[net.games] Adventure type games

nessus@mit-eddie.UUCP (Doug Alan) (06/09/84)

Anything by Infocom is awesome.  Anything by anyone else is probably
mediocre or worse.  (I have no connection with Infocom besides that I've
played most of their games (and many by other companies, e.g. On-line,
Penguin, Scott Adams) and that the founders are all from MIT.)  The only
non-Infocom adventure I've really liked is "Soft-Porn", and that because
of its humor value, not because it was a particularly advanced program
(which it wasn't -- you could make money in the casino by betting
negative amounts of money and losing).
-- 
				-Doug Alan
				 mit-eddie!nessus
				 Nessus@MIT-MC

				"What does 'I' mean"?

 

dgary@ecsvax.UUCP (06/12/84)

I second the high praise for Infocom's adventure-type games.  They
are indeed the most sophisticated around.  (A good many can't be played
without the documentation, by the way.  That's a nice way to reduce piracy!

These games are written in a dialect of LISP and, if I'm not mistaken,
use a special condensed character storage system.  To my knowledge none
put graphhics on the screen (awwww...)

D Gary Grady
Duke University Computation Center, Durham, NC  27706
(919) 684-4146
USENET:  {decvax,ihnp4,akgua,etc.}!mcnc!ecsvax!dgary

pizer@ecsvax.UUCP (06/12/84)

I agree that infocom games are superb in their creativity and challenges,
however, games like Demon Forge by Boone are superb in their graphics.  It's
too bad their aren't many (any?) games that combine some graphics with real
challenges.  Anyone familiar with the Med-systems programs for the TRS-80?  Those
were REAL adventures, especially considering the limitations of the computer.
It would be great if someone came out with games like that for the PC.

-Billy Pizer
 (decvax!mcnc!ecsvax!pizer)

russell@muddcs.UUCP (06/12/84)

        This is not exactly a 'followup' article but does pertain to the
subject.  I have not seen or played very many Adventure type games other
than Zork, but from the reviews and discussions of games I gather that the
quality of Computer Games is in general not very good (at least for use
on micros --- UNIX is a much different environment.)
	Also, if there is anyone out there who would be interested
in collaborating with me on the creation of THE definitive Adventure/Zork/AD&D 
style game with me (for the IBM PC using Pascal or Assembler,) please mail 
me a reply at the below location.  I would like to model the game's command
interpreter on the classic Zork implementation, allowing very flexible syntax
for the commands, but I would prefer a less puzzle oriented approach to the
game, perhaps coming much closer to the AD&D style of play.  I have written
quite a bit of code in Pascal, but have yet to iron out the bugs or to link
the disconnected programs into a coherent package.  
 
 	I would also like to receive (Public Domain) source to any Pascal
or Assembler (8086) programs for Games, Languages (nlang & lang), Data Base,
Utilities, etc.  The system that I plan to compile on is an IBM PC, but I
use the Microsoft Pascal V3.11, (much better than the IBM Pascal from what
I have heard.) 
				Russell Shilling
                                {allegra,ihnp4,seismo}!scgvaxd!muddcs!russell   

ee171bbr@sdccsu3.UUCP (06/14/84)

Well, I am going to assume that all new adventures for the apple, will
soon be available for the pc, and the rest...  Infocom is decent, but
it doesn't have graphics!  And so I would have to say they are not worth
the money.  They have a new adventure called Seastalker that is better
than the Zork series, but not much, basically the same old stuff.
     There are a couple of new graphic adventures out for the apple,
Expedition Amazon for one, Secret of Easter Island for another...Not
on the market yet...but soon.

scw@cepu.UUCP (06/14/84)

Wizardry, Knight of Diamonds, and one more game who's name I forget.
They are from Sir-Tec(?) for the Apple II(+)/IIe.  Ok graphics, good
puzzles, maping required.  All and all the best computer implementation
of (A)D&D that exsists.
-- 
Stephen C. Woods (VA Wadsworth Med Ctr./UCLA Dept. of Neurology)
uucp:	{ {ihnp4, uiucdcs}!bradley, hao, trwrb, sdcsvax!bmcg}!cepu!scw
ARPA: cepu!scw@ucla-cs       location: N 34 06'37" W 118 25'43"

ndsss@ihuxx.UUCP (Alfred R. Zantow) (06/14/84)

>If a tree falls and no one is there to see it, WHO CARES.<
This is my first try at the net, so bear with me on this.
I was diging through some old printouts I got off the net and came
a cross a posting for rogue information.  Since I am a rabid (or is that
avid ?) rogue player I would like to follow it up.  It was as follows:
>Path:  ihuxx!ihnp4!stolaf!umn-cs!digi-g!brian
>From:  brian@digi-g>UUCP (Brian Westley)
>Posted:  Wed Feb 1   
>Ihav hints on playing rogue for anyone interested. Reply via mail for
>18K worth of: All monsters described, special attacks, exp. pts, hit 
>dice, level they appear on, all items listed, known bugs, etc.
>				Merlyn Leroy
I would like to get a copy of this if anyone out there has it on hand 
to mail (electronic or U.S. Snail), or has info. on how to get in 
touch with M. L.  I would send him electronic mail, but I can not
figure out how to make it work. (I said I was new here.)
Any information will be apreciated on this, THANKS IN ADVANCE:
			Al Zantow
			AT&T-BELL LABS
			312-979-0458
			/x1/ndsss

nessus@mit-eddie.UUCP (Doug Alan) (06/15/84)

>	From: ee171bbr@sdccsu3.UUCP

>	Infocom is decent, but it doesn't have graphics!  And so I would
>	have to say they are not worth the money.

Who cares if it doesn't have graphics!!!  That's like saying you didn't
like a book because it didn't have pictures.  It just isn't possible
given an Apple sized disk to have both a good adventure game and good
graphics.  And who wants to wait 10 times as long for the computer to
draw a silly picture with people that look worse than saturday morning
cartoon characters anyway.  I'd much rather have an imagitive
description.  What hath TV wrought?
-- 
				-Doug Alan
				 mit-eddie!nessus
				 Nessus@MIT-MC

				"What does 'I' mean"?