barry@sytek.UUCP (12/07/83)
Can anyone out there supply any information regarding "C" compilers for the Atari? I am currently using c65 which does O.K. but is only a subset of the "C" language (it is, by the way, put out by OS/A+ ((408) 446-3099)). To my knowledge, the Aztec compiler for the Atari is not out yet, but I am eagerly waiting; has anyone used that compiler (on any system)? If so, how is it??? I would greatly appreciate any replies... Thanks! -- Barry {decvax!hplabs}!sytek!barry (213) 417-8859
stb@u1100a.UUCP (12/14/83)
One of the problems with C on the ATARI is that it requires multiple file loads. First you must load the editor and create the source file. Next you must load the compiler and compile the source. In order to correct an error, you must reload the editor, source, and compiler. All of this takes considerable time. In addition, DEEP BLUE C ( which I have used) also requires that the compiled code be linked. If you do not get the desired result do to coding errors, you must start all over. A better way is to use ACTION by OSS. This is a C like language that is sold in a cartridge. The cartidge contains the editor, compiler, monitor program and run-time libraries. The compile time is very fast. There is no multiple loads. The code produced runs extremely fast. One problem, however, is since the runtime libraries are in the cartridge, you must use the cartridge even though the compiler produces machine language code. If you do buy ACTION, I recommend that you also purchase the newly released programming disk. This disk has several very useful routines on it, such as player-missile graphics, real numbers, a printf rountine. In addition, it also gives some example programs. Sheldon Becker