mark@umcp-cs.UUCP (06/15/83)
I don't seem to have a working path to the warp author, but here are some random thoughts: Bug first: If several keys have been typed ahead (as is EXTREMELY common) to one ship (say the enterprise), and it dies mid-turn, the typed ahead keys should NOT apply to the base. Input should be flushed instead. Alternatively when the enterprise dies instead of automatically switching to the base still require an explicit switch. Commands given to a dead ship are ignored. These fixes eliminate an unnecessary component of chance and are more realistic of an actual remote battle situation (I think!). Suggestion: Permit time jumping. Thus one could specify that the next ten time ticks should be computed but undisplayed, and time should continue 10 ticks ahead. This would be an "at your own risk" option-- if you die while in hiberation it's your problem. This would be a big win on 1200 baud (or slower) terminals while the universe burns. By the way, noone here has broken 300,000, but there is a (small) cluster in the 290+ range. Most players are below 100,000 in max score. How are stats elsewhere? -- Mark Weiser
ray@utcsrgv.UUCP (Raymond Allen) (06/16/83)
Here, at utcsrgv we had, until this morning, 3 people between 300k and 400k and one person with ~410k. I myself had ~370k. Today, however, all scores above 200k magically disappeared off the score list. I think the system gurus got upset that some non-computer types got the high scores. Just think what I could to if I were the super-user Ray Allen utcsrgv!ray (416) 978-5036