carlton@masscomp.UUCP (Carlton Hommel) (01/02/85)
The following is a list of monsters for hack. It is the result of intensive study and long hours using a tags file. (You don't think I have fought those high level monsters yet, did you?) The hack source code is an excellent example of a "slash and burn" coding style. With mont games, looking at the source code will tell you quickly how to cheat. Not so this gobbler. This sucker has linked lists, arrays, and more structure pointers pointing to structures that point to other structures than the UN*X kernel. I _still_ haven't figured out how to train that damned dog, or even what good it does! At least I know which rumors are true. But I won't tell you.... Oh yes, someone was asking about the wand of wishing. Well, just tell it what you want, like green potions called whisky scrolls labeled "QWERTY" egg dead zruties fortune cookies very heavy iron ball named hoei wand of wishing elven cloak and you will recieve. Two caveats: The wand will not work very well if you are unlucky (what's luck? I don't know, except you don't got none if you are being punished with a ball&chain), and it will give you _an_ Amulet of Yendor if you ask for it. Me, I generally ask for a ring of teleport control, a wand of digging, or a wand of death. The columns are as follows: mname: Monster's name. mlet: Monster's letter. mlev: Monster's level. mmove: Non-Spelunkers have a mmove of 12. ac: Monster's armor class. Gee, demons are tough! damage: Monster's basic attack on you. Note that quasits, jaguars, dragons, etc will have extra attacks. weight: how heavy the cadaver is. Food value is 10*weight, and will take weight/10 turns to eat. poi: whether the food is poisoned. lge: Whether monster is large. Determines weapon damage. intrinsic: What permanent effect eating it will have on you. /* Copyright (c) Stichting Mathematisch Centrum Amsterdam 1984.*/ mname mlet mlev mmove ac damage weight poi lge intrinsic giant_rat r 0 12 7 1d3 3 jackal J 0 12 7 1d2 10 bat B 1 22 8 1d4 3 confused+=50 kobold K 1 6 7 1d4 10 * gnome G 1 6 5 1d6 10 hobgoblin H 1 9 5 1d8 20 floating_eye E 2 1 9 0d0 1 Telepat zombie Z 2 6 8 1d8 3 acid_blob a 2 3 8 0d0 3 * homunculus h 2 6 6 1d3 20 * little_dog d 2 18 6 1d6 orc O 2 9 6 1d8 20 freezing_sphere F 2 13 4 6D6 1 Cold_resistance imp i 2 6 2 1d4 1 quivering_blob q 3 1 8 1d8 10 violet_fungi v 3 1 7 1d4 10 piercer p 3 1 3 2d6 20 giant_ant A 3 18 3 1d6 3 quasit Q 3 15 3 1d4+2(1d2) 20 fog_cloud f 3 1 0 1d6 1 yellow_light y 3 15 0 0d0 1 confused+=50,vision++ gelatinous_cube g 4 6 8 2d4 10 * cockatrice c 4 6 6 1d3 3 Death jaguar j 4 15 6 1d8+2(1d3)+2(1d4) 30 dog d 4 16 5 1d6 20 Aggravate_monster giant_beetle b 4 6 4 3d4 1 * * killer_bee k 4 14 4 2d4 1 * Poison_resistance centaur C 4 18 4 1d6 50 * snake S 4 15 3 1d6 10 * * leprechaun L 5 15 8 1d2 40 Teleportation yeti Y 5 15 6 2(1d6) 70 * Cold_resistance owlbear o 5 12 5 2d6+2(1d6)+2d8 70 * tengu t 5 13 5 1d7 30 Teleportation wraith W 5 12 5 1d6 1 level++ scorpion s 5 15 3 1d4+2(1d8) 10 * * Poison_resistance nymph N 6 12 9 1d2 40 Teleportation chameleon : 6 5 6 4d2 leocrotta l 6 18 4 3d6 50 * large_dog d 6 15 4 2d4 * mimic M 7 3 7 3d4 40 Treasure_chest troll T 7 12 4 2d6+2(1d6) 40 * xan x 7 18 -2 2d4 30 long_worm w 8 3 5 1d4 50 * unicorn u 8 24 5 1d10 30 stalker I 8 12 3 4d4 40 * See_invisible,confused wumpus w 8 3 2 3d6 * vampire V 8 12 1 1d6 40 * xorn X 8 9 -2 4d6+3(1d6) 70 zruty z 9 8 3 3d6 60 umber_hulk U 9 6 2 2d10+2(3d4) 50 * ettin e 10 12 3 2d8+3d6 3 * lurker_above ~ 10 3 3 0d0 * rust_monster R 10 18 3 0d0 50 shopkeeper @ 10 18 0 4d8 40 Aggravate_monster dragon D 10 9 -1 3d10+2(1d8) 150 * Fire_resistance demon & 10 9 -4 Lots! * nurse n 11 6 0 1d3 40 * Aggravate_monster trapper , 12 3 3 0d0 * minotaur m 15 15 6 4d8 70 * purple_worm P 15 9 6 2d8 70 *