[net.games] warp: one bug and one frill.

mark@umcp-cs.UUCP (06/15/83)

I don't seem to have a working path to the warp author, but here
are some random thoughts:

Bug first:

	If several keys have been typed ahead (as is EXTREMELY
common) to one ship (say the enterprise), and it dies
mid-turn, the typed ahead keys should NOT apply to the base.  Input
should be flushed instead.  Alternatively when the enterprise dies
instead of automatically switching to the base still require an
explicit switch.   Commands given to a dead ship are ignored.
These fixes eliminate an unnecessary component
of chance and are more realistic of an actual remote battle situation
(I think!).

Suggestion:

	Permit time jumping.  Thus one could specify that the next
ten time ticks should be computed but undisplayed, and time should
continue 10 ticks ahead.  This would be an "at your own risk"
option-- if you die while in hiberation it's your problem.  This
would be a big win on 1200 baud (or slower) terminals while the
universe burns.

By the way, noone here has broken 300,000, but there is a (small)
cluster in the 290+ range.  Most players are below 100,000 in max
score.  How are stats elsewhere?
-- 
Mark Weiser

ray@utcsrgv.UUCP (Raymond Allen) (06/16/83)

Here, at utcsrgv we had, until this morning, 3 people between 300k and 400k and
one person with ~410k.  I myself had ~370k.  Today, however, all scores above
200k magically disappeared off the score list.  I think the system gurus got
upset that some non-computer types got the high scores.


				
					Just think what I could to if I
					were the super-user
					Ray Allen
					utcsrgv!ray
					(416) 978-5036