human-nets@ucbvax.ARPA (10/06/84)
From: Charles McGrew (The Moderator) <Human-Nets-Request@Rutgers> HUMAN-NETS Digest Friday, 5 Oct 1984 Volume 7 : Issue 56 Today's Topics: Computers and People - Big Brother is Watching us Watch TV, Computers and the Law - Unions/Working at Home (3 msgs), Chess - Move 16 ---------------------------------------------------------------------- Date: Thu, 4 Oct 84 11:17 MST From: Jong@HIS-PHOENIX-MULTICS.ARPA Subject: Re: Big Brother is Watching If They have the technology to target the mix of commercials on cable TV, says my cubemate Laurie Harrington, the next steps are obvious: 1) When a network can't decide which series to air, it can simply air both -- "The A Team" for male-headed households, "Remington Steele" for female-headed households. 2) From there, it's a short step to manufacturing the news according to what you want to hear -- on the West Coast, the 49ers beat the Patriots, while on the East Coast, we hear the score the other way. ------------------------------ Date: Wed 3 Oct 84 17:29:23-PDT From: WYLAND@SRI-KL.ARPA Subject: Unions vs telecommuting To: minow%rex.DEC@DECWRL.ARPA After reading the following, I just had to comment. (Just my thoughts - not intended to be a flame.) <Date: Tuesday, 2 Oct 1984 11:18:43-PDT <From: minow%rex.DEC@decwrl.ARPA <Subject: telecommuting may not be so good after all < <A recent collection of messages on Human Nets and the Unix USENET <presented the case for telecommuting and against the ban against <working at home (the Vermont knitters) proposed by the trade <union movement. < <The issues are somewhat more complex than the "they just want to <regulate us out of existance" messages I have been seeing. There <are several disadvantages to working at home -- the work environment <may not be as safe as in an office or factory (poor lighting and <seating arrangements, for example). < <More importantly, when you work alone at home, you may lose some <important aspects of work: < < Social status -- your peers don't see the value of your efforts. < < Sense of community -- you don't see the relevance of your work in < a greater context. Also, you lose the socializing aspects of < work: especially the "old-boy" network that many feel is important < for advancement. < < Use and development of one's resources -- at-home jobs are likely < to be repetitive dead-end work, such as data-entry (or knitting). < Working at home will make it more difficult for you to locate a < more challanging job. < <While it is certainly true that turning labor into a collection of <cottage industries will erode union control and power, it would be <unwise to ignore other aspects of the situation. < <Martin Minow The above points - while valid - do not attract our attention in today's society. Today's hero is an individual, not a member. Our images are not of IBM or the US Government, but of the Silicon Valley company started in a garage, of the software hacker and the video game genius, of Jobs and Wozniak, Osborne, Kildall, Noyce and Grove, and, yes, even Reagan and Iacocca. The generation that went from Kennedy and the New Frontier to assasination(s), the War on Poverty, Viet Nam, and Watergate has more trust in the individual than in the organization. "I'm from the Government and I'm here to help you" represented hope in the Depression; it is now the punch line to a cynical joke. Since we do not trust organizations, government or union, we see them as potential enemies of us, the individuals. We are therefore sensitive to any action that an organization takes against individuals because we believe that it is against us. Good intentions do not matter: we have seen them before, and their results. We don't want to be protected from the dangers of working at home: we want to participate - directly or vicariously - in the Silicon Valley Age and be heros, too. We don't see protection as an attempt to help us, but as an attempt to stop us. Dave Wyland SRI ------------------------------ From: ihnp4!utzoo!henry@Berkeley Date: 4 Oct 84 08:11:24 CDT (Thu) Subject: unions miscredited? > ...You wouldn't like your > life quite so much if it weren't for the gains that unions bought: > the 40-hour week... I don't quarrel with the basic thesis that unions have made valuable contributions, or with the rest of the points mentioned, but I'm a bit unsure about this one. I seem to recall (perhaps somebody can confirm or deny) that the 40-hour work week came from management, not the unions! I have no doubt that many managements had to be prodded into the 40-hour week by unions, but I believe the original 40-hour week came from some interested manager (vague memories that it may have been Henry Ford) who discovered that it *increased* productivity, because of reduced fatigue. Workers (at least, manual workers) are more productive on a 40-hour week than on a longer one. There were incidents during the Battle of Britain where armament-plant workers, voluntarily working long hours to increase production, were asked to stop doing so -- after a brief initial spurt, fatigue and boredom had reduced net production below what was normal for a 40-hour week. Henry Spencer @ U of Toronto Zoology {allegra,ihnp4,linus,decvax}!utzoo!henry ------------------------------ Date: Thu 4 Oct 84 14:53:45-PDT From: Ken Laws <Laws@SRI-AI.ARPA> Subject: Homework To: Poli-Sci@RUTGERS.ARPA I just ran across a short article on the telecommuting homework problem in the May issue of Data Communications. At that time Reagan was trying to eliminate the homework laws (including knitting, etc.); other candidates had taken no position. It seems that the AFL-CIO has already petitioned that the current laws be extended to include computer homework after the members of one of their subunions (United Service Industries Employees?) voted for such an action. Politicians have not been very receptive to the AFL-CIO position. -- Ken Laws ------------------------------ Date: Thu Oct 4 23:57:12 1984 From: mclure@sri-prism To: chess@sri-unix, ailist@sri-ai Subject: Delphi 16: cruncher entices you to do battle. The Vote Tally -------------- The winner is: 15 ... Bd7 69% favored it out of 16 votes. Surprise -------- One surprise is that Cray Blitz, the current world computer chess champ, submitted a vote, but unfortunately this is only a machine vs. humans event, not machine vs. (humans and machine), so the vote had to be disallowed. Nevertheless, it is interesting to see what a machine would do for you humans. It agreed with your Bd7. The message explaining Cray Blitz's vote is included below. Also, Cray was asked to play a move for White after its Bd7. The Prestige 8-ply played the same move as Cray's recommendation, a somewhat machine-like move shown below. The Machine Moves ----------------- Depth Move Time for search Nodes Machine Est 8 ply Qc4 15 hrs 5.4x10^7 +3% of a pawn (Q-B4) Humans Move # Votes BR ** -- BQ BN BR BK ** 15 ... Bd7 11 ** BP ** BB BB BP BP BP 15 ... Bh5 3 BP ** -- BP -- ** -- ** 15 ... Bxf3 2 ** -- ** WP BP -- ** -- -- ** WQ ** WP ** -- ** ** -- WN -- WB WN ** WP WP WP -- ** -- WP WP ** WR -- ** -- WR -- WK -- Prestige 8-ply The Game So Far --------------- 1. e4 (P-K4) c5 (P-QB4) 11. Be2 (B-K2) Nxe2 (NxB) 2. Nf3 (N-KB3) d6 (P-Q3) 12. Qxe2 (QxN) Be7 (B-K2) 3. Bb5+(B-N5ch) Nc6 (N-QB3) 13. Nc3 (N-QB3) O-O (O-O) 4. o-o (O-O) Bd7 (B-Q2) 14. Be3 (B-K3) Ne8 (N-K1) 5. c3 (P-QB3) Nf6 (N-KB3) 15. h3 (P-KR3) Bd7 (B-Q2) 6. Re1 (R-K1) a6 (P-QR3) 16. Qc4 (Q-B4) 7. Bf1 (B-KB1) e5 (P-K4) 8. d4 (P-Q4) cxd4 (PXP) 9. cxd4 (PXP) Bg4 (B-N5) 10. d5 (P-Q5) Nd4 (N-Q4) Commentary ---------- JLG@LANL My vote is 15 ... Bd7. Cray Blitz agrees: 8-ply search, 8 minutes 53 seconds, Blitz places black about 1/6 pawn down. After 32 minutes and 26 seconds, Blitz predicts white will play 16 Qc4, with White up by about 1% of a pawn. The 32 minute search was quite a surprise, 5-10 minutes for 8 plies is more typical. It's a very quiet position though, so it probably found few killer moves or alpha-beta cut-offs. Note that Qc4 is not a very useful move, computers tend to wander in quiet positions. This tendency is why computer programs still get beat by the masters. [More accurately: computers, even deep-searchers, don't have plans like masters such as "put a Knight on d6 via this route c3-d5-b6-c8-d6 and move our Bishop at c3 to a good square during all this, all in order to cramp our opponent's castled Queen-side." Essentially these master plans are nothing more than horrendously deep searches, but because the masters don't worry about specific variations, they just keep trying to get the Knight to that square if the opponent's plan intervenes. The key to all of this is the complex database of chess patterns in the master's mind. The database tells him when a Knight at d6 might be good in cramping an opponent. He may have played over numerous games in Informants in which another master has put a Knight at d6 with interesting results. The master's database "flags" him that this might be a good thing to do now. When computers are able to do this sort of complicated thing throughout a game, plus have a tactical sense at the level of Belle's (perhaps in parallel with the plan database), then and only then will we have world-championship-caliber artificial chess play. I think this will happen in 25 to 50 years. It is a dandy problem for 10 or 15 PhD theses, now that academia seems to have neglected this once promising area because