laurir@sri-unix (09/03/82)
How about a subgroup, "net.games.atari"? I recently bought some Atari cartridges, as follows: -- Haunted House (by Atari): you wander in the dark through a 24-room house, four floors each of which has 2 by 3 rooms. The idea is to pick up three pieces of a broken urn, thus magically reassembling it, and return to the entrance. There are a few spooky monsters -- a ghost, some spiders, etc. -- wandering about also; if one touches you, you're "scared to death". Nine deaths and you lose. There exist a magic sceptre which wards off the baddies, and a key for locked doors. You can only carry one thing at a time, except that multiple urn pieces count as one object, since they meld when you join them. Variations: some doors become locked; some monsters can follow you through locked doors; etc. My opinion: interesting for a child, doesn't hold me. The graphics are great, the game just isn't interesting. -- Defender: a stripped-down version of the arcade game. You operate an air (or space) ship cruising above the earth's surface. Alien ships are in the vicinity, shooting at you, and some of them are descending to the surface and kidnapping the inhabitants. You must destroy the aliens with a ray blast (a very snazzy rainbow color effect), then snag the humans as they fall back to earth. You have both a short-range and a long-range radar screen; the long-range one covers the entire universe. Opinion: captivating. Takes a few days to master. -- Star Voyager by Imagic. You're the pilot of a ship proceeding from here to there. When you get to there, the game's over. The screen shows your view out the front port, ie, stars streaming by you, with much better graphics than the original "Star Ship" game. At the bottom of the screen is a long-range radar screen (they're all the rage for the current models of space ships.) You get to your destination by locating and passing through a series of Buck Rogers-like "star gates". On the way, you are attacked by several enemy ships which resemble the original Romulan vessels. (And the theme music is the first few notes from Battlestar Galactica -- these guys show no favorites.) You have *two* weapons, a laser blast which uses ten energy quanta, and a photon-like torpedo which uses one. You start life with 99 quanta, and are replenished each time you pass through a star gate. Being hit by an enemy blast detracts from your energy, naturally. Zero energy makes for a dead player. The two weapons controls are the buttons on the left and right joysticks, while the left joystick controls direction in the same way as Star Ship. I put the right joystick on the floor and use it as a foot pedal (works with bare feet). Opinion: also captivating. Very hard to master. The first time you get all the way through, you'll cheer. -- Adventure from Atari. A real sleeper. It sounds as though it would be unimpressive, but I have spent many dozens of hours with this one. You inhabit a world with twenty or so rooms. You direct "hero", a little square, around in the eight standard directions by pushing on the joystick. Moving off the end of the screen puts you at the opposite end of the screen in the next room, if there was a doorway there instead of a wall. There are three (initially locked) castles, yellow, white, and black, each with an associated key located somewhere; there are three dragons, red, yellow, and green, each with a distinct personality, the way Pac-Man is supposed to work; there is a sword which you can find and use to kill a dragon; there is a bridge with which you can pass over walls (necessary in one maze); there is a magnet for pulling things "out of walls"; there is a golden chalice (actually a dazzling rainbow effect). There is also a bat which flits through the world, randomly picking things up and exchanging them for other things, for example trading your sword for a live dragon (ouch!). The goal is to put the golden chalice into the golden castle. Before you can do this, you must find the golden key and unlock the golden castle. Usually you must unlock and enter one or both of the other castles. If a dragon eats you, you "resurrect" yourself by pushing RESET, which leaves all objects unmoved but also resurrects all dragons. With the third game variation, all objects are initially placed at random locations. You can only carry one thing at a time; you pick it up by running into it (like Rogue) and you drop it by pushing the joystick button. Opinion: spellbinding! Note to Adventure cartridge owners: there is a sequence of actions which cause the game to display the name of the author. Hints: there is an invisible object that you have not yet found. It is located in a room in the maze beyond the black castle which has no door but can be entered via the bridge. The object must be picked up and dropped in another room, then other things must be done. -- Andrew Klossner (decvax!teklabs!tekmdp!laurir)
mark (09/08/82)
Another way to find the signature is to be picked up by the bat, who will then take you on a tour of the world (the bat flys through walls, taking whatever it is holding with it). I think what really happens is that the bat picks up whatever you are holding, and sometimes you don't drop it, so you go with it. I have seen this happen during the "in-between-game" - after you are eaten but before starting another game. The invisible object is actually visible as a dot, but not in its original location. One silly thing about this game is that while you can't go through walls, whatever you are carrying can stick out into the walls. Also, one word of caution. Most ATARI games, when you get killed, will go into a mode that cycles through various colors so your TV set doesn't get lines burned into the phosphor. Adventure does not do this, so don't leave it on for long periods of time in between games. While the Woods/Crowther version of adventure we all know and love is no fun once you know everything, this adventure, at level 3, will give you random games every time, so it's always interesting. Even at level 2, the bat makes life unpredictable.