[net.tv] Prisoner Episode Synopsis'

eli@uw-june.UUCP (10/04/83)

Someone(s) asked for episode synopsis' of The Prisoner,  and
so... 

(Reprinted without permission  from  "The  Prisoner  Program
Guide," published by The Ontario Educational  Communications
Authority, (c)1976)



1. Arrival

     A man is abducted from his London home and taken to  an
unknown  destination.  He finds himself in a village that he
has never seen before; a  beautiful  place,  architecturally
puzzling  and  difficult  to  identify,  with the sea in the
background and mountains stretching in the other  direction.
It  could  be  anywhere  in  the world.  The Village is com-
pletely self-contained; so self-contained that  no  one  can
leave it.  The man is now the Prisoner.

     There are other people there, but no one  has  a  name,
only a number.  The Prisoner's house is number six, and that
becomes his number.  Why has he been kidnapped?  He is  sum-
moned  to  meet Number Two who seems to run the Village, and
he learns that he will be kept a prisoner until he tells why
he  resigned  so  suddenly from his highly confidential job.
He tries to find out who is behind his abduction, but Number
Two  refuses  to be drawn:  "A lot of people who are curious
about what lies behind your resignation.  You've had a bril-
liant  career.   They  want  to know why you suddenly left."
But the Prisoner won't talk, and the scene is  set  for  the
long struggle as he tries to regain his freedom and his cap-
tors try to make him divulge the information they want.

     The Prisoner tries to get away, but there is no escape.
He  is taken to Number Two again, but this time it is a dif-
ferent man.  Whoever is Number One trusts no  one,  and  his
second in command never remains in power for very long.



2. The Chimes of Big Ben

     A helicopter brings a new arrival to the Village.  This
one  has  a  name:  Nadia.   On talking to her, the Prisoner
finds her story curiously akin to his own; all she has  done
is  to resign.  When he tries to find out more about her she
is suspicious, intimating that she believes he may be one of
Number  Two's  assistants.   The  Prisoner  intercedes  with
Number Two on her behalf, and  in  return  for  her  safety,
agrees  to  contribute  to  the  arts and crafts exhibition.
Nadia is assigned to him as a personal maid.

     Using the exhibition as a cover,  an  ingenious  escape
plan forms in the Prisoner's mind.  Nadia now seems ready to
trust him completely, and she reveals that she  knows  where
the Village is situated.

     They manage to escape by sea, and a friendly  fisherman
comes  to  their  aid.   They are shipped in coffins back to
London, and they find themselves in  the  Prisoner's  London
office.   They hear the well-known chimes of Big Ben and are
greeted by familiar faces.  The Prisoner immediately  under-
goes  interrogation...  and  the critical question: "Why did
you resign?"

     The Prisoner hesitates,  prepared  to  give  an  honest
answer.  Then Big Ben rings again...



3. A, B and C

     In yet another desperate effort  to  discover  why  the
Prisoner resigned, the new Number Two decides to subject him
to an experimental process developed by Number Fourteen,  by
which  his dreams can be penetrated.  Under the influence of
a wonder drug, his subconscious thoughts  can  be  converted
into  electrical  impulses  and  finally  into pictures on a
television screen.

     Number Two is convinced that the Prisoner was going  to
sell out, which might explain his refusal to talk.  He wants
to know what he had to sell and to whom he would  have  sold
it. Computed research has narrowed the potential buyers down
to three people, and his dreams must take him to  meet  each
one  in turn.  The doped Prisoner is mentally transported to
Paris to meet character A, but his actions indicate that  he
would  never have sold out to him.  Twenty-four hours later,
the process is repeated.  The Prisoner's  subconscious  mind
again  takes  him  to Paris and he meets character B.  Again
the results are disappointing.  It now remains for the Pris-
oner to be subjected to a third injection and meet character
C.

     Before the final experiment, however, the Prisoner dis-
covers  the  location  of  Number  Fourteen's laboratory and
finds the third syringe.  Now, forewarned,  he  can  control
his  third  dream  and  he  plays  a cat and mouse game with
Number Two, who is caught in his own macabre trap.



