[net.sources] Ogre bug

sharp@yale.ARPA (Oliver J. Sharp) (11/19/84)

  I have enjoyed this game a great deal.  In fact, I ported it to a PC running
Lattice with no problems.  If anyone is interested, I can tell them what
this involves (basically replacing the termcap calls and implementing a sort
which Lattice left out :-( ).

  There is, however, one bug that I have found.  If you like to use the
"human wave" approach, you put a lot of 1-strength infantry on the screen.
Against a Mark V ogre, this generates a segmentation fault.  The fix is
to increase the symbolic constant N_UNITS in the header file ogre.h.  60
is plenty - it is now set to 30.  The documentation, incidentally, doesn't
mention that you can place infantry with <3 strength.  What you do is hit
the number you want, 1,2, or 3.  Hitting a 3 is the same as a 'I'.  If 
I just missed this in the docs, I apologize to Michael.

  By the way, is anyone else interested in the algorithms used for the
ogre's strategy?  I was thinking of messing around with them a little.
Send mail (DON'T POST, please) if you'd like to discuss this.

  Compliments to Michael Caplinger ...
 
Oliver Sharp
...!yale!sharp