eric (12/11/82)
Many thanks to cca!mclure for the interesting Prestige games. That article seems a very good use of this net, because it picked out games which show an interesting problem in the pro- gram which might well be soluble. If it is hard to solve, the discussion of why it is would be very enlightening to me. I really enjoyed the contrast to be found between the first and third games. An important principle Prestige followed in the first game but ignored in the third is not to allow open lines for opposing rooks. I would be interested to hear conjectures as to why it followed that principle in P.-Moody (where failing to do so would probably only cost a half point) and ignored it in Tingblad-P., where it could, and did, cost a full point. Against Moody, it locked up the pawns with 36 c4, keeping Moody's rook passive, and preventing a draw. A piece and a pawn up versus Tingblad (after 1 e4 e6 2 d4 d5 3 Nc3 Bb4 4 e5 c5 5 a3 Bc3 6 bc3 Ne7 7 Nf3 Nd7!? Very ambitious; aims at complete cen- tral hegemony with f7-f6-fe5 and cd4. 8 h4?! f6 9 h5?! 0-0 10 Nh4. Consistent at least. 10...fe5 11 Bd3 cd4. Again very ambitious. Safer is e4, keeping the pawn advantage and forever keeping the prelate out of h7. 12 Bh7 Kh7 13 h6 dc3?????) it failed to play the obvious g6. This is the same idea of not allowing the opposing rook more space by keeping an opposing pawn in its way; and the principle seems much more crucial in a posi- tion where temporary mobility of opposing pieces is of the essen- ce. Perhaps the move is not obvious to every player. It was to me because I shifted my thought patterns into piece-ahead- temporarily-on-the-defense mode. In that mode I pay much atten- tion to how many pieces are being really active near the center of the action, and I eschew one *more* pawn when it costs one more opposing piece in the action, or one less of my own. This principle seems fairly easily quantifiable, and in my experience, it is pretty easy to determine when it ought to be operant and what it demands. Comments from programmers? teklabs!reed!eric