[net.audio] Distortion

etan@tellab1.UUCP (Nate Stelton) (05/23/84)

I can't really say that I disagree with Mr. Hughs' article, but I feel
compelled to approach the explanation of distortion somewhat differently
in some of his categories.

Pitch distortion

There are three possibilities of this that I can think of:
1  Wow. The slow variation of playback speed (of a record or tape).
2  Flutter. Fast variation of playback speed.
3  Wrong playback speed.

They can be most easily found in the following types of recordings:
Wow - very slow organ music
Flutter - solo acoustic piano or acoustic guitar music
Wrong speed - vocal material

Harmonic distortion

This is the presence of higher order harmonics. HD is difficult to detect
since most musical instruments have varying degrees of this. The sound
could be described as richer. While listening, pick one instrument and
listen to see if you hear the note an octave above also. The best way to
detect HD is with instrumentation (obviously). It may not sound bad, but
it's preventing you from hearing the real thing. When you hear an
electric guitar note sustaining and it fades into the note 1 octave above
(Hendrix, Van Halen) that's extreme HD within the guitar amp (which, of
course is purely intentional).

Overload Distortion

Also known as 'clipping', this is what you get when you drive an
amplifier stage beyond what it is spec'ed at. A good example would be the
aforementioned "ghetto-blaster effect". I think this the fuzzy sound that
Mr. Hughes was referring to.

Intermodulation Distortion

When low frequencies interact with high frequencies in such a way as to
affect them, this would exemplify IM. Tape medium and speakers are the
formost culprits of this. A good example would be if you hear a cymbal
crash decaying and a loud bass note occurs and causes the cymbal sound
to 'break up'.