gwyn@brl-tgr.ARPA (Doug Gwyn <gwyn>) (01/17/85)
> What do I do with the gold coffin? Depending on the version of Zork, you can open it, put a stick and/or sceptre in it, and/or carry it away (but only by one particular route) to the trophy room. > the platinum bar? Get it. If that is hard to do, that's probably because of the ECHO. > the inflateable boat? There is a river at the base of FCD#3 and a lake behind it. The lake can be drained by opening the gates. > Anything special at FCD#3? Sure. There is stuff in a maintenance room, a matchbook, and controls for opening the sluice gates. > How do I get things back to the trophy case without taking them up one at a time > thru the chimmney in the studio? There is another exit at the end of a maze. If you ever moved a pile of leaves you know where it comes out. You can also cause another exit to be created when you deal with the Cyclops. Also, once you have found another exit the trap door quits getting locked behind you. > What do I do when the lamp and candles die? Save the candles for use in an exorcism. There is a torch somewhere. > What do the etchings at the bottom of the well mean? From the top of the well you can read the whole wall. > What about the curtain of light? Try walking through it. This is a rather complicated puzzle but it is worth letting you solve on your own. > The 10 foot square stone cube in the bank? Not useful. > need to get to the "endgame". Wait in the dark in a crypt.