[net.games] StarFleet Battles

marie (02/18/83)

I would appreciate reading anything interesting that anyone wishes to post
to this newsgroup concerning sfb.  I will be posting information concerning
the game and new additions to it as I obtain it.  Also if anyone is interested
in playing a campaign game of anything that is practical to play over the
net, please post concerning this.  We have a campaign game of starfleet 
battles in progress using the federation space board as modified through 
expansion 3, the newsletters, nexus magazine, etc.  We invented most of 
our own big board movement rules.  We have quite a few good sfb players here
at nmt, so if anyone wishes to play a campaign game over the net please post
concerning this.  Our players who specialize mostly in one of the races are
quite good so they would be able to "stand-in" for you in the ship to ship
or fleet to fleet battles.
	I may post progress reports of our campagin game which depicts the
first general war to the net at a later date.

seagull (02/25/83)

	As pertain's to Dave Spicers note of noting progress (slow as it may
be) of our campaign game being played here at nmt, I warn that his descriptions
will be as from a freelance reporter.  Propoganda by the Admirals of each race
will be rampant here and all descriptions by Dave will be his personal view
of the game in progress.

	Note that this is not to discredit his info by any means but that you
MAY find that his descriptions may not jibe with "official" versions of the war.As an admiral myself and high admiral for the grand alliance I will "correct"
him if and when necessary so that "false or misleading" statements fall in line
with the "official" view.

						Rob Pierce
					Admiral of the Gorn Confederation Fleet
					High Admiral for the Grand Alliance

P.S.  Don't believe everything you read!
P.P.S.  We will be victorious!

ralph (03/01/83)

OK, if we are going to be bombarded by battle reports from the
far reaches of known space, how about an order of battle for the
combatants. How many ships and of what type? How many players are
involved, and who has what? I'm assuming that the scenario came from
the second expansion book, but a little more detail would be
helpful.

	Beware of Orions bearing gifts,
		Ralph

dossamg (03/15/83)

		       HHHHOOOOLLLLMMMMDDDDEEEELLLL WWWWAAAARRRRGGGGAAAAMMMMEEEERRRRSSSS NNNNEEEEWWWWSSSSLLLLEEEETTTTTTTTEEEERRRR
				Fall 1982
				    by
		      Alan M. Gopin and	Bill Neumann

       BBBBOOOOYYYY,,,, WWWWEEEE''''RRRREEEE RRRREEEEAAAALLLLLLLLYYYY LLLLAAAATTTTEEEE TTTTHHHHIIIISSSS TTTTIIIIMMMMEEEE............

       This is the fall	82 newsletter  of  the	Holmdel	 Wargamers.
       But it's	already	March you say?	Tough, the typist broke	his
       finger, and this	is the earliest	it could get  done.   Think
       of the short wait you'll	have for the spring newsletter.

       BBBBEEEEAAAAMMMM MMMMEEEE UUUUPPPP,,,, SSSSCCCCOOOOTTTTTTTTYYYY....

