newman@utcsrgv.UUCP (Ken Newman) (08/20/83)
Warp 6.0 seems to be much more difficult than old warp, but the methods used to achieve this are not all fair (in my opinion). Specifically, when you reach waves over 60 or 70 difficulty, you get lots of enemies, fine, but your base (and enterprise if you still have any) becomes USELESS because either your turbolasers are drastically weakened or the enemies have INCREDIBLE shields. I mean, you can hit a klingon point blank 4 or 5 times with your BASE and he just waltzes off without any apparent effect. It still costs you 1000 points each though. This sucks. I like the following new features, however: - new E every 100K points, new B every 250K points (you lose them temporarily if you escape reality though) - E max energy increases to over 3000 at high levels - interesting new star field patterns - E has cloaking device, but it takes energy so fast it's almost useless - quit feature, better command setup, ^Z clears screen, pause only works 10 moves or more after last one - E, B displayed alone briefly when wave starts so you can FIND them Now, Larry, if only you could send out a fix for that stupid thing with the useless shots? The difficulty should be reflected in more/higher energy/faster enemies, or hard star fields, not crippling your own weapons, a cheap way out. There also seems to be a bug in the giving/taking away of ships; I had my number of enterprises go to -1, and it went back to 0 when I got the next one. Oh yeah, one more bug - "warp -s" should be runnable even on braindamaged terminals. If you try it from such a terminal, it goes "Sorry, your terminal is too dumb to play warp" even when you're not trying to play it. K. Newman decvax!utzoo!utcsrgv!newman