4. Free For All

     Is it a genuine democratic  election,  as  claimed,  or
just  another trick?  The Prisoner views it all with satiri-
cal amusement when the election for  a  new  Number  Two  is
announced,  and  the  present  Number  Two  suggests that he
should stand as a candidate.  He accepts the challenge, how-
ever,  and  a  typical election campaign is mounted.  Number
Two is one of the most enthusiastic when the Prisoner  makes
his  first election speech, and all goes well until, carried
away by his own enthusiasm, he says: "I am a person.   I  am
not  a number.  All of you at one time were persons." Number
Two tells him that this is a breach of etiquette and that he
must undergo The Test.

     It is a truth test, operated by an electronics machine.
By  the  time  the Prisoner emerges, he realizes that he has
been the subject of  exhaustive  brainwashing.   But  he  is
still  master  of his own mind to the extent that he makes a
desperate effort to escape from the  Village.   The  attempt
fails, and the Prisoner is returned to the Village, where he
rejoins the election campaign.  He finds himself saying  the
things expected of him, and eventually gains an overwhelming
victory in the election.  Now that he has  control,  he  can
free  his  fellow  prisoners.  But his captors are not ready
for defeat yet.



5. The Schizoid Man

     Number Two tries to make the  Prisoner  believe  he  is
someone  else  by  bringing  his double to the Village.  Put
into a state of electronic hypnosis, the Prisoner  undergoes
a  form of brainwashing which changes his tastes, his right-
handedness to left-handedness, and even his  instincts.   He
awakens  to  find himself looking different with a moustache
and darkened hair.  Everyone in the Village, from Number Two
down, greets him as Number Twelve, not Number Six.

     Meanwhile, the double has assumed the Prisoner's  iden-
tity  and is living in his house.  Brought face to face with
him, the bewildered Prisoner summons all his  will-power  to
fight  against  the  steadily  mounting  evidence that he is
someone else, but finds that everything the double says  and
odes  provides  the Prisoner with more confirmation that his
is Number Twelve and simply imagines he was once Number Six.
"Once  he  begins  to doubt his identity, he'll crack," says
Number Two.

     But the Prisoner learns what has happened  and  how  it
was  achieved,  and begins to manipulate things himself.  He
manages to persuade Number Two that he is really the  double
and  that  the Prisoner has met his death.  Arrangements are
made for him to leave the Village, his work completed.   The
door  to freedom is open for the Prisoner at last, but for a
cruel twist of fate.



6. The General

     The Prisoner is the only member of the Village  commun-
ity  to  rebel  against  the  latest orders from Number Two.
Everyone is to attend sensational lecture classes  introduc-
ing  a  new  kind  of  schooling which promises a university
degree in three minutes.  Success  is  guaranteed,  and  the
classes are held by the Professor.

     The crash course method, the Prisoner discovers,  is  a
marriage of science and mass communication, using a sublimi-
nal process by which  information  is  projected  through  a
"sublimator"  at  a speed thousands of times faster than the
eye can record.  It is imposed directly onto the  cortex  of
the  brain.   Whatever the tutor chooses to teach can there-
fore by mastered, and remembered, by his pupils in  moments.
The  Prisoner  sees  the  danger of this; it is a new way of
controlling men's minds; they will gain knowledge, but  lose
the ability to think for themselves.

     The Prisoner discovers that the  Professor  himself  is
rebelling,  but  his  attempts  to escape are thwarted.  His
knowledge is being used, but the controlling power is a mys-
terious,  unseen  General.  The Prisoner demands to see him,
and bullies Number Two into allowing him to put one question
to  him.   The computer self-destructs, and things return to
normal in Village education.



7. Many Happy Returns

     The Prisoner finds the  Village  completely  empty  one
morning:  the  voices are stilled, the houses are empty, and
the shops are closed.  For the first time since  his  abduc-
tion,  he sees a real promise of escape.  There is no one to
stop him as he builds a raft, and still no one on guard when
he pushes out to sea.

