cccsam@ucdavis.UUCP (Sam McCall - Hacker In Residency) (05/06/86)
A group of us here at ucdavis have decided to undertake implementing a relatively large game implementation on 4.2BSD, using sockets, termlib, etc. what we wanted to find out is how people on the net go about implementing a complex project, and what the major considerations that go into it are. for example, how much should we worry about portability to other unix systems? what about robustness, and how much can we rely on the curses stuff? since sockets are 4.2 specific, are files alright for inter-process communications? how much time can we expect to spend implementing this, and what legal ramifications are there to implementing an already existing game? please mail to me, and if response is great enough, i will summarize and post. thanks in advance! -- -sam mccall -unix consultant -computer center -university of california, davis -...{lll-crg,ucbvax}!ucdavis!deneb!cccsam -...ucdavis!deneb!cccsam@ucbvax.berkeley.edu