[net.games] For Zork Lovers

wombat@uicsl.UUCP (11/21/83)

#N:uicsl:4500005:000:376
uicsl!wombat    Nov 20 14:08:00 1983

Two books based on Zork are December releases from Tor Books:

Zork: The Forces of Krill
Zork: The Malifestro Quest
by S. Eric Meretzky, $1.95 each

They are described as "What-do-I-do-now Books 1 and 2, based on
the bestselling computer game of the same name."
Don't know any more about them, as they haven't hit Chambanana yet.
						Wombat
						ihnp4!uiucdcs!uicsl!wombat

notes@pur-ee.UUCP (11/22/83)

#R:uicsl:4500005:isrnix:5600001:000:948
isrnix!akp    Nov 21 19:43:00 1983

I suspect they are like "Which Way books" -- You start at Page 1 with the
initial scenerio. You are given options, each of which has a page number
associated with it. You choose an option, turn to that page, read what's
there, and choose again. My experience with these is that you can't get
very involved with them... From start to death/success takes about five
minutes, tops.  Then you can start over, and make different decisions,
and find out what happens.  They're interesting, and about as good as you
can get with printed pages, but they lack so much as to be boring.  No items
to carry around and use, and very few options: choose one, you die; choose
the other, you continue.  It's like being in a bad adventure game.
	That was my experience with the "Which Way" books (I don't have the
author(s), specific titles, or company -- sorry). I kind of guess that these
books are like that.

						-- Allan Pratt
					...ihnp4!iuvax!isrnix!akp