newman@utcsrgv.UUCP (Ken Newman) (08/22/83)
Ok, the following is the offending code fragment in warp 6.0 that I consider to be grossly unfair. As you can see, the strength of enemies' shields increases by huge amounts at very high difficulty waves (say over 70). (smarts==diff of current wave I think). The result of this sneakiness is that trying to kill anything becomes VERY frustrating at high difficulties (even with your base, point blank range). super = (smarts>50?smarts-50:0); enemshields = 1 + super/5; I propose that (Larry, you out there?) either the enemy shields increase at least 2 or 3 times slower, or not at all but maybe enemy energies increase a little. Comments? K. Newman decvax!utzoo!utcsrgv!newman