[net.audio] realism

rostain (11/03/82)

	I would like to clarify some things that I stated earlier.  I have
received many responses, and have realized that my complaint against digital
recording was misunderstood.  I understand what dynamic range is, and know
that it isn't just softer portions versus louder portions of a recording.
I do appreciate it, too.  The difference in sound between a direct-to-disc
and undynamic FM is astonishing.  The only complaint I had was the way
companies initially (and still do, to some extent) exploited this feature.
	Some people brought up the point that in a concert, there is tremendous
dynamic range, and my "straining to hear the softer portions" is an important
part of the music's realism.  I would merely like to point out that in a real
classical concert hall, one can hear a pin drop.  In my living room, I hear
my refrigerator, other people, the heating system, and a lot of normal noise.
I wish I had a soundproof room for listening to music.  I don't.  Yes,
more dynamic range is better.  But absolute realism needs absolute replication
of the listening conditions.
	This brings me to an important question that I would like to put up for
debate.  As the technology of audio gets better and better, will (should) audio
begin to go its own way (possibly with added special effects) and no longer
try for absolute realism?  Maybe the most pleasurable (i.e. biggest seller)
listening will someday not be the most real listening?

	Please respond,

			Alain Rostain

					and please don't be so harsh!
					I'm just asking!

shauns (11/04/82)

The topic is realism and technology.  Here's my two cents.

As far as I'm concerned, we already have an  `alternate audio reality'
on most of the records put out nowdays, with all the overdubbing and
processing that usually goes on.  If you're very strict in your definitions
of realism, about the only recordings out that qualify are the single point
stereo miked type that haven't monkeyed around with e.q. and compression.

There are and always have been recordings that explore the reaches of sound for
sound's sake; some of Brian Eno's discs (Music for Airports, etc.) come most
immediately to mind.  I think this type of art exists independently of the
technology available to produce it, and improvements in the state of the home
reproduction art bear little on its acceptance by the public.  If people want
to listen to random computer generated chirps and precisely crafted sound
fields of ring-modulated oboe, fine.  The ear and brain are remarkably
capable of filling in the pieces of the original environment lost in the
playback equipment.  If the original environment IS the record, then the
listener has no aural reference with which to compare, and loses nothing by
not having the best reproducing equipment.

Artists will go as far as the medium will allow, whether into abstraction or
hyperrealism.  The buying public will still want to hear its easy listening
music.  The purpose of improvements to the medium is to insure ever better
faithfulness to the artist's intentions (whatever they may be) and more
utility for the listener.


Trying to figure out what I just said,

Shaun Simpkins

Tektronix, Inc. Beaverton, OR.
tekcad!shauns

wm (11/04/82)

When painters mastered the art of realism, they rejected it
and went after the subjective.  The result, impressionism and
the hundreds of isms after it.  You could make a case that
music has gone the same way.  After all, just what does an
electric guitar (or a sine wave generator) without an amp
and speaker sound like?  I once read an article by someone
who was rejecting all music except classical music because
it was artificial, not real.  It sounded alot like the
art critics at the turn of the century complaining about
how the new art was trash.
			Wm Leler - UNC Chapel Hill

thomas (11/04/82)

I terms of recorded music, the definition of "realism" I use is "Sounds
like the artist intended it to".  In most cases, this means that the
recording medium and reproduction system should not add anything to nor
subtract anything from the artist's intentions.

=Spencer