rich2@chinet.UUCP (Rich Dominas) (03/15/86)
------------------------------------------------------------------------------- Creating a character is rather simple.... I will show you step by step... ******************************************************************************* The Origin Of . . . Step 1: Determine what kind of being the hero is and how he got his powers. By using percentage dice (d100) [2 dice. 1 for 10's and 1 for units (1)] Table: General Origins ---------------------- Dice Roll Origin 01-30 Mutant (Born with such powers from genetic structure at birth) 31-60 Altered Human (Something changed them [Radiation, etc]) 61-90 Hi-Tech Wonder (Powers come from advanced technology) 91-95 Robot (Machine, computers, cyborgs, androids or Golems.) 96-00 (100) Alien (From other planet or time....) Step 2: Assign ranks and rank #'s to the hero's abilities. Abilities are: Fighting (Fig) Agility (Agi) Strength (Str) Endurance (End) Reason (Rea) Intuitin (Int) Psyche (Psi) Table: Random Ranks ------------------- Dice Roll Rank Rank # 01-05 Feeble 2 06-10 Poor 4 11-20 Typical 6 21-40 Good 10 41-60 Excellent 20 61-80 Remarkable 30 81-96 Incredible 40 97-00 Amazing 50 ***** Monstrous 75 ***** Unearthly 100 ***** Shift X 150 ***** = The scores that were modified for special reasons... a. Roll the table for each of the abilities listed above. Modify scores if hero is: hi-tech wonder, increase Reason by one Rank (ex. Amazing +1= Monstrous) mutant, increase Endurance by one Rank. robot & its Reason rank is Feeble, Poor or Typical, increase its Reason rank to good. Step 3. Determine the hero's variable abilities. Add the Rank #'s to get .... Fig + Agi + Str + End Rank #'s = Health Rea + Int + Psi = Karma (I will determine your Rescource Rank) Step 4: Determine the Hero's powers (At last...) Roll percentile die (d100) to get # of powers Table: Powers Available d100 # of Powers 01-20 2 21-60 3 61-90 4 91-00 5 Table: Power Categories (To decide exactly what type of power. uggh) d100 Power Category (Roll for each # of power) 01-05 Resistances & Senses 06-10 Movement 11-20 Nature Control 21-35 Energy Control 36-45 Body Control 46-60 Distance Attacks 61-65 Mental Powers 66-80 Body Alterations, Offensive 81-95 Body Alterations, Defensive 96-00 Weapons, Vehicles, Sidekicks, & Alter Egos* * If a hero is a hi-tech wonder, he decides if he wants an alter ego (free power.) continuation in next msg ..........................patient please