[net.games] zork help

avr@CS-Mordred.UUCP (02/07/84)

	Hi, I play zork occasionally, and am somewhat a beginner
still. I have this problem: whenever I come to the place with
a 'platinum bar' the program sort of dies. Anything I type is
echoed in uppercase, the '>' prompt isn't given, and only
EOF (^D) exits zork. Since I don't know much about zork,
I don't know exactly how to avoid this place and sometimes
end up there by mistake, which ends the game for me.

	I'm like any suggestions. Thanks a lot,

			Andrew Royappa
			{ucbvax,decvax,harpo}!pur-ee!purdue!avr
			avr@purdue (ARPA)
p.s that's "I'd like any suggestions .." 

robertm@dartvax.UUCP (Robert P. Munafo) (02/08/84)

Ditto!  I've tried entering a command such as "go east, get bar"
to force the parser to do a command in the room for me, but that
doesn't work either!  What gives?

djh@ccivax.UUCP (02/08/84)

	The room you are in is called the 'echo room'. The name itself
is the clue. Next time you're there, type 'echo' and see what happens.

						The Dungeon Master

seismo!rochester!ccivax!djh
seismo!rochester!ritcv!ccivax!djh

davidk@dartvax.UUCP (David C. Kovar) (02/09/84)

	Ok, I hate to spoil it, but: Think about what the room
is doing. Then say what it is doing aloud. If you can't get it
from that hint, you should not be playing Zork.

	-Zork Endgamist
-- 
David C. Kovar    
	    Usenet:	{linus, decvax}!dartvax!davidk
	    ARPA:	kovar@MIT-ML  (Infrequent)

	    U.S. Snail  HB 3140
			Dartmouth College
			Hanover NH
			03755

"The difficult we did yesterday, the impossible we are doing now."

walker@unc.UUCP (Douglas Walker) (02/10/84)

regarding the platinum bar room in zork:  what would you do if
you were hiking in the mountains and found a cliff with a 
particularly good ECHO?

cicone@uiucdcs.UUCP (cicone ) (02/12/84)

#R:CS-Mordr:-11600:uiucdcs:9200011:000:273
uiucdcs!cicone    Feb 10 12:55:00 1984

When you enter the room with the bar, type in *echo*.  You can
then type in any other directions, including *take bar* and leave
the room.  Hope that helps your game.  My husband and I have
documented 55 rooms so far in Zork 1 and I know we still have
not seen everything!

davidk@dartvax.UUCP (David C. Kovar) (02/14/84)

	If you are going to help someone with Zork, please just give
hints. If you are going to give it away, send them mail, the rest of
us do not want to see your spoilers. Or at very least, announce that
it is a spoiler.

	I won Zork many years back when it was still on MIT-DM, where
it was developed. The one thing that helped me win was a very good map.
Without that, you are pretty much sunk. Every once in awhile a hint
would help, but it really upset me if someone came right out and told
me what the answer was.

-- 
David C. Kovar    
	    Usenet:	{linus, decvax}!dartvax!davidk
	    ARPA:	kovar@MIT-ML  (Infrequent)

	    U.S. Snail  HB 3140
			Dartmouth College
			Hanover NH
			03755

"The difficult we did yesterday, the impossible we are doing now."

rays@uicsl.UUCP (03/13/84)

#N:uicsl:4500006:000:406
uicsl!rays    Mar 12 16:43:00 1984

OK, I give up.

Having finally found the air pump and used it to inflate the boat,  I'm
having trouble getting myself and the boat into the water.  Zork gives
me nonsense like "the water hits the water and evaporates immediately"
(or something like that) when I try to put the boat in the water.  After
this, my boat vanishes.  What's the secret?  Do I need to be carrying
something in particular or what?

gwyn@brl-vgr.ARPA (Doug Gwyn ) (03/14/84)

There should be a label in the boat.  Try reading it.