rccall@dartvax.UUCP (R. Christian Call) (04/29/84)
oddjob!matt mentioned in his article that it was often hard to keep track of captured pieces which had been promoted pawns. The way I've always played Siamese, a promoted pawn turns back into a pawn as soon as it is captured after being promoted. It's a nice way of playing because you don't have to worry about whether something's really a pawn or a piece, and because it introduces some interesting complications (e.g. it's OK to sac a Queen if it'll turn back into a pawn once it falls into the enemies' hands).
kovalsky@trwspp.UUCP (05/01/84)
<> Siamese/Bughouse Chess seems to be played at most all high school chess clubs, including my former HS. The way we played was to ALLOW pawns on the first and the eighth ranks. It makes for much more exciting (and quicker) games. It adds more offense to attacks(e.g., if a player castles queenside then a pawn can be placed on R1 immediately as a queen), but also more defense (e.g. putting a pawn on KN1 to defend the ever vulnerable KB2 square). The way we played all promoted pieces when captured went back as pawns. Ah, those were the good old days.... One word of warning to those that play alot of Siamese and also play Tournament Chess: It can mess up your regular chess! It can be kind of embarrasing to sack a piece in a tournament game and then turn to the person playing next to you and saying: "A knight and a pawn mate!". Only then do you realize that you're not getting any pieces to fuel your attack. Bruce Kovalsky <!sdcrdcf!trwrb!trwspp!kovalsky>