[net.games] warp variation.

mark@umcp-cs.UUCP (07/06/83)

Full warp games have started taking too long, so I have started
playing a variation with its own challenge.  I try to kill all
enemies in a single round of a difficulty 50 game.  So far I haven't done it,
even at low speed.  To play this yourself, just say:
warp -l -d50
and get ready to move fast

(By the way, a few weeks ago I wondered on the net whether there
was a magic barrier at 300,000 warp points?  I have now broken
that barrier and am close to 400,000.  It takes some very lucky waves.)
-- 
UUCP:	{seismo,allegra,brl-bmd}!umcp-cs!mark
CSNet:	mark@umcp-cs
ARPA:	mark.umcp-cs@UDel-Relay

newman@utcsrgv.UUCP (Ken Newman) (07/07/83)

I'm pushing 600K in warp - avoid losing bases at all costs, use ^Z/^C a lot

newman@utcsrgv.UUCP (Ken Newman) (07/09/83)

Regarding my recent posting saying I was pushing 600K in warp:
uh, make that pushing 800K. Congratulations to Larry Wall for
creating a remarkably finely tuned game that involves real skill
more than luck, the reverse of rogue. Now, if only it was easier
to get out of a game in mid-wave... Also it should be possible
to ^Z a game and then be able to kill it! We've had several
runaway processes that can't be killed by starting up another
game.