[net.games] Zork incant production rules

qwerty@drutx.UUCP (JonesBD) (08/23/84)

Does anyone have an idea what the production rules are for the "incant"
command?  Eg. incant, a ==> jmdbda,  incant, b ==> klceea, etc.  It seems
that the GDT command issues a challange that is based on random generation,
and the response appears to be based on the production rule.  Also, is the
source to Zork public, DECUS, or what???


					Thanks - Brian Jones, ATT-CP
						aka drutx!qwerty

gwyn@brl-tgr.ARPA (Doug Gwyn <gwyn>) (08/28/84)

ZORK is a trademark of Infocom.  There is a publicly-available FORTRAN
rewrite of the original ZORK, called DUNGEON, available from DECUS.
One problem with it is that the dungeon database is a binary file,
so you have to arrange to read it successfully if you don't have a
compatible FORTRAN system.  The code also uses DECisms very heavily.