ken@turtleva.UUCP (Ken Turkowski) (12/22/83)
echo x - hsalgs/rgbtiler.c cat >hsalgs/rgbtiler.c <<'!Funky!Stuff!' /* ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ rgbtiler.c - simpler anti-aliasing tiler for convex polygons Entries: - rgbtilinit(size,divisions,frmnum) - gets ptr to big buffer, initializes. - rgbtiler(npts,pts) - short npts; struct { double x,y,z,r,g,b; } pts[]; ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ */ #define HRES 640 #define VRES 484 #define SUBPIX .01 /* minimum allowable width or height */ #define MAXLONG 0x7FFFFFFF #define MAXFLOAT 0xFFFF7FFF /* yes, that's right (look in the VAX manual) */ #define TRUE 1 #define FALSE 0 #define SQR(x) ((x)*(x)) /* parameters for image placement in big buffer memory (used by shiny_tlr.c) */ short Xofset,Yofset,rgb_24bit,rgb_16bit,bw_8bit,bw_4bit,field; short hres,vres,Y_pos,xleft,xrght,cvr[642]; double red[642],grn[642],blu[642]; /* polygon edge data structure */ typedef struct { double x,r,g,b,ht; short lnth; } edge_position; /* +++++++++++++++++++++++++ RGBTILINIT ++++++++++++++++++++++++++++++++++++ */ rgbtilinit(bits,divisions,frmnum) /* init tiler, set pointer to frame buffer */ short bits,divisions,frmnum; { short i; double pow(),sqrt(); long array[4]; static short palred[256],palgrn[256],palblu[256]; /* pallette */ if (bbopen() < 0) exit(); switch (bits) { case 4 : { bw_4bit = TRUE; break; } case 8 : { bw_8bit = TRUE; break; } case 16 : { rgb_16bit = TRUE; break; } case 24 : { rgb_24bit = TRUE; break; } case 32 : { rgb_24bit = TRUE; break; } } if (frmnum == 0) { if (bw_4bit) for (i=0; i<16; i++) /* special pallette for 4-bit images */ { short j; palred[i] = palgrn[i] = palblu[i] = 4096. * pow(i/256.,.43); j = i << 4; palred[j] = palgrn[j] = palblu[j] = palred[i]; } else for (i=0; i<256; i++) palred[i] = palgrn[i] = palblu[i] = 4096. * pow(i/256.,.43); bbpalw(palred,palgrn,palblu,0,256); } array[0] = frmnum; array[1] = divisions; array[2] = bits; array[3] = 1; bbwrite(0,502,array,4); /* load animation control */ divisions = sqrt((double)divisions); hres = (32/divisions)*20; vres = 484/divisions; field = frmnum % (32/bits); frmnum /= 32/bits; Xofset = (frmnum % divisions) * hres; Yofset = (divisions-1 - (frmnum / divisions)) * vres; hres /= 2; vres /= 2; /* use half-res for scaling later */ bbzoom(divisions, Xofset + hres, Yofset + vres + 1); } /* +++++++++++++++++++++++++ RGBTILER ++++++++++++++++++++++++++++++++++++++ */ rgbtiler(npts,pts) /* tile a convex polygon with vertices taken clockwise */ short npts; struct { double x,y,z,r,g,b,xn,yn,zn,t; } pts[]; { edge_position l_edge,r_edge,l_incr,r_incr,l_old,r_old; short i,lpt,rpt,ptcnt,top_pt,next_line,top_line; double top,bot,lft,rgt,ceil(),floor(); if (npts < 3) { printf(" degenerate polygon\n"); return; } top = 0.0; bot = VRES; lft = HRES; rgt = 0.; for(i=0; i<npts; i++) /* scale to screen and find topmost vertex */ { pts[i].x = hres * (pts[i].x + 1.) + SUBPIX + Xofset; pts[i].y = vres * (pts[i].y + 1.) + SUBPIX + Yofset; if (pts[i].y > top) { top = pts[i].y; top_pt = i; } if (pts[i].y < bot) bot = pts[i].y; /* get bounding box */ if (pts[i].x < lft) lft = pts[i].x; /* for size check */ if (pts[i].x > rgt) rgt = pts[i].x; /* convert to 8-bit color values */ pts[i].r *= 255.; pts[i].g *= 255.; pts[i].b *= 255.; } if ((top - bot < SUBPIX) || (rgt - lft < SUBPIX)) /* ignore tiny polys */ { printf(" rejected eensy polygon\n"); return; } /* printf(" new poly left %g, rght %g, top %g, bottom %g\n", lft,rgt,top,bot); /* diagnostic */ l_edge.lnth = r_edge.lnth = 0; /* scanlines left */ lpt = top_pt; rpt = top_pt; /* vertex pointers */ Y_pos = floor(top); /* set to top scanline */ next_line = FALSE; top_line = TRUE; xleft = HRES; xrght = 0; /* initialize segment extremes */ ptcnt = 0; /* zero processed point count */ r_edge.x = l_edge.x = pts[top_pt].x; /* load top postion */ r_edge.r = l_edge.r = pts[top_pt].r; r_edge.g = l_edge.g = pts[top_pt].g; r_edge.b = l_edge.b = pts[top_pt].b; r_edge.ht = l_edge.ht = pts[top_pt].y - floor(pts[top_pt].y); /* ----------------------- scan loop --------------------------------- */ while(ptcnt <= npts) { /* get left side bottom positions */ copy(&l_edge,&l_old,next_line); /* copy to top positions */ if ((l_edge.lnth > 0) && next_line) increment(&l_edge,&l_incr,lpt,pts); else if (l_edge.lnth <= 0) /* get new edge block if nec. */ { bmkedge(&lpt,pts,&l_edge,&l_incr,npts-1,npts); ptcnt++; } /* get right side bottom positions */ copy(&r_edge,&r_old,next_line); /* copy to top positions */ if ((r_edge.lnth > 0) && next_line) increment(&r_edge,&r_incr,rpt,pts); else if (r_edge.lnth <= 0) /* get new edge block if nec. */ { bmkedge(&rpt,pts,&r_edge,&r_incr,npts+1,npts); ptcnt++; } scanseg(&l_edge,&l_old,&r_old,&r_edge,next_line | top_line); if ((l_edge.ht == 0.) && (r_edge.ht == 0.)) /* outpt seg if line done */ { next_line = TRUE; putseg(xleft,xrght); Y_pos--; } else next_line = FALSE; top_line = FALSE; if ((Y_pos <= bot) && (ptcnt >= npts) && (l_edge.lnth == 0) && (r_edge.lnth == 0)) break; /* quit if done */ } putseg(xleft,xrght); /* store away bottom segment */ } /* ++++++++++++++++++++++++++++ COPY ++++++++++++++++++++++++++++++++++++ */ copy(bot,top,newln) /* copy bottom-of-scanline pos. to top-of-scanline pos. */ edge_position *bot,*top; { top->x = bot->x; top->ht = newln? 1. : bot->ht; top->r = bot->r; top->g = bot->g; top->b = bot->b; } /* +++++++++++++++++++++++++++ INCREMENT ++++++++++++++++++++++++++++++++++ */ increment(edge,incr,ptr,pts) /* increment edge block */ edge_position *edge,*incr; short ptr; struct { double x,y,z,r,g,b,xn,yn,zn,t; } pts[]; { double floor(); if (edge->lnth > 1) { edge->x += incr->x; edge->r += incr->r; edge->g += incr->g; edge->b += incr->b; edge->lnth--; } else { edge->x = pts[ptr].x; edge->r = pts[ptr].r; edge->g = pts[ptr].g; edge->b = pts[ptr].b; edge->ht = pts[ptr].y - floor(pts[ptr].y); edge->lnth = 0; } } /* +++++++++++++++++++++++++++++ SCANSEG +++++++++++++++++++++++++++++ */ scanseg(lbot,ltop,rtop,rbot,newln) /* trapezoidal section of scan segment */ edge_position *lbot,*ltop,*rtop,*rbot; short newln; { short left_top,rght_top,new_left,new_rght,same_slope; double left_ht,rght_ht,get_ht(); edge_position *lb,*lt,*rt,*rb,*v1,*v2,*v3,*v4; /* allow for twisted or counterclockwise polygons */ if (ltop->x > rtop->x) { lt=rtop; rt=ltop; } else { lt=ltop; rt=rtop; } if (lbot->x > rbot->x) { lb=rbot; rb=lbot; } else { lb=lbot; rb=rbot; } /* find leftmost and rightmost pixels */ left_top = (lt->x < lb->x)? TRUE : FALSE; rght_top = (rt->x > rb->x)? TRUE : FALSE; /* get section of scanline if new line or smaller left or bigger right */ new_left = left_top? lt->x : lb->x; new_rght = rght_top? rt->x : rb->x; if (newln) { xleft = new_left; xrght = new_rght; getseg(xleft,xrght); } else { if (new_rght > xrght) { getseg(xrght+1,new_rght); xrght = new_rght; } if (new_left < xleft) { getseg(new_left,xleft-1); xleft = new_left; } } /* order left-to-right and calculate thickness at inner vertices */ if (left_top) { v1 = lt; if (rght_top) if (lb->x < rb->x) { v2=lb; v3=rb; same_slope = FALSE; } else { v2=rb; v3=lb; same_slope = FALSE; } else if (lb->x < rt->x) { v2=lb; v3=rt; same_slope = TRUE; } else { v2=rt; v3=lb; same_slope = TRUE; } } else { v1 = lb; if (rght_top) if (lt->x < rb->x) { v2=lt; v3=rb; same_slope = TRUE; } else { v2=rb; v3=lt; same_slope = TRUE; } else if (lt->x < rt->x) { v2=lt; v3=rt; same_slope = FALSE; } else { v2=rt; v3=lt; same_slope = FALSE; } } v4 = rght_top? rt : rb; if (same_slope) { left_ht = get_ht(v1,v2,v3); rght_ht = get_ht(v2,v3,v4); } else { left_ht = get_ht(v1,v2,v4); rght_ht = get_ht(v1,v3,v4); } /* call shader for nonzero length segments */ if ((v2->x - v1->x) > SUBPIX) shader(v1, 0.,v2,left_ht); if ((v3->x - v2->x) > SUBPIX) shader(v2,left_ht,v3,rght_ht); if ((v4->x - v3->x) > SUBPIX) shader(v3,rght_ht,v4, 0.); } /* +++++++++++++++++++++++ GET_HT +++++++++++++++++++++++++++++++++++++ */ double get_ht(v1,v2,v3) /* vertical distance from v2 to line from v1 to v3 */ edge_position *v1,*v2,*v3; { double fabs(),div; div = v3->x - v1->x; if (div <= 0.) div = 1.; return fabs( v2->ht - ( v1->ht + (v3->ht - v1->ht) * (v2->x - v1->x) / div )); } /* ++++++++++++++++++++++++ GETSEG +++++++++++++++++++++++++++++++++++++++ */ getseg(xleft,xrght) /* read and unpack section of scanline */ short xleft,xrght; { short i; unsigned long line[642]; bbread(xleft,Y_pos,&line[xleft],xrght-xleft+1); for (i=xleft; i<=xrght; i++) { cvr[i] = line[i] >> 24; red[i] = (line[i] >> 16) & 255; grn[i] = (line[i] >> 8) & 255; blu[i] = line[i] & 255; } } /* ++++++++++++++++++++++++ PUTSEG ++++++++++++++++++++++++++++++++++++++++ */ putseg(xleft,xrght) /* pack up and write a section of scanline */ short xleft,xrght; { short i; unsigned long line[642]; for (i=xleft; i<=xrght; i++) { line[i] = ( cvr[i] << 24) | ((short)red[i] << 16) | ((short)grn[i] << 8) | (short)blu[i]; /* printf(" %d",cvr[i]); /* diagnostic */ } bbwrite(xleft,Y_pos,&line[xleft],xrght-xleft+1); /* printf(" line %d \n",Y_pos); /* diagnostic */ } /* +++++++++++++++++++++++ SHADER ++++++++++++++++++++++++++++++++++++++++ */ shader(left,lht,rght,rht) /* shade segment - trapezoid with sloping top, aligned with scanline at bottom and with vertical sides assumed */ edge_position *left,*rght; double lht,rht; { short xleft,xrght; xleft = left->x; xrght = rght->x; /* printf(" segment from %d to %d \n",xleft,xrght); /* diagnostic */ /* -------------------------- | single pixel spanned | -------------------------- */ if (xleft == xrght) { double cvrge; cvrge = (rght->x - left->x) * (lht + rht) / 2; pixout(xleft,left,cvrge); } /* ------------------------ | two pixels spanned | ------------------------ */ else if (xleft - xrght == 1) { double lcvrge,rcvrge,midhght; lcvrge = xleft + 1 - left->x; rcvrge = rght->x - xrght; midhght = lht + (rht - lht) * lcvrge / (lcvrge + rcvrge); lcvrge = lcvrge * (lht + midhght) / 2.; rcvrge = rcvrge * (rht + midhght) / 2.; pixout(xleft,left,lcvrge); pixout(xrght,rght,rcvrge); } /* --------------------- | Multiple pixels | --------------------- */ else { edge_position pixel; short ix; double adj,xlnth,rxinc,gxinc,bxinc,ht,hxinc,cvrge; xlnth = (rght->x - left->x); /* ---- do left pixel ----- */ hxinc = (rht - lht) / xlnth; /* height increment / pixel */ adj = xleft + 1 - left->x; ht = lht + hxinc * adj; cvrge = (xleft + 1 - left->x) * (lht + ht) / 2; /* part pixel covrge */ pixout(xleft,left,cvrge); rxinc = (rght->r - left->r) / xlnth; /* color increments */ gxinc = (rght->g - left->g) / xlnth; bxinc = (rght->b - left->b) / xlnth; pixel.r = left->r + adj * rxinc; pixel.g = left->g + adj * gxinc; pixel.b = left->b + adj * bxinc;; for (ix=xleft+1; ix<=xrght; ix++) /* - loop through rest of pixels - */ { if (ix != xrght) cvrge = ht + hxinc/2.; /* middle pixel */ else cvrge = (rght->x - ix) * (ht + rht)/2.; /* rgt */ pixout(ix,&pixel,cvrge); if (ix != xrght) /* middle pixel */ { pixel.r += rxinc; pixel.g += gxinc; pixel.b += bxinc; ht += hxinc; } } } } /* ++++++++++++++++++++++++ BMKEDGE ++++++++++++++++++++++++++++++++ */ bmkedge(ptr,pts,edge,incmnts,ptrinc,npts) /* calculate edge block for tiler */ short *ptr,ptrinc,npts; struct { double x,y,z,r,g,b,xn,yn,zn,t; } pts[]; edge_position *edge,*incmnts; { short opt; double floor(); opt = *ptr; *ptr = (*ptr + ptrinc) % npts; /* increment vertex ptr. */ edge->lnth = floor(pts[opt].y) - floor(pts[*ptr].y); /* lines spanned */ if (edge->lnth <= 0) /* -------- all in one scanline -------- */ { edge->x = pts[*ptr].x; /* load edge posns. */ edge->r = pts[*ptr].r; edge->g = pts[*ptr].g; edge->b = pts[*ptr].b; edge->ht = pts[*ptr].y - floor(pts[*ptr].y); return; } else /* ----- multiple scanlines ----------- */ { double blnd,ydif; ydif = pts[opt].y - pts[*ptr].y; incmnts->x = (pts[*ptr].x - pts[opt].x) / ydif; incmnts->r = (pts[*ptr].r - pts[opt].r) / ydif; incmnts->g = (pts[*ptr].g - pts[opt].g) / ydif; incmnts->b = (pts[*ptr].b - pts[opt].b) / ydif; blnd = pts[opt].y - floor(pts[opt].y); /* adjust to scanline */ edge->x = pts[opt].x + incmnts->x * blnd; edge->r = pts[opt].r + incmnts->r * blnd; edge->g = pts[opt].g + incmnts->g * blnd; edge->b = pts[opt].b + incmnts->b * blnd; edge->ht = 0.; } } /* ++++++++++++++++++++++++++ PIXOUT +++++++++++++++++++++++++++++++++ */ pixout(X,pixel,covrge) short X; edge_position *pixel; double covrge; { double oldcvr; if (!rgb_24bit) error(" only 24-bit rgb output just now"); oldcvr = cvr[X]; /* get previous pixel coverage */ if (oldcvr == 0.) { cvr[X] = covrge * 255. + .5; if (cvr[X] > 0) { red[X] = pixel->r; grn[X] = pixel->g; blu[X] = pixel->b; } } else if (oldcvr < 255.) { oldcvr /= 255.; /* convert to 0. <= oldcvr <= 1. */ if ((oldcvr + covrge) >= 1.) /* pixel fully covered */ { covrge = 1. - oldcvr; cvr[X] = 255; } else /* pixel partially covered */ { double adj; adj = oldcvr + covrge; cvr[X] = adj * 255. + .5; oldcvr /= adj; covrge /= adj; } red[X] = red[X] * oldcvr + pixel->r * covrge; grn[X] = grn[X] * oldcvr + pixel->g * covrge; blu[X] = blu[X] * oldcvr + pixel->b * covrge; } } !Funky!Stuff!