[net.games] warp 6.0 unfair

newman@utcsrgv.UUCP (Ken Newman) (08/20/83)

Warp 6.0 seems to be much more difficult than old warp, but the methods
used to achieve this are not all fair (in my opinion). Specifically, when you
reach waves over 60 or 70 difficulty, you get lots of enemies, fine, but
your base (and enterprise if you still have any) becomes USELESS because
either your turbolasers are drastically weakened or the enemies have
INCREDIBLE shields. I mean, you can hit a klingon point blank 4 or 5 times
with your BASE and he just waltzes off without any apparent effect. It still
costs you 1000 points each though. This sucks. I like the following new
features, however:

- new E every 100K points, new B every 250K points (you lose them temporarily
  if you escape reality though)
- E max energy increases to over 3000 at high levels
- interesting new star field patterns
- E has cloaking device, but it takes energy so fast it's almost useless
- quit feature, better command setup, ^Z clears screen, pause only
  works 10 moves or more after last one
- E, B displayed alone briefly when wave starts so you can FIND them

Now, Larry, if only you could send out a fix for that stupid thing with the
useless shots? The difficulty should be reflected in more/higher energy/faster
enemies, or hard star fields, not crippling your own weapons, a cheap way out.
There also seems to be a bug in the giving/taking away of ships; I had my
number of enterprises go to -1, and it went back to 0 when I got the next one.
Oh yeah, one more bug - "warp -s" should be runnable even on braindamaged
terminals. If you try it from such a terminal, it goes "Sorry, your terminal
is too dumb to play warp" even when you're not trying to play it.

K. Newman
decvax!utzoo!utcsrgv!newman