a copy of the agreement, just to let the moderator know that
	  there is in fact AGREEMENT.  See TRADING below.
	--"I don't want to collect that rent".  Return the money to the debtor.
	--"He cheated.  You messed up.  etc etc".  Mediate the argument; try
	  to let all players know what's going on.
	--"Fine with me."  No adjustment.

	Some notes:

	o  Adjustments regarding past events are handled before any current
	   or future events.  For example, adjustments concerning resolution
	   of "how rent will be paid" or "how cash will be raised to buy
	   property" or "property auctions" will be handled first.  If they
	   are handled in some way other than the "default" presented when
	   the round was first distributed by the moderator (usually by cash-
	   on-hand), the new "surprise" state is distributed and must be
	   acknowledged by players as they request "current" adjustments.
	   The wise player will preface "current" adjustments with the comment
	   "If there are no other adjustments..." if they think they would
	   change their mind should a trade be made or a house be bought.
	   An example:

	   Day 1: Moderator announces that Joe landed on Boardwalk (unowned)
		  and that the default action is that he buy it with cash-on-
		  hand.  Frank landed on Jane's Illinois with 2 houses.
		  Default: Frank will use one of the free lands sold to him
		  by Jane.
	   Day 2: Moderator receives mail from Betty that she wants to buy
		  a house on Baltic, and mail from Joe that he wants to
		  mortgage Reading Railroad to help pay for Boardwalk.
		  Moderator reports to all players what Joe did, and doesn't
		  mention Betty's request.  In fact, Moderator won't act
		  on Betty's request until he hears from her again and
		  she acknowledges Joe's action.
	   Day 3: Frank says he won't use a free land, and will pay Jane
		  cash instead.  Moderator makes the adjustment and sends
		  mail around, describing the change.

	o  If there are NO adjustments, Moderator rolls the next round.

	o  If there are adjustments, distribute the new state of the game and
	   solicit more adjustments.  Each new round begins with a summary
	   of what happened last round.


	b) BUYING/SELLING:
	When anyone wants to buy/sell houses, the sale is not final
	until all players have had a chance to react.  The rules say
	you can buy houses "at any time" (to be reasonable, we add
	EXCEPT between the time the dice were rolled and the player
	moved), and if a housing shortage exists, more than one player may
	wish to buy houses.  AND if a player owns hotels, he/she might want
	to sell back a hotel to "soak up" the houses to prevent the other
	players' buying them!  (BTW, the hotel owner selling (soaking)
	has priority over the person wanting to buy houses).

	If no one else wants to buy, the sale is made final, the new state
	of the game is distributed, and adjustments are solicited.

	If more than one player wants to buy, an auction takes place (see
	AUCTIONS below).

	If the response to a sale is a trade agreement (suddenly, other
	players can buy houses where they couldn't before, and now THEY want
	to buy as well), the initial request for houses is granted before
	the trade goes through (at the time the first player requested the
	houses, there was no need for an auction).  If the trade agreement
	arrives at the same time as the request for houses, the traders
	have an equal right to the houses.


	c) AUCTIONS:
	Each player submits a bid indicating how much (or how little) he or
	she is willing to spend to get a given property/house/hotel that's
	available.  If two people make the same bid, then THOSE two only
	get to submit new bids until the tie is broken.  In the case of
	bids for houses/hotels, players must bid no less than the amount they
	would have had to pay normally.  When the auction ends, the new
	state of the game is distributed and more adjustments are solicited.

	If more than one round of bids is submitted, new bids must be higher
	than the tie bid.  If all new bids are less than or equal to the tie
	bid, the bidders are barred from the auction and the other bidders'
	first-round bids are reviewed as if the offenders had submitted
	requests not to participate in the auction.  If all players end up
	barred from the auction, no further auctions may take place that
	round.

	A Weird Case: Joe lands on Boardwalk (unowned), Mary lands on Joe's
	Reading RR, and Jane lands on Free Parking.  Joe puts Boardwalk up
	for auction, and subsequently buys it for $300 in a round of
	sealed bids (yes, Joe has the right to bid!).  If Joe mortgages
	Reading RR to help raise the $300, Mary no longer has to pay him
	rent.  There are other weird cases; the moderator's resolutions
	are final.


	d) TRADING:
	Deals are negotiated in private, but players are reminded that they
	can often get better deals if they involve other players in their
	discussions.  All players involved in a deal should submit copies
	of the agreement to the moderator (to ensure that "agreement" has
	taken place).  Agreements are reviewed for blatant inconsistencies,
	then made final and distributed, and more adjustments are solicited.


	e) PLAYER PRIVACY:
	A player's cash-on-hand is never broadcast by moderator (except as
	requested by the player).  However, any player may request information
	about another player's holdings (e.g., properties. "get-out-of-jail-
	free" cards, trade agreements).  Some moderators may wish to send
	out some of this information every round.


	f) RENT COLLECTION:
	Rent is collected automatically by Moderator.  Players reserve the
	right to refuse to accept rent or to accept other items instead of
	rent.  If a player doesn't have enough cash, moderator does not
	betray this fact.


	g) BANKRUPTCY:
	A player is bankrupt when he cannot pay his/her debt.  If Joe lands
	on Park Place with a Hotel and can't afford the rent (even after
	mortgaging, selling, etc), Joe is bankrupt in the state he was in
	when he landed on Park Place.  This rule prevents endgames in which
	sore losers sell all their property for $1 and give the $1 to the
	creditor.  If you don't have the cash and can't raise it, you go
	out to the owner of the hotel, not your buddy.  Of course, developed
	property can't change hands; any houses/hotels must be sold before
	property can get a new owner.


	h) HOLDING the DICE:
	The players' rights to hold the dice (suspending the game) should
	be determined in the individual games.  Games that require players
	to "acknowledge" the current state of the game don't need this
	rule, since acknowledgement can be postponed a bit (but not too
	long!  Time depends on speed of e-mail link)  This method puts
	control more firmly in the moderator's hands, and is therefore
	recommended.


	i) ERRORS by moderator:
	"You pays your money, you takes your chances" -- if moderators break
	a rule or screw up, flame them.  If you can prove they're wrong,
	they will have to work out a fair solution.  If not, what the moderator
	says goes.

4) Bugs in PBM Monopoly

	Although the player that goes first in the round has a bit of an
	advantage (can decide which property to mortgage based on the moves
	of the other players), this advantage rotates, and this method
	speeds the game tremendously.

	We have a bit of protocol that must be ironed out in the individual
	games, and some we probably haven't even thought of.  The result
	might not really be Monopoly, but maybe it'll be close enough to
	have some fun.


Bill Stoll, ..!whuxlm!wws