ron@wjvax.UUCP (Ron Christian) (01/04/85)
(Since hack is a variant of rogue, shouldn't this be in net.games.rogue?) milord Oliver killed on level 2 by a little dog called spot This is both a warning and a question. I haven't delved into the source yet, but if anyone else has and can answer this, I'd be grateful. I'm tired of being killed by that damn dog. Ungrateful wretch, you feed him and care for him, even give him a name, and if you go down a level without him, he turns on you when you come back to get him. Even if 'spot' goes down to the next level by himself (via a trap door) he's gone rabid by the time you follow. Does anyone know if there is a way to win back the affections of the little mutt? Both times he attacked me I didn't have a tripe ration handy, and so couldn't try feeding him. I like hack, although it's voracity seems a little extreme. Me, a total winner in 3.6 and 5.3, have yet to get past level 3. Disgusting! :-) One mild complaint: Hack insists that your terminal have the termcap parameter 'ce', clear until end of line. Not all otherwise usable terminals have this capability. The old Infoton I'm using now, for instance, works fine with vi and our other four versions of rogue, but I can't play hack on it. This is silly. I can see using the parameter if it's present for display speed, but give us old timers a break as well. I guess I'll have to hack it myself. This game is the greatest thing since sliced milk. I guess I can put up with a few minor bugs. I'll never play regular rogue again. Except on the Infoton.... -- Ron Christian (Watkins-Johnson Co. San Jose, Calif.) {pesnta,twg,ios,qubix,turtlevax,tymix}!wjvax!ron
jaap@mcvax.UUCP (Jaap Akkerhuis) (01/07/85)
In article <302@wjvax.UUCP> ron@wjvax.UUCP (Ron Christian) writes: > >I'm tired of being killed by that damn dog. Ungrateful wretch, you feed >him and care for him, even give him a name, and if you go down a level without >him, he turns on you when you come back to get him. Even if 'spot' goes >down to the next level by himself (via a trap door) he's gone rabid by >the time you follow. Does anyone know if there is a way to win back >the affections of the little mutt? Both times he attacked me I didn't >have a tripe ration handy, and so couldn't try feeding him. > >I like hack, although it's voracity seems a little extreme. Me, a total >winner in 3.6 and 5.3, have yet to get past level 3. Disgusting! :-) > >This game is the greatest thing since sliced milk. I guess I can >put up with a few minor bugs. I'll never play regular rogue again. If you abandone the dog, he doesn't like it. So get with him together to the new level. (You have to find out yourself how to do this.) Also the dog you see can be the one from an unluckly player which had himself killed, and who's dog is missing his boss a lot. In that case you see a ghost around as well (if you managed to stay alive, else another dog & ghost can be around the next time.) Yes, you can be a winner of rogue, but it is more fun to play a good game. BTW, the real bugs starts around level 20 and more, since hardly anyone has been that far. Quotes from the local logfile: Number Points Name HP [max] 1 155650 ag-C was killed om level 28 by a demon - [90] 2 121175 dirk-W escaped the dungeon [max level 27] 120 [120] .... etc >>>>> 4 104937 dirk-C killed on level 27 [max 28] by a panic 131 [131] .... etc Of course the real fun starts if you can figure out why certain persons have special capabilities for certain features (features or a bug, no, just a hack).
kay@flame.UUCP (Kay Dekker) (01/11/85)
>him, he turns on you when you come back to get him. Even if 'spot' goes >down to the next level by himself (via a trap door) he's gone rabid by >the time you follow. Does anyone know if there is a way to win back I've never found this to be so, but maybe it's when I get the message 'The little dog suddenly disappears' I immediately look for the trapdoor & leap after it. I'm rather fond of the dogs: there's many a time (ie when frozen by floating eyes) that it's staved off attacks by >4 other monsters. Our hack's been up a little under a week & we've had plenty of people below level 7. The 'ce' problem is a shame (we use adm3a and tvi912 as well as the adm5) but we intend to hack it. If anyone does have a munge for 'ce', could they post it? We've also cured (I think) a problem with the lock files not being removed when the game terminates abnormally - basically, they have to be removed before error is called, and also, not made before hack decides your terminal is too stupid. Kay killed by a fortune cookie. -- "I'm afraid we haven't got round to providing a bug for that fix yet ..." ... mcvax!ukc!flame!kay
john@genrad.UUCP (John Nelson) (01/14/85)
Has anyone noticed Hack hanging when going down a level. I finally broke out of the game (I don't remember exactly what I did), but I noticed two days later that an invocation of "mklev" was still chewing up CPU time.
aeb@turing.UUCP (01/17/85)
> Has anyone noticed Hack hanging when going down a level. I finally broke > out of the game (I don't remember exactly what I did), but I noticed two > days later that an invocation of "mklev" was still chewing up CPU time. Yes, my little brother stumbled over this same bug just the other day. The bug occurs in some ancient code in mklev.c that I never got around to fixing; what happens is that with rather low probability mklev fails to create an acceptable level map; in despair it then calls itself again, but unfortunately the random generator is initialized with the same value so that this unlikely event will repeat itself until you hit the interrupt. You may choose between various temporary fixes: 1. ignore the bug (probably you'll never see it [again]) 2. remove the exec("mklev") call from mklev.c, and accept a possibly disconnected level map 3. use srand(time) instead of srand(getpid()) One of these days I'll post a set of diffs upgrading hack to version 1.0.1 The new mklev.c always produces correct maps so that there is no need for a recursive call in desperation. -- Andries Brouwer -- CWI, Amsterdam -- {philabs,decvax}!mcvax!aeb
dennis@noscvax.UUCP (Dennis Cottel) (01/18/85)
In article <585@genrad.UUCP> john@genrad.UUCP (John Nelson) writes: >Has anyone noticed Hack hanging when going down a level....but I noticed two >days later that an invocation of "mklev" was still chewing up CPU time. Yep, it has happened here - but only once. [4.2bsd on a VAX 750] Dennis Cottel, Naval Ocean Systems Center, San Diego, CA 92152 (619) 225-2406 dennis@nosc sdcsvax!noscvax!dennis