mark@mrstve.UUCP (Mark Smith) (01/28/86)
Q U E S T f o r t h e E L F S W O R D
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M O N D A Y P O S T I N G 01/27/85
Dungeon Gazette Headlines...
After several long weeks, Sam has been rescued from the Isle of Doom.
A daring rescue was made by Odin, a paladin who had heard of Sam's mishap,
chartered a ship, and rescued Sam from the evil island.
Classified:
Wanted: 1 loyal adventurer to seek the
stolen ElfSword. Apply at
once!!
Advertising Rates for Classified Ads: 2gp/week
PLAYER NEWS
My mail this past week has been sparse. Two moves and 3 entries. Is
there mailing problems or is everyone getting tied down with school
work. Just curious...
The campaign has its first major Combat Encounter this week.
This is an example of how the combat went. This was an actual encounter
between 8 Drow and a Ranger and Magic User. The following text was created
from the series of "to hits" and "damage" numbers which the players provided
me with. Move Silently and Critical Hit rolls were made by me.
=============================================================================
You silently circle in on the Drow. Peeking between the dense bushes
you see 8 Drow. They are resting in the dark shade of a large tree.
CRACK!!! The sound of a twig snapping reverbrates like a rifle shot.
You look behind you and see Milton looking quite embarassed. The Drow
are now scrutinizing the surrounding area when one of them spots Milton,
who was unable to duck out of sight quickly enough.
"Mslakfjsd sdkfkd qooppxsd," mumbles Milton and 5 of the 8 drop to the
ground, snoring loudly.
Having already had your bow readied, you unlease your first volley of
arrows. MISS...HIT!!!
Milton fumbles for his dagger while you notch another arrow. Whiz...
ARRGGG!!!! CRITICAL HIT!!! One drow falls with an arrow protruding from
his skull. Yech!! Your second arrow goes wild and thuds into a tree.
Too late to notch another arrow...the Drow are upon you!!! Milton
wades into the fracus swinging his dagger madly. SLASH!!! A Drow falls
back with a nasty cut in his right arm.
You draw your sword, but the Drow get in their attacks. Only one of the
Drow has his weapon readied. He swings......and misses. Another one moves
in to wrestle you to the ground, but trips over his companion.
You swing you sword...HIT!!! You graze the previously wounded Drow with
a sweeping blow and he falls to the ground, unconscious!!!
Milton continues to swing his dagger and lands another blow, wounding the
same one as before. OUCH!!! Milton crumples to the ground unconscious; a Drow
standing over him with a large branch.
The Drow swings again and slices you across your thigh!! 2HP damage. You
return the swing but MISS...
The second Drow moves in wielding the large branch. He swings wild.....
and HITS HIS COMPANION soundly on the skull knocking him out cold. He pauses
for a moment, dumbfounded by the turn of events allowing you a free attack,
but in your excitement, you drop your weapon. The Drow regains his senses
and swings the branch, clipping you on the shoulder. You fall to the ground,
dazed. The Drow raises the stick high over his head, ready to finish you off,
but you manage to slip out your dagger and fling it up at the Drow. The
dagger....MISSES...but catches the Drow off guard causing him to miss also.
You retrieve your sword and regain your feet before the Drow can recover
from the wild swing. You now circle each other, waiting for an opening.
The Drow lunges and you fall back, but quickly respond with a lightning
thrust which pierces the Drow's midsection. He falls to his knees.
"I will spare you on one condition..." you say.
"I am honored to die in the service of my master, Lord Vlaad Tolinkov..."
With that he takes out a small vial and consumes its contents before you are
able to stop him. In a moment, he dies. You hurry over to the other Drow
who is (or was) unconscious, and find a similar bottle, empty, in the palm
of his hand.
SUMAMARY: ELDARION suffered 2hp
MILTON was knocked unconscious. No hp loss.
3 DROW were killed
5 DROW were slept.
GOLD TAKEN: 198
EXPERIENCE: 1400
TREASURES: 2 Mitheral Swords, 6 Silver Daggers, a piece of paper
5 vials of green liquid.
=============================================================================
This ends the combat...
This is what a standard combat installment will look like. In order to
expedite the combat I took it upon myself to weild various weapons when a
character dropped his or was disarmed. This is much faster than writing
a note to the player saying "Well, you dropped your weapon. Now what?"
I still need to know what weapon you are starting with and you may feel
free to include a weapon preference order if you don't want ME to choose
secondary weapons for you.
PLAYER MAIL
Scott Campbell: I received your character Thursday. At that time all
positions were filled, but as you can see from today's classified there
is another opening. Please resend your character as soon as possible.
If yours is the first one I receive, you'll be in. I got you original
letter 17 hours after you sent it.
People who I would like to hear from this week:
Perry Wagle Tim Tjarks
John Francis * Chris Guthrie
These are people who I havn't heard from in at least 2 weeks; some for
even 4-5. Let me know if you still want to be considered, "active".
