tihor@acf4.UUCP (Stephen Tihor) (03/12/86)
Distribution: usa.all I am soliciting a few additional playtesters for a "Play-By-Mail/Net/Phone" game which a number of New York City Gamers have been discussing for some time but which has recently gelled enough for me to turn it into code. The playtest is running biweekly turns (alternate Fridays) so we only handle people who can recieve turns and get their moves back with about 10 days of Manhattan. So, if you are physically close, postally close, or are withing a couple of days of "cmcl2", and are interested please let me know at inhp4!cmcl2!acf7!tihor or tihor@nyu-acf7.arpa. The game is set in a medium-low technology fantasy world with limited magic. Each player takes the role of a single highly skilled individual but can acquire subordinates and eventually build a substancial empire. One of the magical aspects of the world is the Telepathy spell which permits a character to maintain constant contact with up to five subordinates. Each of those subordinates can in turn maintain contact with up to five more, and so on, and so on. Each of these subordinates could be a single skilled individual, a group of similarly trained beings, or even an entire province and its network of village headmen and sheriffs. Thus you build an empire or a mercenary band with equal aplomb. The game world is a set of islands and subcontinents divided into provinces about a weeks' ride across. Players can begin play with a horse, but both horses and ships may be acquired during play. The initial playtest map will include a bit of everything. You begin with a period quality map of the area and details of the province which you occupy and the skills you command. Interplayer cooperation and competition is expected to be a major part of play for many players. It is assumed that the same Telepathy spells that permit you to remain in touch with your subordinates will permit semireliable comunication with the other players at will. Thus contact addresses and/or phone numbers will be published in the newsletter if the players wish. You start play with your selection of skills and large purse in a major city. Your fate is up to you. --------------------------------------------------------------------------- Quick Command Summary ___________________________________________________________________________ Days 0. Hold 7 1. Move Direction varies 2. Attack [Direction] varies 3. Use [Skill] [Target] [Modifier] varies 4. Take Unit 7 5. Drop [Unit] 0 6. Join Stack 0 8. Study Skill [days] varies 9. Work [Skill] [Options] 7 10. Buy Thing [From] Offer [Number] 7 11. Sell Thing [To] Price [Number] 7 12. Follow [Entity] 28 14. Explore 7 15. Persuade Entity [Skill] [Bribe] 28 16. Swear [Lord-Entity] 0 18. Pay Entity Money 0 19. Declare [Entity] Opinion 0 20. Recruit NumberSought PayOffered 14 21. Form Armor [SpeciesHired] [Amount] [NumOrders] 0 23. Pillage Province [Severity] 7 23. Tax Province [Severity] 7 24. Execute Captive 28 25. Terrorize [Province] [Severity] [Mode] 7 26. Wait [Days] varies ____________________________________________________________________________ If you are interested please contact me for a full rules packet and setup sheet.