carlton@masscomp.UUCP (Carlton Hommel) (01/02/85)
The following is a list of monsters for hack. It is the result of intensive
study and long hours using a tags file. (You don't think I have fought those
high level monsters yet, did you?)
The hack source code is an excellent example of a "slash and burn" coding
style. With mont games, looking at the source code will tell you quickly
how to cheat. Not so this gobbler. This sucker has linked lists, arrays,
and more structure pointers pointing to structures that point to other
structures than the UN*X kernel. I _still_ haven't figured out how to
train that damned dog, or even what good it does! At least I know which
rumors are true. But I won't tell you....
Oh yes, someone was asking about the wand of wishing. Well, just tell it
what you want, like
green potions called whisky
scrolls labeled "QWERTY"
egg
dead zruties
fortune cookies
very heavy iron ball named hoei
wand of wishing
elven cloak
and you will recieve. Two caveats: The wand will not work very well if you
are unlucky (what's luck? I don't know, except you don't got none if you
are being punished with a ball&chain), and it will give you _an_ Amulet of
Yendor if you ask for it. Me, I generally ask for a ring of teleport control,
a wand of digging, or a wand of death.
The columns are as follows:
mname: Monster's name.
mlet: Monster's letter.
mlev: Monster's level.
mmove: Non-Spelunkers have a mmove of 12.
ac: Monster's armor class. Gee, demons are tough!
damage: Monster's basic attack on you. Note that quasits, jaguars,
dragons, etc will have extra attacks.
weight: how heavy the cadaver is. Food value is 10*weight, and will
take weight/10 turns to eat.
poi: whether the food is poisoned.
lge: Whether monster is large. Determines weapon damage.
intrinsic: What permanent effect eating it will have on you.
/* Copyright (c) Stichting Mathematisch Centrum Amsterdam 1984.*/
mname mlet mlev mmove ac damage weight poi lge intrinsic
giant_rat r 0 12 7 1d3 3
jackal J 0 12 7 1d2 10
bat B 1 22 8 1d4 3 confused+=50
kobold K 1 6 7 1d4 10 *
gnome G 1 6 5 1d6 10
hobgoblin H 1 9 5 1d8 20
floating_eye E 2 1 9 0d0 1 Telepat
zombie Z 2 6 8 1d8 3
acid_blob a 2 3 8 0d0 3 *
homunculus h 2 6 6 1d3 20 *
little_dog d 2 18 6 1d6
orc O 2 9 6 1d8 20
freezing_sphere F 2 13 4 6D6 1 Cold_resistance
imp i 2 6 2 1d4 1
quivering_blob q 3 1 8 1d8 10
violet_fungi v 3 1 7 1d4 10
piercer p 3 1 3 2d6 20
giant_ant A 3 18 3 1d6 3
quasit Q 3 15 3 1d4+2(1d2) 20
fog_cloud f 3 1 0 1d6 1
yellow_light y 3 15 0 0d0 1 confused+=50,vision++
gelatinous_cube g 4 6 8 2d4 10 *
cockatrice c 4 6 6 1d3 3 Death
jaguar j 4 15 6 1d8+2(1d3)+2(1d4) 30
dog d 4 16 5 1d6 20 Aggravate_monster
giant_beetle b 4 6 4 3d4 1 * *
killer_bee k 4 14 4 2d4 1 * Poison_resistance
centaur C 4 18 4 1d6 50 *
snake S 4 15 3 1d6 10 * *
leprechaun L 5 15 8 1d2 40 Teleportation
yeti Y 5 15 6 2(1d6) 70 * Cold_resistance
owlbear o 5 12 5 2d6+2(1d6)+2d8 70 *
tengu t 5 13 5 1d7 30 Teleportation
wraith W 5 12 5 1d6 1 level++
scorpion s 5 15 3 1d4+2(1d8) 10 * * Poison_resistance
nymph N 6 12 9 1d2 40 Teleportation
chameleon : 6 5 6 4d2
leocrotta l 6 18 4 3d6 50 *
large_dog d 6 15 4 2d4 *
mimic M 7 3 7 3d4 40 Treasure_chest
troll T 7 12 4 2d6+2(1d6) 40 *
xan x 7 18 -2 2d4 30
long_worm w 8 3 5 1d4 50 *
unicorn u 8 24 5 1d10 30
stalker I 8 12 3 4d4 40 * See_invisible,confused
wumpus w 8 3 2 3d6 *
vampire V 8 12 1 1d6 40 *
xorn X 8 9 -2 4d6+3(1d6) 70
zruty z 9 8 3 3d6 60
umber_hulk U 9 6 2 2d10+2(3d4) 50 *
ettin e 10 12 3 2d8+3d6 3 *
lurker_above ~ 10 3 3 0d0 *
rust_monster R 10 18 3 0d0 50
shopkeeper @ 10 18 0 4d8 40 Aggravate_monster
dragon D 10 9 -1 3d10+2(1d8) 150 * Fire_resistance
demon & 10 9 -4 Lots! *
nurse n 11 6 0 1d3 40 * Aggravate_monster
trapper , 12 3 3 0d0 *
minotaur m 15 15 6 4d8 70 *
purple_worm P 15 9 6 2d8 70 *