* John, have you found the problem at your site yet???
After several "good" suggestions, I am switching to a Campaign Waiting
List. All prospective players will NOW send in JUST your name and a
semi-reliable return address.(:-)) Then as openings arise I will pick
the players in the order I received them. If you have already sent in
a letter with a character or just a letter telling me you were interested
please resend another short letter with your name and address. All those
who are interested but havn't sent me anything, please do so. You will
be picked in the order I receive your entries. I will post the waiting
list every 2 weeks so you can verify that your name has been entered.
Please note that there is ONE opening this week. The first character to
reach me will be entered. Those of you who have been asking for rules
and instructions will receive them once you have been accepted.
Please DO NOT send in characters until you have been accepted.
Attention: Current Players
Check your installment number and x,y location. Let me know if
any of them are wrong. I tried to make sure they were all correct
for this week's posting, but...
PLAYER LIST as of 01/27/85
Character Lv Race Class Location Status Inst#
=========================================================================
Maol Chalium 1 Human Cleric 11,26 J 3
Wind 1 Elf Thief 11,26 J 3
Ali Wylen 1 Human Cleric 3,21 I 1
E.R. Wylen 1 Human Ranger 3,21 I 1
Eldarion 2 Half Elf Ranger 22,11 J,C 5
Doc 2 Elf Fighter 48,18 I 7
Altar 1 Human Paladin 26,4 I 5
Luther 2 Elf Ranger 64,9 J 6
Elwood 2 Elf Ranger 64,8 J 8
Bronson 1 Human Thief 6,12 J 6
Flint 2 Human Cleric 21,13 J 6
Slick 2 Human Monk 21,13 J 6
Zinger 1 Halfling Archer 48,18 I 12
Odin 2 Human Paladin 60,29 J 11
Sam 1 Human Samuri 60,23 J 2
Mintour 1 Dwarf Cleric 24,33 I 2
Kobol 2 Dwarf Fighter 24,30 I 3
Kenny (Gambler) 1 Human Cleric 39,10 J 3
Buzzard 2 Human Assassin 3,21 I 4
Thundarr 1 Human Barbarian 20,21 J 3
Gorto 2 Human Fighter 15,8 J 4
Despo 2 Dwarf Fighter 31,13 J 5
Skull 2 Dwarf Fighter 31,13 J 5
Shorty 1 Gnome Thief 58,12 I 3
Qualude 2 Human Illusion 52,23 E 2
Flite 2 Human Magic User 52,21 J 2
Milton 2 Human Magic User 22,11 J,C 6
Baltar 2 Human Thief 3,21 I 3
Kerman 1 Dwarf Fighter 54,29 J 4
Bo 1 Dwarf Fighter 54,29 J 4
Micrathen 1 Half Elf Magic User 52,23 E 3
Nightshade 2 Human Fighter 18,29 E 5
Chime 2 Human Thief 18,29 E 5
Sayudel 2 Elf Magic User 10,31 I 2
Jugger...Naught 2 Half-Elf Ranger 10,31 I 2
Satar 2 Half-Elf Druid 20,31 J 4
Paragon...Cross 2 Human Paladin 20,31 J 4
Pnardic 2 Human Ranger 52,23 E 2
Skrin 2 Elf Magic User 52,23 E 2
Raven Darkshadow 2 Elf Ranger 20,31 J 3
Hawk 2 Elf Archer 20,31 J 3
Torr 2 Human Magic User 3,21 I 2
Farley 2 Human Cleric 3,21 I 2
Renwerth 1 Half-Elf Druid 19,13 E 3
Nyth 2 Human Thief 52,23 I 2
Corban Golobryn 1 Human Paladin 19,13 E 2
=========================================================================
KEY for Status:
J = Journeying C = Combat D = In a Dungeon
I = In town T = Training O = Out of Commission
E = Encounter
Note: Out of Commission refers to anything which prohibits
character activity other than death. This could range
from unconsciousness to being paralyzed or turned to stone.
Combinations of the codes may be used. If a character were
engaged in combat within city limits (which is against the
law in most cities by the way), his status would look like
(I,C). Full words may also be used such as Marooned, Dead,
or M.I.A.