architecture and algorithm analysis have been the main moving force of late. Along the road of this plan, the master tries to watch out for tactics too. There are numerous cases where a master has made an awful tactical blunder because he was "blinded" by following his own plan too obsessively, something he becomes very enmeshed in. Also, if the circumstance warrants it, this plan can be changed, or the master can even have sub-plans and sub-goals. These effectively increase his search tree up to 20 ply or more. Note that masters have played 20-ply combinations (cf. Alekhine, Tal, etc.) but opportunities for these are rare. The above planning is what distinguishes masters most from non-masters. --Stuart] WEBBER@RUTGERS Bd7 (B-Q2) seems forced here in light of the previous maneuvers. JPERRY@SRI-KL I vote for 15...B-Q2. B-R4 is an ERROR because after 16. P-KN4 B-N3 now we can no longer move the King's Knight's pawn one square to enforce our plan of pushing the KBP. After 15...B-Q2, White CANNOT stop our plan of P-KN3, N-N2, and P-KB4. Furthermore, it is difficult to see a counter- plan for white in this position that will succeed nearly as quickly. REM@MIT-MC Anyway, after h3, Black's reply is obvious, Bd7. Why not Bh5? That would give white the option of playing g4 which simultaneously locks the black bishop in a corner and prevents black from playing f5. If the pawn advance is prevented, maybe the bishop would rather be on the other side. With my move, Bd7, if white plays g4 then not only is it not sente (black doesn't have to answer it), but the bishop has the option of working on the other side, or looking toward advancing the pawn to f5 later anyway when circumstances are better. Why not BxN? Besides trading bishop for knight, a disadvantageous trade most of the time, it opens up things too much before black has finished bringing out his pieces, rather risky. VANGELDER@SCORE If White finds 16. g4, we should proceed cautiously. E.g., 16. ... g6 17. Bh6 Ng7 18. Kh2 f5? 19. gxf5 gxf5 20. Rg1 gets very uncomfortable for Black. This position (after 16. g4) is similar to some closed Ruy Lopez lines. Black NEVER gets in f5. The question is whether WHITE can break through after doubling on the g-file. Nevertheless, if we play 18. ... f6 (instead of f5?) we may be able to build up slowly while the computer wanders around aimlessly. Alternatively, on 16. Nd2 g6 17. Nc4 the Black Q needs a flight square, so 17. ... Ng7 and 17. ... Bg5 come into consideration. It looks like White can trade off our good Bishop in this line. Therefore, we may need to answer 16. Nd2 with an immediate f5. Let's hope the computer chooses a different move. HPLABS!IHNP4!INUCXC!INUXD!CLAUS My vote is for Bh5. This might not be a good move but I think it is better than taking the knight or tying up our other pieces. [The following message, from a master, came in a bit late and couldn't be included in the last digest, so here it is. He recommends a radically different course of action than this list is taking and eschewed our recent Ne8.--Stuart] QUINTANAR%TI-EG.CSNET@CSNET-RELAY In my opinion black is only very slightly better than white at move 14... I really don't see how on earth any computer can ever beat a group of humans that contain at least 1 expert, much less a master. [I explained to Sam that Belle has an excellent record against masters, so disparaging computers is of no use. --Stuart] I recommend 14....b5 (P-QN4) for black because it prevents white from establishing a queenside bind by playing a4(P-QR4) and developing either the control of b6 with bishop and knight or developing favorable play on the queenside if black decides to contest b6. Since blacks main force is concentrated on the "h" half of the board it doesn't make sense to try mixing anything on the queenside. The preventative I suggest also creates the threat against whites e4, thus adding more pressure on the side of the board on which black already pressures. My main line of analysis runs: 14....b5 15 h3 Bh5 16 g4 Bg6 17 Bg5 =+ The only reason black may have any edge at all depends on the feasibility of cracking white "weakened" kingside. If white successfully builds an unassailable fortress black can quickly have the inferior game because knights will be stronger than bishops in the ensuing closed position on the kingside. White may then quickly transfer his knights to the queenside attack while black will have great difficulty transfering his bishops thru the web of restrictive pawns. Solicitation ------------ Your move, please? Replies to Arpanet: mclure@sri-prism, mclure@sri-unix or Usenet: ucbvax!menlo70!sri-unix!sri-prism!mclure ------------------------------ End of HUMAN-NETS Digest ************************