[net.games] Re AD&D sucks

cjh (10/21/82)

In response to your message of Wed Oct 20 10:22:15 1982:

   I have two disagreements with your criticisms of AD&D. First is that I
was under the impression that the combat system used was one of the least
original things about AD&D; certainly Gygax owes most of his limited
inspiration to FRP in LA in the early 60's (where he misbehaved sufficiently
that he was told to shut down his game or get out of LASFS for egging on
people who couldn't tell the difference between the game and real life) but
I have been told that the combat system dates back to non-fantasy games of
the 1930's.
   Second is that if you think a quarterstaff doesn't add to your armor
class you don't know how to handle a quarterstaff. Given that having a
shield adds one class a quarterstaff handled by somebody reasonably
dextrous should add at least that, since (especially in @i[moulinet],
in which the staff is spun rapidly around its center) anything other than
another quarterstaff or a thrown object has very little chance of getting
past the staff. Perhaps it should take a melee round before the shielding
effect appears?

jj (10/21/82)

	Apparantly my sarcasm was not evident when I complained about 
the rules about staffs/oriental swords/bo-sticks/etc.  I was being
quite sarcastic, and just to make everything completey clear,
I OBJECT to the lack of an effective and sufficient armour class adjustment
for staffs/etc. I use a staff and would prefer it under most circumstances to
either a rapier or broadsword, assuming that the space is available.  It's much
easier to carry than armour, it works nearly as well, and is also useful
for non-combat things.  In fact I object to the way that D&D gives only 
(in general) a rather random AC adjustment for dexterity, and that you get it as
long as you are concious, etc.etc, and that it doesn's in general depend on 
what you have in your hands.
As to the part about LA and the combat system, each to his own, it's 
(the combat system) still simplistic and cumbersome at the same time.
I like the analogy that someone who mailed me used:
AD&D  ::=  IBM Mainframe.
You might not like it....
Getting on the the magic rules ...
P.S.  I gather that one of my previous articles got chopped.  Nothing  much
of importance, anyhow, just a plea for discussion of other rule systems.