1 1 2 2 3 3 4 4 5 5 6 6
+--------+----5----0----5----0----5----0----5----0----5----0----5----0----5---+
| KEY |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~___^^^^^^^^^^^Foothills^^^^^^^^^^^^^|
| |~~~~~~~~~~Blue Moon Bay~~~~~~~_____/\/\/\^^^^^^^^^of^^^^^^^^^^^^^^^^|
| /\/\/\ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~______/\/E/\/\^^^^^^Cragsen^^^^^^^^^^^^^|
|Mountain|~~~~~~~~~~~~~~~~~~~~~~~~~o_________/\/\/\^^^^^^^^^^^^^^^^^^^^^^^^^^^|
| ^^^^^^ 5__O~~~~~~~~~~~~~~~~~~~___________~~.................................|
|Foothill|""""_____~~~~~~~~~____________##~~........Plains of DarkElf.........|
| ...... |"""""""""""""~O_###############~........^^......................o...|
| Plains |""Taphos"""""~_##Cathedral####~......./\/\/\/\^^^^^^^/\/\^^..#######|
| ###### |"""Swamp""~~~_####Forest###~~~....../\/\/F/\/\/\/\/\/\/\/\/\##O#####|
| Forest10""""""""""~##############~~__..^^^_~~/\/\/\/\/\/\/\/\/\/\########~~~|
| """""" |""""""""""~~~~#########~~~##../\/\__~^^^^^^G^^^^^^^/\/\^^#####~~~~~~|
| Swamp |""o""""""""""~~~~~~~~~~~...^/\/\/\___~^^^^^^^^^^^^^^^^^^#O##~~~~~~~~|
| ______ |..""""""""........O....~~~~/\/o/\/\____~###########~#####~~~~~~~~~~~|
| Grass |.........................../\/\/\/\____##~####H####~###~~~Azul~~~~~~|
| ~~~~~~15.........................../\/\/\/\____###~######~~####~~~~~Sea~~~~~|
| Water |......Western Plains......./\/\/\^^_____o##~####~#######~~~~~~~~~~~~|
| o |.........................../\/\/\/\_______#~~##~######~~~~~~~~~~^^~~|
|Village |.........................../\/\/\/\_________#~~o###"""~~~~~~~~K^/\^~|
| O |........................../\/\D\/\___________##~""""""~~~~~~~~~^..^~|
| City 20.........................../\/\/\/\____________~""J""~~~~~~~~~~~~~~~|
| |..O.....Ten...o.o.o.o....../\/\/\/\_____________~"""""~~~~~~~~~~~~~~|
| 1 char |........Tribes.o.o.o.o..../\/\/\/\_______________~~~"""~~~~~~~~~~~~~|
| = 5 mi |..................o.o...../\/\/\/\_______I_________O~~"~~~~~~~~~~~~~|
| |........................../\/\/\/\____________________~~~~~~~~~~~~~~|
| 25........##########~~~~~~/\/\/\/\_________________________~~~~~~~~~~~|
| |^^^#######o#####~~~~~~~~~/\/\/\/\__________O____________~~~~~~~~~~~~|
| ^ |^^^############~~~~~C~~~~/\/\/\/\__________________________~~~~~~~~~|
| | N |^^^^############~~~~~~~~/\/\/\/\_____________________________~~~~~~~|
| | |^^^^####A#########~~~~/\/\/\_______________________/\/\o\/\/\/\/\/\~|
| 30^^^^^################/\o\/\___________________/\/\/\/\/\/\/\/\/\/\/\|
| |^^^^^^###o##########___________________/\/\/\/\Southern Peaks/\/\/\/|
| |^^^^^^^^^^######______________/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
| |^^^^^B^^^^^^^^^__________/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
+--------+--------------------------------------------------------------------+
Cities (O) Villages (o)
3,5 Westpoint 3,12 Arkas
3,21 Valar 10,31 Sunwood
15,7 Seahaven 11,26 Northshire
19,13 Peradas Ten Tribes is Barbarian Clan which resides in the
44,26 Ashmire Western Plains. They never bothered to name their
52,23 Dark Odyssey villages and they move about frequently.
58,12 Illmar 24,30 Stoneridge
63,9 Eanor (Capital) 26,4 Moondale 48,18 Fairbourne
31,13 Rockpoint 56,29 Stoney Peak
41,16 Glendale 65,7 Ashwood
Unidentified Terrain Names Rivers
A. Silver Wood Forest 20,12 Rockcastle River
B. Foothills of Cavaran 48,19 White Elf River
C. Dragon's Eye Lake
D. Cloudwall Mountains Passes
E. Hellfire Mountain
F. Granerek Mountains 30,31 Dwarfgate Pass
G. Foothills of Granerek 35,10 Shadow Rock Pass
H. Forbidden Forest 47,8 Peryton Pass
I. White Elf Plains
J. Marsh of the Magic Mist Other smaller name have been omitted, but
K. Isle of Doom they will be provided as needed...
This ends the Monday Update for 01/27/86
--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
May the Quest for the ElfSword be
your ultimate goal in life...
Mark Smith
-|=======- GM "Game Master of a Higher Order"
ihnp4!pur-ee!pur-phy!mrstve!mark
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-srt@ucla-cs.UUCP (01/30/86)
While I'm enjoying the "Monday Postings" (which we see on Thursdays), I don't
think there is any need to post the map & key every week, since they don't
seem to be changing, and the cost of sending them around the world is
*SUBSTANTIAL*.
-- Scott Turner
PS: I haven't been able to get mail through to Mark, which is why this is
posted.