     After a long and harrowing journey, he finds himself in
England.   He  makes  his  way to London and goes to his old
office where he is interrogated by several  top-level  offi-
cials.   But  there is no freedom in escape without explana-
tion.  Where is the Village?  Who  runs  it?   Why  does  it
exist?   The Prisoner has got to discover the truth, and the
authorities promise him every assistance in his search.   He
succeeds  in  finding  the  Village,  which  means  ironical
failure.



8. Dance of the Dead

     "Never trust a woman, even when she has four legs,"  is
the  Prisoner's  cynical  summing-up when he finds he cannot
even trust a cat with which  he  has  become  friendly.   He
can't trust any of the other females in his life either.  He
has to deal with three of them:  the new Number Two; the Day
Supervisor;  and  the  girl  who  has  been  assigned as his
observer.

     An electrical treatment to make  him  talk  has  to  be
called  off  because of the risk of brain damage, but during
the treatment he discovers that an old colleague, Dutton, is
a new captive in the Village.  Dutton is used to try to make
the Prisoner reveal why he resigned, but the attempt  fails.
The  drama develops against a background of revelry -- it is
the day of the annual carnival.

     The Prisoner finds the body  of  a  young  man  on  the
beach.   He  seizes the opportunity to write a message which
he places in the dead man's pocket, along with a  photograph
of  himself  and a drawing of the Village.  In the hope that
the finder may be able to trace him, he pushes the body into
the sea.

     But the affair recoils on him in more ways than one, as
he  discovers  during  the carnival.  Reaching the evening:s
ball, he finds himself the star turn in the "cabaret" -- the
star  of a grim drama as he is placed on trial with the Vil-
lagers as the jury.



9. Do Not Forsake Me, Oh My Darling

     The Prisoner is one of the few people  who  might  know
how  to  trace  the missing Professor Seltzman as he was the
last man to have contact with  him  before  he  disappeared.
Dr.  Seltzman  invented a process by which the mind and per-
sonality of one man can be  transferred  into  the  body  of
another.  The Village authorities know how to accomplish the
transfer, but  they  can't  reverse  the  process  with  any
surety.   Number  Two wants to use the Professor's own tech-
niques to find him; and he uses the  Prisoner  and  an  army
colonel to do it.

     The Prisoner awakens to  find  himself  in  his  London
home,  but when he looks in the mirror, he finds that he has
the body of the Colonel -- all he has in common with his old
self  is  his hand-writing.  How can he persuade people that
he is really the agent who went missing  a  year  ago?   His
fiancee  doesn't recognise him, and nor does her father, who
used to be one of his superiors.  His urgent mission  is  to
find  Dr.  Seltzman  and  get  himself  changed  back.   The
Prisoner manages to trace the Professor and tells  him  what
has  happened.   Both  men are kidnapped and returned to the
Village.  Number Two is ecstatic.  But can the Prisoner  and
the Colonel be changed back into themselves?  The attempt to
do so has unexpected results.



10. It's Your Funeral

     Cry wolf often enough, and no one will believe you when
the  cry is genuine.  This simple maxim provides the Village
authorities with a weapon to use against the  Prisoner  when
an assassination is being planned.  The Prisoner is the only
one of the Villagers likely to prove a  stumbling  block  in
the way of the murder.  Somehow he has got to be discredited
so that no one -- not even the intended victim -- will  heed
his warnings.

     Number Two puts into effect an elaborate plot, by which
the Prisoner learns who the victim is -- Number Two himself.
The Prisoner warns Number Two, not  because  he  care  about
him, but because he thinks that the assassination will be an
excuse for massive reprisals.  Number Two  pretends  not  to
believe him.  But on his next visit, the Prisoner finds that
another Number Two is in residence -- an elderly Number  Two
who  has returned to the Village, and it is his life that is
in danger.  The attempt will be made  on  Appreciation  Day,
when  the  retiring  Number Two hands over the great Seal of
Office to his successor.

     The Prisoner discovers the method: the explosives  will
be  inside the seal, detonated by remote control.  The Pris-
oner is the only person who can prevent the killing, and  he
has  got  to  find the radio-operated transmitter before the
button can be pressed.