       In the first skirmish of	the Klingo-Kzinti war (of  our	new
       Star  Fleet  Battles  campaign)	the Kzintis, played by Alan
       Gopin and Chris Sampoli,	learned	some expensive	lessons	 in
       tactics.	 The Klingons fielded 3	D7 class battlecruisers	and
       a CV(T) carrier Tug, all	managed	 by  Bill  Neumann  (a.k.a.
       Ardak  Kumerian).   Alan	 had  the  CV Gladius and Chris	the
       Strike Cruisers Tweedle Dee and	Tweedle	 Dum.	Battle	was
       joined  in  earnest  as	Bill  turned  on  Chris'  2  Strike
       Cruisers, giving	the Tweedle Dee	a very bloody  nose.   This
       caused an immediate tactical withdrawal by Chris, which left
       Alan holding the	sack.  Turning his attentions to Alan, Bill
       used  that old Klingon magic and	charged	the Gladius and	its
       fighter swarm.  The D7 Distraught  was  heavily	damaged	 by
       drones,	but  Bill  pressed  onward, undaunted, until he	had
       closed to point blank  range.   Sub  space  was	alive  with
       Kzinti	calls	for   cruiser	support.   Chris  responded
       sluggishly with one  crusier.   Alan's  fighters	 were  busy
       finishing  off  the Distraught.	It was too late.  The first
       Klingon volley caused over 90 internal hits to the  Gladius.
       The  second  volley  was	 overkill.   The klingons took some
       damage as they dodged the expanding sphere  of  debris  from
       the  CV.	  Meanwhile,  as the fighters made their run at	the
       Distraught, her captain,	Lance Jibip, was heard	making	his
       last  sub space contact:	"Ship finished.	Must self-destruct.
       Wish  me	 luck.	Here  goes  noth....."	This  message	was
       terminated  by  a  blinding  flash  from	the Distraught.	 He
       never got the chance to self-destruct.  However,	the Kzintis
       lost 2 fighters and had 9 crippled in the fireball that used
       to be the Distraught.  As Commodore  Ardak  Kumerian  turned
       his  attention to the finally attacking CS, it was a case of
       Deja Vu.	 Without the massive drone power of the	carrier	 to
       distract	the klingons, the CS was blown to within an inch of
       destruction.   Chris  ordered  the  remaining   cruiser	 to
       disengage  as the Klingons pulled back to a safe	distance to
       finish off the crippled crusier.

       Final  Tally:  Kzinti  losses:  1  CV  destroyed	 with	all
       fighters,  1  CS	 destroyed,  1	CS  with  moderate internal
       damage.	Klingon	Losses:	1 D7 destroyed.	 No other  internal
       damage.	All fighters and shuttles lost.

       OOOOHHHH YYYYEEEEAAAAHHHH????

       As the Klingon-Kzinti  war  erupted  in	full  swing,  Grand
       Admiral	Alan  Gopin  sent  a massive punitive force against
       Kumerian's squadron.  Kumerian had been reinforced by 2	G-1
       pseudofighters  and  a  replacement for the D7 'Distraught.'
       The Kiznits however had come loaded for bear with  2  strike
       cruisers	(one towing a needle pseudofighter), a frigate,	and
       the "biggest Mutha you ever did see'  -	the  SCS  Hegemony,
       complete	with a full strike group of 6 pseudofighters and 12
       fighters.  The Hegemony is the Kizntis version of a one	man
       band.  Out gunned by over 50% Kumerian still accepted battle
       (cocky SOB ain't	he?).  In a wild series	of ups	and  downs,
       no  one	really	won  this  scrape, but it was one hell of a
       battle!	First, Alan got	one up by crippling the	2  G-1s	 as
       they  suicidally	 charged the Kzintis.  Then Alan got two up
       by hitting the D7 'Didjahaftu' with a drone  swarm,  forcing
       it  to  pull out	of the battle line.  Bill got even as the 2
       strike cruisers and the frigate hit  a  nuclear	space  mine
       planted	in their path by the "suicidal"	G-1s.  Score at	the
       half? EVEN.  As	the  Needles,  supported  by  12  fighters,
       charged	in,  they  set	off  the  second  NSM, wiping out 6
       Needles and all 12 fighters.  This explosion also  destroyed
       5  Klingon Z-2 fighters,	and damaged various nearby shuttles
       and drones.

       By this time, the second	D7 had been hit	by a  drone  swarm.
       The 'Dildonia' was almost destroyed and was left	without	any
       remaining power sources.	 This was in  spite  of	 Kumerian's
       decision	 to  do	 everything  possible  to  save	it from	the
       drones.	Not that old Ardak is a	softie,	its  just  that	 an
       exploding D7 in the midst of a close formation is unpleasant
       (as was soon to be made apparant).

       One strike cruiser and the frigate had pulled  out  by  now,
       leaving the undamaged SCS and one CS to charge the remaining
       Klingons, who at	this point consisted  of  one  D7  in  good
       shape, one CV(T)	in mint	condition, one D7 in fair condition
       but somewhat out	of position, and the 'Dildonia'	 which	was
       definitely no longer at Blue Book value.

