libes@nbs-amrf.UUCP (Don Libes) (01/02/86)
Using the 4.2 implementation of TCP, each server is restricted to a very limited number of simultaneous conversations. One alternative is to simulate many virtual circuits with sendto and recvfrom, however I would guess that's very slow. The IP protocol has its own drawbacks with its reliability and short packet size. What am I supposed to use if I want a server with 50 (or even 100) clients and (reasonably) unlimited-size message lengths? I am willing to sacrifice speed. Is the client/server (using circuits) model wrong for clients > 32 and if so why? Also, has anyone actually done any benchmarking of how much more slowly communications occur when a connection has to be established for each message? If not, I will do this.