11. Checkmate

     Chess is a game  of  subtle  moves,  and  the  Prisoner
wonders  just  what  they are aimed at when he is invited to
take part in an unusual game being played  in  the  Village.
The  "board"  covers  the  whole of the courtyard; the chess
pieces are human beings -- their moves indicated by two  men
in  charge.   The Prisoner takes his position as the Queen's
pawn.  Any deviation from the rules of the game  is  swiftly
punished,  as  the Prisoner learns when a rook tries to make
an independent move and is taken off  to  the  hospital  for
treatment.

     The Prisoner finds a way of distinguishing the  prison-
ers  from their warders, thus enabling him to get together a
nucleus of people he thinks  he  can  trust,  including  the
unfortunate  Rook.   Number  Two becomes suspicious and sets
the Queen, who has been programmed to believe she is in love
with  the  Prisoner, to watching him.  To alert the authori-
ties to any attempt to escape, Number Two gives the Queen  a
locket which is really a bugged detector-transmitter.  Ulti-
mately, the Prisoner is able to turn it to his own  uses  by
taking  the  detector  components for the radio he needs for
his escape bid.

     Having assembled those he  can  trust,  the  climax  is
reached when they get to a motor boat.  but in this world of
suspicion, the Prisoner finds that the  one  man  he  cannot
trust  is the one he trusted the most -- simply because that
one man could trust no one, not even the Prisoner.



12. Living in Harmony

     Give a man love, then take it away.  Isolate him.  Make
him  kill  and  then  face him with death.  And he'll crack.
This is the idea behind the latest effort to make the  Pris-
oner divulge his secrets, and the setting is a Western town-
ship called Harmony.

     The Prisoner finds plenty to interest him  in  Harmony.
There's  Cathy, a loverly girl who is interested in him from
the start.  There's the Kid, who is  obviously  psychopathic
and  who  takes  an  instant  dislike  to the Prisoner.  And
there's the Judge,  who  runs  the  town  in  a  dictatorial
fashion  and asks the Prisoner to take over as sheriff.  The
Prisoner refuses the job, and as a result is placed in  jail
under  "protective  custody."   He  manages  to  escape with
Cathy's help, but is caught and Cathy is put  on  trial  for
aiding  a criminal.  Only when it becomes clear to the Pris-
oner that Cathy's life depends on his becoming sheriff, does
he  accept  the  job.   The Judge tries to make him wear his
guns, but the Prisoner refuses.  The next  step  to  provoke
the Prisoner is to get the Kid to "rough up" Cathy.  But the
Kid goes too far and kills her; the Prisoner  gives  way  at
last and it's time for a reckoning with the Kid.

     Even the best laid plans, however, can  go  awry.   The
Prisoner  is still not broken.  But the postscript, when the
truth about Cathy, the Kid and the Judge is  revealed,  con-
tains unexpected tragedy.



13. A Change of Mind

     Instant social conversion is the process by which  hos-
tile  members  of  the Village have their attitudes changed,
and the Prisoner is the next on the list for  this  sinister
treatment.   This  is  the latest move on the part of Number
Two to find out why  he  resigned.   The  attractive  Number
Eighty-six  is one of the instruments used to trick him into
joining the forces of the "unmutuals" who are reformed by  a
treatment  combining  drugs  with  ultrasonic waves directed
against the brain and changing the mental process.

     The Prisoner is taken to the ultrasonic  theatre  where
he  is operated on by Number Eighty-six.  He is treated with
a bombardment of ultrasonic beams on his frontal lobe, which
may  result  in permanent dislocation, according to the doc-
tors.  Twenty-four fours have to elapse before the treatment
can  be continued.  The Prisoner is very wary of attempts to
drug him, and when Number Eighty-six make  the  attempt,  he
switches  cups.  Under the influence of the drugs which were
meants for him, she accepts the Prisoner's  suggestion  that
she should change sides.

     The Prisoner tells Number Two that he now has peace  of
mind,  and  that he would like to tell everyone how grateful
he is for removing the "unmutual" stigma.  Number  Two  sees
victory in sight.  But the Prisoner has a deep hypnotic sub-
ject in Number Eighty-six, whose announcement swings  public
opinion against Number Two in a sensational manner.