       In  very	 rapid	sequence,  the	 following   happened	(as
       transcribed  from  subspace radio and the remaining recorder
       markers): D7 'Destruction': "Holy $%&*, that thing is coming
       at   us!...All  batteries  fire...Damage	 Control??...YOU'RE
       KIDDING...Crom's	Devils... the  CS  is  firing  too...Damage

       Control??...Hello...HELLO...%&$#*...Security	  stations,
       Mutiny in Engineering hull...Hello Commodore Kumerian,  this
       is  the	Snealina  Liberation Army.  The	ship is	ours.  Die,
       imperialist bone-faced  dogs...Kumerian	to  Squadron...Drop
       all  NSMs.  We're not going home.  They won't either....	 D7
       'Dildonia': Prepare for destruction...Drop  Mines...   CV(T)
       'Krebbs':   Warp	  out	of   here...  All  weapons  on	the
       SCS...NOW...	  SCS	   'Hegemony':	    Victory	 is
       ours....$%&*....Damage	     Control...Good...*&%$...Damage
       Control....     OK...10	  drones    point     blank...can't
       avoid...$%*&...Damage  Control....&$#*....   CS #1: What	are
       WE doing	here?  D7 Didjahaftu:  Bring  her  around...Fire...
       All  Ships,  More  Or  Less  Simulaneously: ...they're/we're
       (pick one) gonna	blow!!	CS #1: BOOM.   D7  Dildonia:  BOOM.
       D7  Destruction:	BOOM.  4 NSMs: BOOM. BOOM. BOOM. BOOM.	SCS
       Hegemony: A Mine	 dead  ahead...another...another...BOOOMMM.
       CV(T)   Krebbs:	 $%*#/....*$#&%...$*%&%....*$&%*....We	got
       her!...Damage Control..	Amazing...Let's	go.  D7	Didjahaftu:
       Ditto.	 CV(T)	 Krebbs:   We	made   it....DRONES!...Hard
       aport...&$#*%...Damage Control...  Make	do.   D7Didjahaftu:
       We did it. We won?!?!??

       More or less.  Final score: Klingons 972	(including 351	for
       attacking   outnumbered)	 Kzinti	 496.	A  Klingon  victory
       (redefining the term Phyrric).

       AAAANNNNDDDD OOOONNNN TTTTHHHHEEEE OOOOTTTTHHHHEEEERRRR	FFFFRRRROOOONNNNTTTT............

       The following is	 a  transcription  of  Klingon	intercepted
       Hydran  sub  space radio	transmissions: Chris Sampoli is	the
       Hydran Commander, Scott Kennedy commands	the Klingon  Hydran
       frontier	squadrons.

       Admirals	Log: Hydran Date 3170.4
       Report on battle	of XX Quadrant

       Orders from His Royal Highness  Hydraxan	 XI  were  for	the
       Royal  Hydran  Navy  1st	Fleet to proceed into Klingon space
       and probe in force to determine Klingon strength	 along	the
       frontier.   THE	RHN 1st	Fleet included the DN Hydraxan VII,
       DDs  Helios  and	 Hera,	Scout  Mercury,	  and	4   Harrier
       pseudofighters.

       We proceeded at Warp 4 across the border	with  all  scanners
       and  sensors  at	max.  Sub space	communications were silent.
       Within five parsecs, the	scout scanners picked up 3  Klingon
       D7 cruisers, and	6 smaller craft, most likely G-1s escorting
       the D7s.

       At this moment, my communications  officer  reported  a	sub
       space  transmission  from  the Klingon Commander.  "You have
       entered Klingon Space!  Surrender or you	will be	destroyed!"
       Before  I  could	 respond to this message, my communications
       officer sent the	Klingons the  following	 reply:	 "You  fuzz
       faced  mother  rapers  sleep  with Lyrans!" This	brought	the
       morale up a bit.

       I ordered my fighers to scramble, along with the	IX  Harrier
       squadron	 under	command	of Lt. Krashnburn.  His	orders were
       to intercept the	Klingon	pseudofighters.	  We  received	the
       following  message  over	 sub space radio from him: "This is
       Lt. Krashnburn.	We have	engaged	 the  enemy.   We  are	now
       receiving incoming fire."

