rich2@chinet.UUCP (Rich Dominas) (03/15/86)
-------------------------------------------------------------------------------
Creating a character is rather simple.... I will show you step by step...
*******************************************************************************
The Origin Of . . .
Step 1: Determine what kind of being the hero is and how he got his powers.
By using percentage dice (d100) [2 dice. 1 for 10's and 1 for units (1)]
Table: General Origins
----------------------
Dice Roll Origin
01-30 Mutant (Born with such powers from genetic structure at birth)
31-60 Altered Human (Something changed them [Radiation, etc])
61-90 Hi-Tech Wonder (Powers come from advanced technology)
91-95 Robot (Machine, computers, cyborgs, androids or Golems.)
96-00 (100) Alien (From other planet or time....)
Step 2: Assign ranks and rank #'s to the hero's abilities.
Abilities are:
Fighting (Fig)
Agility (Agi)
Strength (Str)
Endurance (End)
Reason (Rea)
Intuitin (Int)
Psyche (Psi)
Table: Random Ranks
-------------------
Dice Roll Rank Rank #
01-05 Feeble 2
06-10 Poor 4
11-20 Typical 6
21-40 Good 10
41-60 Excellent 20
61-80 Remarkable 30
81-96 Incredible 40
97-00 Amazing 50
***** Monstrous 75
***** Unearthly 100
***** Shift X 150
***** = The scores that were modified for special reasons...
a. Roll the table for each of the abilities listed above.
Modify scores if hero is:
hi-tech wonder, increase Reason by one Rank (ex. Amazing +1= Monstrous)
mutant, increase Endurance by one Rank.
robot & its Reason rank is Feeble, Poor or Typical, increase its Reason
rank to good.
Step 3. Determine the hero's variable abilities.
Add the Rank #'s to get ....
Fig + Agi + Str + End Rank #'s = Health
Rea + Int + Psi = Karma
(I will determine your Rescource Rank)
Step 4: Determine the Hero's powers (At last...)
Roll percentile die (d100) to get # of powers
Table: Powers Available
d100 # of Powers
01-20 2
21-60 3
61-90 4
91-00 5
Table: Power Categories (To decide exactly what type of power. uggh)
d100 Power Category (Roll for each # of power)
01-05 Resistances & Senses
06-10 Movement
11-20 Nature Control
21-35 Energy Control
36-45 Body Control
46-60 Distance Attacks
61-65 Mental Powers
66-80 Body Alterations, Offensive
81-95 Body Alterations, Defensive
96-00 Weapons, Vehicles, Sidekicks, & Alter Egos*
* If a hero is a hi-tech wonder, he decides if he wants an alter ego (free
power.)
continuation in next msg
..........................patient please