[net.games] Cosmic Encounter

barmar@mit-eddie.UUCP (Barry Margolin) (04/05/84)

I use to play Cosmic Encounters alot when I was an MIT student (until
this past summer).  I wasn't very good, but then I never was very good
at strategy games.  However, the great thing about Cosmic is that it is
still lots of fun, no matter how you do.

We extended the rules to make the game more exciting.  Generally each
player had about three alien powers, and could exercise the abilities of
all the powers in a turn.

Many of our games ended in a real flurry of excitement.  Cosmic Zaps fly
back and forth, and players time warp to get in final turns.  We have
had a number of games that looked like they were about to end, when
someone plays the card (whose name I forget) that makes everyone trade
in their powers.  One time it looked like the game was going to go on
for another hour (it had already been going for several hours), but one
of the players wanted to go home, so he played a card that no one knew
he had, and the game was over about ten minutes later.

Too bad we can't play Cosmic over the net.
-- 
			Barry Margolin
			ARPA: barmar@MIT-Multics
			UUCP: ..!genrad!mit-eddie!barmar

jrrt@hogpd.UUCP (R.MITCHELL) (04/05/84)

Ah, my all-time favorite game!  I'm used to playing with all 9
expansion sets, with 2 hidden powers per player.  Among my favorite
combinations are: Mesmer/Vulch, Judge/Wrack, and Silencer/Negator.

I once won the National CE championship as the Super Mesmer, with
the Wild Clone in my hand.  I had a fist full of Edict and Flare cards,
none of which I had to discard (thanks to the Wild Clone)...In a
word, I was awesome.  On the other end of the spectrum, I've played
in games where winning depended more on fast-talk than on meager
holdings. (Imagine the Calculator, with a hand full of 6's, playing
against the Mind...)

I like games that are very interactive, are relatively unstructured,
encourage quick thinking and precise timing, and don't take
themselves too seriously.  All the Eon Products games are like that
(kudos to them for Badlands, Quirks, and Hoax), but Comic Encounters
(as we call it) is the best.

Rob "Dragon/Pirate" Mitchell

wayne@bambi.UUCP (Wayne Wilner) (04/06/84)

I played a lot of Cosmic Encounter several years ago in Silicon
Valley.  We discovered that Anti-Matter was nearly invincible,
so we took to dealing out powers, stud-style: one is dealt five
powers and keeps one, two, or three of them.

Another observation: some powers (such as Empath) are very strong
in two-player games and nearly useless with more players.  If you
haven't tried two-player games, they're worth while.