       On the Hydraxan VII, the	monitors  could	 not  pick  up	the
       engagement  because  of	the  extreme range.  Then six large
       explosions lit up the screens.  They appeared to	 come  from
       Lt.  Krashnburn's  quadrant.   The scanners couldn't pick up
       our squadron.  We  then	intercepted  a	garbled	 sub  space
       message	from  the  Klingons:  "#$%&#...Break  of@----...All
       Ships Repeat...?!/#$...Dis..gage" At this point,	the Klingon
       Fleet was reported to be	fleeing.  All but 2 of the ships in
       Lt. Krashnburn's	melee  were  taking  off  for  deep  space.
       Unfortunately,  none  of	the IX Harrier squadron	returned to
       report.

       I ordered  our  transporters  to	 lock  on  th  one  of	the
       Harrier's jettisoned recorder markers.  The contents read as
       follows:

       Captains	Log Supplemental: I have reported back	to  Admiral
       D.  Lerious  tha	 the  enemy has	been engaged by	the Princes
       three eyes.  The	Klingons have  destroyed  Harrier  #3  with
       their  first  volley.   The  explosion  has  caused  a chain
       reaction.					     Damage
       was....#$%?...Been...Taken...#$%?...Hssss...Most		 of
       crew...Dead...  Am Las....

       Epilog:	As Fleet  Admiral,  I  have  recommended  that	Lt.
       Krashnburn be awarded the Royal Hydran Cluster.	This action
       was a tactical victory for the Royal Hydran Navy.   (And	 an
       object  lesson  in  not flying in close formation when using
       Exp 2 self destruction rules. --- Ed.)

dossamg@houxn.UUCP (07/05/83)

Does anybody have any ideas on how a pair of Klingon D7s can beat either
a pair of Federation NCLs or an Federation CA and DD using the Kaufman
retrograde? The Fed ships appear invincible on a floating map using this
tactic.
					Cat Who Sleeps With Dogs
					Admr. 3rd Kzinti Field Force
					a.k.a. Alan Gopin
					houxn!dossamg

jonab@sdcrdcf.UUCP (07/06/83)

Split the D7's and go wide around each side (10 to 15 hexes).
Stay far enough away that his photon torpedoes cannot affect you,
but close enough so that he must keeped them charged, thus reducing
his speed. If you go around wide enough, he cannot continue the
retrograde manuever because of the limited firing arcs of the photon
torpedoes.  He will be forced to turn to face you, thus separating his
ships. Kaufman retrograde does not work well with only one ship.
The only problem I see with this tactic is that it gives
him ample opportunity to disengage, (if that is what you are trying
to prevent).

dossamg@houxn.UUCP (07/08/83)

Splitting the D7s to beat a Kaufman Retrograde is vulnerable to a combined
turn by the NCLs.  Even out to range 12 the photons have a 33% chance each
of scoring a hit. Out of the 8 photons fired, the expected damage at this
range is more than 21 points. This means that with only slightly better than
average luck, the front shield of one of the D7s will be totalled on the
first volley. This situation gets even worse at range 8 where 8 photons have
an expected damage of 32 points. The main reason that the Kaufman Retrograde
is so effective is that the damage caused by a photon torpedo is constant
with range. Because of this the Klingons can't win a long range fire fight.
Their Phaser IIs and Disrupters can't match the Federation Phaser Is and
Photons at long range.

Granted that the combined turn will put one of the D7s behind the Feds,
the Feds will still be able to concentrate fire from both ships on a
single shield while the Klingons will not.

Your idea is one of the options that I have tried. It usually doesn't work
very well. The one exception is when the Feds miss badly on the first volley.
But then it really doesn't matter what the Klingons Do.

BTW the reason that I asked the original question is that I expect the ORIGINS
tournament this year to be a duel between two NCLs and two D7s. In this
case the Feds will not be trying to disengage, at least not before they
do enough damage to win on points before they do.