14. Hammer into Anvil

     The Prisoner swears to avenge the death of a girl whose
appeals  for  help  when  being persecuted by Number Two are
just too late for him to save her life.  In a  community  in
which  no  one  can  be trusted, Number Two is vulnerable to
implanted suggestions that the Prisoner has, in  fact,  been
brought  to the Village to spy on him on behalf of his supe-
riors.

     The Prisoner brings Number Two to a state of increasing
terror  as  he  pursues his relentless policy.  He gradually
builds up the impression that he is in touch with  the  out-
side  world  to  suggest that he is reporting on Number Two.
In doing so, he puts suspicion on each of Number Two's  most
trusted servants, each of whom is dismissed in turn.  Number
Two becomes more and more hysterical until finally he is  in
a state of complete mental and physical collapse.  Every man
has his breaking point.



15. The Girl Who Was Death

     Something has to give when a girl is a born killer  and
a  man  is  a  born  survivor;  so the Prisoner has a worthy
opponent when  he  pits  himself  against  the  lovely,  but
lethal, Sonia.

     The Prisoner takes over from the victim of  an  unusual
"accident," which resulted from investigating the activities
of a crazy scientist who is planning to destroy London.   He
is  soon aware that the killer intends that he should suffer
a similar fate.  His would-be assassin is Sonia, and she  is
certainly ingenious.  Each time, she leaves a clue, in event
of failure, which will lead him to  their  next  rendezvous.
He  finds  himself  in  a wrestling bout with with a killer;
facing death in a tunnel of love; on a fairground  carousel;
in  a  ghost village.  It's just one hair-raising even after
another.

     For Sonia, each failure is  not  only  a  challenge  to
further  effort,  it  brings with it the realization that if
she does hill him, what will be left for her?  Life would be
a  bore.   Won't he join her father and herself?  After all,
her father is the scientist he is seeking.



16. Once Upon a Time

     One man must break, and for the loser it  is  the  end.
The  choice  lies  between  the Prisoner and Number Two.  In
taking the ultimate step, in taking the Prisoner through the
degree  absolute,  Number  Two is well aware of the personal
risk he is running.

     An electronic process prepares  the  Prisoner  for  the
ordeal  that lies ahead -- a week or more of savage, relent-
less interrogation.  He knows his mind is being regressed as
Number  Two  takes him through the seven ages of man; taking
him back to babyhood, early childhood,  growing  up,  school
days,  first  job, the war years and the top secret job that
he held until the day he resigned.  But the  secret  in  his
mind  remains  locked.  However innocently phrased, there is
no answer to the question, Why did you resign?

     Day after day  the  ruthless,  penetrating  questioning
continues,  with  one man's will pitted against the other's.
They reach near exhaustion; the mental battle becomes a phy-
sical  fight,  but  each  is unyielding.  But one has got to
break, and breaking may well mean death.



17. Fall Out

     This is the hidden, mysterious world beneath  the  sur-
face.   The  trial is being held in a vast rock cavern.  The
session has been called in a matter  of  democratic  crisis,
and  the delegates in attendance represent the Old Folk, the
Youngsters, the Activists, Pacifists, and every other  shade
of opinion in the Village.  The President announces that the
community is at stake: "And we have  the  means  to  protect
it."

     The Prisoner faces the  court.   He  has  survived  the
ultimate  test  and  must no longer be referred to as Number
Six, or a number of  any  kind.   "He  has,"  the  President
announces,  "gloriously  vindicated the right of the indivi-
dual to be individual."  Number Two is brought to  court  to
face  the  man who defeated him.  The Prisoner has one vital
question to ask him: "Did you ever meet  Number  One?"   The
answer  is  a  surprise.   The President pays tribute to the
Prisoner, the man who has revolted, resisted,  fought,  held
fast,  overcome  coercion and who has gained the right to be
an individual.  The President faces him with his final chal-
lenge:  "As  a man magnificently equipped to lead us -- lead
us or go!"

     What will he do?  Freedom beckons.  But freedom is  not
only a physical thing; it lies with man himself.