[net.games] More on warp 6.0 unfairness

newman@utcsrgv.UUCP (Ken Newman) (08/22/83)

Ok, the following is the offending code fragment in warp 6.0
that I consider to be grossly unfair. As you can see, the
strength of enemies' shields increases by huge amounts at
very high difficulty waves (say over 70). (smarts==diff of
current wave I think). The result of this sneakiness is that
trying to kill anything becomes VERY frustrating at high
difficulties (even with your base, point blank range).



    super = (smarts>50?smarts-50:0);
    enemshields = 1 + super/5;



I propose that (Larry, you out there?) either the enemy shields
increase at least 2 or 3 times slower, or not at all but maybe
enemy energies increase a little. Comments?

K. Newman
decvax!utzoo!utcsrgv!newman