dim@cbuxc.UUCP (Dennis McKiernan) (08/30/84)
________________________________________________ Minimum-move Seekers: THIS IS AN ULTIMATE SPOILER...DO *NOT* READ ON IF YOU WANT TO STAY UNSPOILED. If you do read on, be sure and see the notes at the end of this file: This represents my minimum-move Adventure 1.20 game (350 points in 291 moves). Only the moves I make will be listed...the machine responses are left off for the sake of brevity... Adventure 1.20 Welcome to Adventure!! Would you like instructions? 1 n 2 in 3 plugh 4 plover 5 get emerald 6 w 7 drop emerald 8 e 9 dark 10 get pyramid 11 plover 12 plover 13 plugh 14 drop pyramid 15 get lamp 16 xyzzy 17 e 18 get cage 19 w 20 on 21 w 22 w 23 get bird 24 w 25 d 26 n 27 drop bird 28 sw 29 w 30 kill 31 y 32 get rug 33 e 34 e 35 s 36 get jewelry 37 n 38 w 39 get coins 40 e 41 n 42 get bars 43 n 44 plugh 45 drop cage 46 drop rug 47 drop jewelry 48 drop coins 49 drop bars 50 get bottle 51 get food 52 get keys 53 plugh 54 s 55 d 56 bedquilt 57 slab 58 s 59 d 60 water plant 61 u 62 w 63 u 64 reservoir 65 get water 66 s 67 s 68 d 69 s 70 d 71 water plant 72 u 73 e 74 d 75 get oil 76 u 77 get axe (here's where the Dwarf first showed up in my game, and 78 w as you know, you gotta fight that critter wherever and 79 d whenever he shows up.) 80 climb 81 w 82 get eggs 83 n 84 oil door 85 n 86 w 87 d 88 sw 89 u 90 throw eggs 91 cross 92 fork 93 left 94 e 95 get spices 96 fork 97 barren room 98 in 99 feed bear 100 unlock chain 101 get chain 102 get bear 103 drop bottle 104 drop keys 105 fork 106 w 107 w 108 cross 109 throw bear 110 cross 111 sw 112 d 113 throw axe (here begins my first Dwarf fight) 114 get axe 115 se 116 n 117 w 118 get emerald 119 nw 120 s 121 get vase 122 se 123 e 124 get pillow 125 w 126 ne 127 throw axe (here begins my second Dwarf fight) 128 get axe 129 e 130 u 131 e 132 u 133 n 134 plugh 135 drop chain 136 drop spices 137 drop emerald 138 drop pillow 139 drop vase 140 fee 141 fie 142 foe 143 foo 144 plugh 145 s 146 d 147 bedquilt 148 slab 149 s 150 d 151 climb 152 w 153 get eggs 154 n 155 n 156 get trident 157 w 158 d 159 bedquilt 160 e 161 n 162 n 163 open clam 164 d 165 d 166 get pearl 167 shell 168 s 169 u 170 e 171 u 172 n 173 plugh 174 drop eggs 175 drop trident 176 drop pearl 177 xyzzy 178 get rod 179 w 180 w 181 w 182 d 182 s 183 get nugget 184 n 185 w 186 wave rod 187 w 188 get diamonds 189 w 190 w 191 w 192 s 193 e 194 s 195 s 196 s 197 n 198 e 199 e 200 nw 201 get diamonds 202 get nugget 203 get chest 204 se 205 n 206 d 207 e 208 e 209 xyzzy 210 drop chest 211 drop nugget 212 drop diamonds 213 plugh 214 s 215 d 216 w 217 d 218 e 219 get magazine 220 e 221 drop magazine 222 se 223 ne 224 n 225 e 226 s 227 u 228 u 229 e 230 u 231 n 232 plover 233 off 234 l (this is a lower-case "L", not a "one"...the machine will not 235 l recognize the "L", but what I am doing is just using up moves 236 l to kill time. Continue with the "l" until you reach move 289.) 237 l . . . . 289 l 290 sw 291 get rod 292 ne 293 drop rod 294 sw 295 detonate Now, although I count 295 actual moves, the game will tell the player: "You scored 350 out of a possible 350 using 291 turns." I can only conclude that perhaps the game discounted something that I counted (perhaps fighting with the Dwarf doesn't count beyond the *first* time you get the axe), or that there is a bug in the "official" count. As you can see, one of the secrets allowing you to play a shortened game is in the opening moves where you go move the emerald and get the pyramid WITHOUT having the lamp....hence you don't have to "drop" the lamp and then "get" it again when you move the emerald through the narrow crack. Another secret is to find all of those places where you can simply say the name of a room or a location and leapfrog past other rooms to that destination (fork, bedquilt, etc.). Another secret is that just because you see a treasure in a room, you don't have to pick it up when you are going to come back through that room again (e.g., the trident is left behind the first time, but gotten on the second pass). That way, you don't end up having to drop the treasure somewhere because you "can't carry any more." Perhaps a 1 or 2 move shorter game gan be found if you don't drop the keys...or the bottle... If you find a shorter version, I'd like to get a hard copy of the record of your moves. Thanks: D. L. McKiernan. CB 1H314 x 4322 ihnp4!cbuxc!dim