estes@tty3b.UUCP (08/26/83)
If you've defined RAND16 and have all the stars in the upper left corner of the screen, that means that your random number generator is only 15 bits. Change the appropriate define's after "#ifdef RAND16". RANDRAND should be 26843546.0 and HALFRAND should be 0x4000. Also change any reference to 65535 to 32767, and declare rand() as int. I didn't catch this before, because I thought it was feature to have 3/4 of the screen free of stars. Dummy me! :-) Ted Estes Teletype Corp., Skokie, IL {otuxa, we13, ihnp4}!tty3b!estes
pvp@ihuxl.UUCP (08/27/83)
In the recent submission giving the new values for RANDRAND and HALFRAND in warp 6.0, I believe the value for RANDRAND should be 268435456.0, which is of course 2**28. This gives me a full screen worth of star systems. I have a problem using a HP2621B terminal with warp, though. The enterprise and klingons go to column 1 of the screen whenever I move to the left. Moving back to the right puts them back where they belong, but leaves the column 1 incarnation. Does anyone know how to fix this problem? mail to: Phil Polli BTL Naperville, IL ihuxl!pvp