					Alan Gopin
					houxn!dossamg
					a.k.a. Cat Who Sleeps With Dogs
					Commanding Kzinti 3rd Field Force
					Holmdel Wargamers
#

jonab@sdcrdcf.UUCP (07/11/83)

I would like to know exactly what scenario you have set up between
the NCL's and the D7's, (starting positions, weapon arming status,
victory conditions, etc.)  I will playtest the scenario with
some friends and see if I can find an answer.  But here is some
clarifications about my previous article.

First, if the NCL's are not firing proximity photon torpedoes,
then the D7's should be able to beat them at a head to head fight
at long range.  I calculated the expected damage for photon torpedoes
and for disruptors, and the disruptors are as good or better at every
range.  The expected damage is better per hit, per turn, and per energy
point allocated.  Only if the NCL's use proximity photons will they
gain the advantage.

Second, if you split the D7's, you must separate them wide enough to
be outside of photon torpedo range (if possible, otherwise reinforce
shields).  The NCL's cannot move as fast as you and still charge the
photon torpedoes (you should be able to move 10-12 hexes faster per
turn).  The NCL's cannot turn towards one of the D7's and bring the
photon torpedoes to bear, because they are travelling backwards, putting
the D7 out of the photon torpedo arc.  They must first stop for a turn
and then come at the D7, more than enough time to realize what is
happening.  (If they use quick reverse, it costs them an extra 5 warp
energy that they cannot use to come at you).

The worst thing that can happen to Federation ship is to have the enemy
get behind and stay behind them.  They do not have adequate firepower
to the rear, and cannot turn fast enough to shake the enemy.

The important thing when you split your forces is that you must be on
your toes.  The enemy is bound to leave an opportunity for an attack by
one of your ships that cannot be answered effectively.

ralph@inuxc.UUCP (07/12/83)

Pardon my ignorance, but what is a Kaufman retrograde? I'm assuming
it is a specific set of moves. Given that, two D-7's will not normally
be able to hold out against a pair of Federation NCL's. Operating at
any sort of range is bad news, since your phaser II's and disrupters
are going to be of marginal use. The UIM might help some, but they
always break down on me before they do any real solid damage.

I'd say that your best hope would be to close in, try to stay out of
the photon firing arcs, and pray to whatever gods Klingons believe
in. This is a good time for every dirty trick you know. Fast drones
might be of some help, too, but I don't think they allow them in
tourney play. (Do they?)

Overall, this doesn't seem to be a fair match. The only reason the
D7's will win is luck. Not what you need for a decent tourney. 
Maybe they are thinking about two of the D-7C Command Cruisers vs
the NCL's. I haven't played that one, but it should be a closer
match.

				Ralph Keyser
				inuxc!ralph

dossamg@houxn.UUCP (07/13/83)

A Kaufman Retrgrade is a maneuver that involves 2 or more Federation ships
backing away from their opponents at intermediate speed (8-12). It is based
on the fact that photon torpedo damage is constant with range. The object
is to maintain a distance of 9-12 hexes from the opponent. At this range,
the fed ships can do more damage than their opponents, and their advantage
increases at the 13-25 range, especially when using proximity fuses for the
photon torpedos. See Captain's Log #1 for more details on this maneuver.

Regarding the comment that 2 NCLs vs. 2 D7s is not a even match,
Expansion 3 lists the BPV for the NCL as 116 and the BPV for the D7 as 117.
That gives the 2 D7s a 2 BPV advantage.

					Alan Gopin
					houxn!dossamg
					a.k.a. Cat Who Sleeps With Dogs
					Commanding 3rd Kzinti Field Force
					Holmdel Wargamers

dossamg@houxn.UUCP (07/13/83)

The standard tournament scenario is a duel. Start the opposing ships around
30 hexes apart, speed on previous turn max, weapons state III (i.e. hot).
As an alternate to 2 NCLs vs 2 D7s, try a Fed CA + a Fed DD vs 2 D7s.
If you do test this, I would be interested in hearing the results.
I am one of the SFB playtesters and I can get comments back to Steve Cole.

					Alan Gopin
					houxn!dossamg
					a.k.a. Cat Who Sleeps With Dogs
					Commanding 3rd Kzinti Field Force